stealth tank cloak & crushes infantry

Until cloak issues is fixed (https://github.com/OpenRA/OpenRA/issues/2898), 90 seems a reasonable cloak delay.
Stealth tank now crushes infantry.
Cloak sound fixed.
This commit is contained in:
psydev
2013-04-06 04:04:44 -07:00
parent f7a1e0edce
commit bb8922cc1a

View File

@@ -477,6 +477,7 @@ STNK:
Owner: nod Owner: nod
Mobile: Mobile:
Speed: 30 Speed: 30
Crushes: crate, infantry
Health: Health:
HP: 110 HP: 110
Armor: Armor:
@@ -486,10 +487,10 @@ STNK:
# Range: 4 # Range: 4
# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate. # In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
Cloak: Cloak:
InitialDelay: 125 InitialDelay: 90
CloakDelay: 125 CloakDelay: 90
CloakSound: trans1.aud CloakSound: trans1.aud
UncloakSound: appear1.aud UncloakSound: trans1.aud
Armament: Armament:
Weapon: 227mm.stnk Weapon: 227mm.stnk
LocalOffset: 213,43,128, 213,-43,128 LocalOffset: 213,43,128, 213,-43,128