Tweak TS sprite walker animations
- replace WithInfantryBody with WithFacingSpriteBody + WithMoveAnimation on Titan - rename all mech 'run' anims to 'walk' - tweak walk anim rates to better match movement speed/original - tweak Wolverine attack anim to play a little faster
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@@ -140,7 +140,7 @@ SMECH:
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WithAttackAnimation:
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AttackSequence: shoot
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WithMoveAnimation:
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MoveSequence: run
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MoveSequence: walk
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Selectable:
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Bounds: 20, 32, 0, -8
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-DamagedByTerrain@VEINS:
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@@ -174,7 +174,10 @@ MMCH:
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BodyOrientation:
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QuantizedFacings: 32
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UseClassicPerspectiveFudge: False
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WithInfantryBody:
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WithFacingSpriteBody:
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Sequence: stand
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WithMoveAnimation:
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MoveSequence: walk
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Turreted:
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TurnSpeed: 5
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AttackTurreted:
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@@ -328,7 +331,7 @@ JUGG:
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Sequence: stand
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RequiresCondition: undeployed
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WithMoveAnimation:
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MoveSequence: run
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MoveSequence: walk
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GrantConditionOnDeploy:
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DeployedCondition: deployed
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UndeployedCondition: undeployed
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@@ -27,8 +27,8 @@ waypoint:
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InitialFacing: 160
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Turreted:
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InitialFacing: 160
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WithInfantryBody:
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StandSequences: run
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WithFacingSpriteBody:
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Sequence: walk
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RenderVoxels:
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Image: mmch
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Palette: colorpicker
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@@ -159,11 +159,12 @@ mmch:
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Stride: 15
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ShadowStart: 152
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Offset: 0, 0, 12
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run:
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walk:
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Length: 15
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Facings: -8
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ShadowStart: 152
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Offset: 0, 0, 12
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Tick: 60
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turret:
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Start: 120
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Facings: -32
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@@ -181,11 +182,12 @@ jugg:
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Stride: 15
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ShadowStart: 120
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Offset: 0, 0, 12
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run: jugger
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walk: jugger
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Length: 15
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Facings: -8
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ShadowStart: 120
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Offset: 0, 0, 12
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Tick: 60
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turret: djugg_a
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Facings: 32
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Offset: -4, 0, 12
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@@ -219,16 +221,17 @@ smech:
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Start: 96
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Facings: -8
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ShadowStart: 232
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run:
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walk:
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Facings: -8
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Length: 12
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ShadowStart: 136
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Tick: 48
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shoot:
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Start: 104
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Length: 4
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Facings: -8
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ShadowStart: 240
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Tick: 100
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Tick: 80
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icon: smchicon
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trucka:
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