Wrap up Render traits move
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@@ -294,11 +294,13 @@
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<Compile Include="Traits\Render\RenderBuildingWall.cs" />
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<Compile Include="Traits\Render\RenderDetectionCircle.cs" />
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<Compile Include="Traits\Render\RenderRangeCircle.cs" />
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<Compile Include="Traits\Render\WithActiveAnimation.cs" />
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<Compile Include="Traits\Render\WithBuildingPlacedAnimation.cs" />
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<Compile Include="Traits\Render\WithMakeAnimation.cs" />
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<Compile Include="Traits\Render\WithCrateBody.cs" />
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<Compile Include="Traits\Render\WithDeathAnimation.cs" />
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<Compile Include="Traits\Render\WithHarvestAnimation.cs" />
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<Compile Include="Traits\Render\WithIdleOverlay.cs" />
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<Compile Include="Traits\Render\WithMuzzleFlash.cs" />
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<Compile Include="Traits\Render\WithRangeCircle.cs" />
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<Compile Include="Traits\Render\WithRepairAnimation.cs" />
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@@ -11,10 +11,9 @@
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Traits
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Replaces the idle animation of a building.")]
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public class WithActiveAnimationInfo : ITraitInfo, Requires<RenderBuildingInfo>
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@@ -12,10 +12,9 @@ using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Graphics;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Traits
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Renders a decorative animation on units and buildings.")]
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public class WithIdleOverlayInfo : ITraitInfo, IRenderActorPreviewSpritesInfo, Requires<RenderSpritesInfo>, Requires<IBodyOrientationInfo>
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@@ -81,7 +81,6 @@
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<Compile Include="AI\AttackOrFleeFuzzy.cs" />
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<Compile Include="AI\BaseBuilder.cs" />
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<Compile Include="AI\HackyAI.cs" />
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<Compile Include="Render\WithIdleOverlay.cs" />
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<Compile Include="Traits\AcceptsSupplies.cs" />
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<Compile Include="Activities\DeliverResources.cs" />
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<Compile Include="Activities\Demolish.cs" />
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@@ -96,7 +95,7 @@
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<Compile Include="Effects\GpsSatellite.cs" />
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<Compile Include="Effects\SatelliteLaunch.cs" />
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<Compile Include="Effects\TeslaZap.cs" />
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<Compile Include="Render\RenderUnitReload.cs" />
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<Compile Include="Traits\Render\RenderUnitReload.cs" />
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<Compile Include="Graphics\TeslaZapRenderable.cs" />
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<Compile Include="EjectOnDeath.cs" />
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<Compile Include="AI\RushFuzzy.cs" />
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@@ -137,9 +136,9 @@
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<Compile Include="Scripting\Properties\GuardProperties.cs" />
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<Compile Include="Widgets\Logic\TabCompletionLogic.cs" />
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<Compile Include="Traits\Render\RenderJammerCircle.cs" />
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<Compile Include="Render\RenderHarvester.cs" />
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<Compile Include="Render\RenderDisguise.cs" />
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<Compile Include="Render\RenderLandingCraft.cs" />
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<Compile Include="Traits\Render\RenderHarvester.cs" />
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<Compile Include="Traits\Render\RenderDisguise.cs" />
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<Compile Include="Traits\Render\RenderLandingCraft.cs" />
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<Compile Include="Disguise.cs" />
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<Compile Include="Traits\SupplyTruck.cs" />
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<Compile Include="SupportPowers\AirstrikePower.cs" />
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@@ -230,7 +229,6 @@
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<Compile Include="Parachutable.cs" />
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<Compile Include="Widgets\Logic\InstallFromCDLogic.cs" />
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<Compile Include="Widgets\Logic\InstallMusicLogic.cs" />
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<Compile Include="Render\WithActiveAnimation.cs" />
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<Compile Include="SupportPowers\SpawnActorPower.cs" />
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<Compile Include="Traits\Buildings\ClonesProducedUnits.cs" />
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<Compile Include="Cloneable.cs" />
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