stealth tank cloak & crushes infantry
Until cloak issues is fixed (https://github.com/OpenRA/OpenRA/issues/2898), 90 seems a reasonable cloak delay. Stealth tank now crushes infantry. Cloak sound fixed.
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@@ -477,6 +477,7 @@ STNK:
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Owner: nod
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Owner: nod
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Mobile:
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Mobile:
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Speed: 30
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Speed: 30
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Crushes: crate, infantry
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Health:
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Health:
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HP: 110
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HP: 110
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Armor:
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Armor:
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@@ -486,10 +487,10 @@ STNK:
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# Range: 4
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# Range: 4
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# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
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# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
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Cloak:
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Cloak:
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InitialDelay: 125
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InitialDelay: 90
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CloakDelay: 125
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CloakDelay: 90
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CloakSound: trans1.aud
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CloakSound: trans1.aud
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UncloakSound: appear1.aud
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UncloakSound: trans1.aud
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Armament:
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Armament:
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Weapon: 227mm.stnk
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Weapon: 227mm.stnk
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LocalOffset: 213,43,128, 213,-43,128
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LocalOffset: 213,43,128, 213,-43,128
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