Tweak TS sprite walker animations

- replace WithInfantryBody with WithFacingSpriteBody + WithMoveAnimation on Titan
- rename all mech 'run' anims to 'walk'
- tweak walk anim rates to better match movement speed/original
- tweak Wolverine attack anim to play a little faster
This commit is contained in:
reaperrr
2017-05-24 23:28:59 +02:00
parent 9a25dd6a60
commit b491ec871c
3 changed files with 15 additions and 9 deletions

View File

@@ -140,7 +140,7 @@ SMECH:
WithAttackAnimation:
AttackSequence: shoot
WithMoveAnimation:
MoveSequence: run
MoveSequence: walk
Selectable:
Bounds: 20, 32, 0, -8
-DamagedByTerrain@VEINS:
@@ -174,7 +174,10 @@ MMCH:
BodyOrientation:
QuantizedFacings: 32
UseClassicPerspectiveFudge: False
WithInfantryBody:
WithFacingSpriteBody:
Sequence: stand
WithMoveAnimation:
MoveSequence: walk
Turreted:
TurnSpeed: 5
AttackTurreted:
@@ -328,7 +331,7 @@ JUGG:
Sequence: stand
RequiresCondition: undeployed
WithMoveAnimation:
MoveSequence: run
MoveSequence: walk
GrantConditionOnDeploy:
DeployedCondition: deployed
UndeployedCondition: undeployed

View File

@@ -27,8 +27,8 @@ waypoint:
InitialFacing: 160
Turreted:
InitialFacing: 160
WithInfantryBody:
StandSequences: run
WithFacingSpriteBody:
Sequence: walk
RenderVoxels:
Image: mmch
Palette: colorpicker

View File

@@ -159,11 +159,12 @@ mmch:
Stride: 15
ShadowStart: 152
Offset: 0, 0, 12
run:
walk:
Length: 15
Facings: -8
ShadowStart: 152
Offset: 0, 0, 12
Tick: 60
turret:
Start: 120
Facings: -32
@@ -181,11 +182,12 @@ jugg:
Stride: 15
ShadowStart: 120
Offset: 0, 0, 12
run: jugger
walk: jugger
Length: 15
Facings: -8
ShadowStart: 120
Offset: 0, 0, 12
Tick: 60
turret: djugg_a
Facings: 32
Offset: -4, 0, 12
@@ -219,16 +221,17 @@ smech:
Start: 96
Facings: -8
ShadowStart: 232
run:
walk:
Facings: -8
Length: 12
ShadowStart: 136
Tick: 48
shoot:
Start: 104
Length: 4
Facings: -8
ShadowStart: 240
Tick: 100
Tick: 80
icon: smchicon
trucka: