Tweak TS sprite walker animations
- replace WithInfantryBody with WithFacingSpriteBody + WithMoveAnimation on Titan - rename all mech 'run' anims to 'walk' - tweak walk anim rates to better match movement speed/original - tweak Wolverine attack anim to play a little faster
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@@ -159,11 +159,12 @@ mmch:
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Stride: 15
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ShadowStart: 152
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Offset: 0, 0, 12
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run:
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walk:
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Length: 15
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Facings: -8
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ShadowStart: 152
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Offset: 0, 0, 12
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Tick: 60
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turret:
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Start: 120
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Facings: -32
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@@ -181,11 +182,12 @@ jugg:
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Stride: 15
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ShadowStart: 120
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Offset: 0, 0, 12
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run: jugger
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walk: jugger
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Length: 15
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Facings: -8
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ShadowStart: 120
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Offset: 0, 0, 12
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Tick: 60
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turret: djugg_a
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Facings: 32
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Offset: -4, 0, 12
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@@ -219,16 +221,17 @@ smech:
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Start: 96
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Facings: -8
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ShadowStart: 232
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run:
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walk:
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Facings: -8
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Length: 12
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ShadowStart: 136
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Tick: 48
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shoot:
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Start: 104
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Length: 4
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Facings: -8
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ShadowStart: 240
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Tick: 100
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Tick: 80
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icon: smchicon
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trucka:
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