Wrap up Render traits move

This commit is contained in:
reaperrr
2015-01-05 23:08:29 +01:00
parent 5b8c97ae37
commit c431545a44
8 changed files with 8 additions and 10 deletions

View File

@@ -0,0 +1,47 @@
#region Copyright & License Information
/*
* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Linq;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits
{
class RenderUnitReloadInfo : RenderUnitInfo, Requires<ArmamentInfo>, Requires<AttackBaseInfo>
{
[Desc("Armament name")]
public readonly string Armament = "primary";
public override object Create(ActorInitializer init) { return new RenderUnitReload(init.Self, this); }
}
class RenderUnitReload : RenderUnit
{
readonly AttackBase attack;
readonly Armament armament;
public RenderUnitReload(Actor self, RenderUnitReloadInfo info)
: base(self)
{
attack = self.Trait<AttackBase>();
armament = self.TraitsImplementing<Armament>()
.Single(a => a.Info.Name == info.Armament);
}
public override void Tick(Actor self)
{
var sequence = (armament.IsReloading ? "empty-" : "") + (attack.IsAttacking ? "aim" : "idle");
if (sequence != DefaultAnimation.CurrentSequence.Name)
DefaultAnimation.ReplaceAnim(sequence);
base.Tick(self);
}
}
}