stealth tank cloak & crushes infantry

Until cloak issues is fixed (https://github.com/OpenRA/OpenRA/issues/2898), 90 seems a reasonable cloak delay.
Stealth tank now crushes infantry.
Cloak sound fixed.
This commit is contained in:
psydev
2013-04-06 04:04:44 -07:00
parent f7a1e0edce
commit bb8922cc1a

View File

@@ -477,6 +477,7 @@ STNK:
Owner: nod
Mobile:
Speed: 30
Crushes: crate, infantry
Health:
HP: 110
Armor:
@@ -486,10 +487,10 @@ STNK:
# Range: 4
# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
Cloak:
InitialDelay: 125
CloakDelay: 125
InitialDelay: 90
CloakDelay: 90
CloakSound: trans1.aud
UncloakSound: appear1.aud
UncloakSound: trans1.aud
Armament:
Weapon: 227mm.stnk
LocalOffset: 213,43,128, 213,-43,128