Wrap up Render traits move

This commit is contained in:
reaperrr
2015-01-05 23:08:29 +01:00
parent 5b8c97ae37
commit c431545a44
8 changed files with 8 additions and 10 deletions

View File

@@ -294,11 +294,13 @@
<Compile Include="Traits\Render\RenderBuildingWall.cs" />
<Compile Include="Traits\Render\RenderDetectionCircle.cs" />
<Compile Include="Traits\Render\RenderRangeCircle.cs" />
<Compile Include="Traits\Render\WithActiveAnimation.cs" />
<Compile Include="Traits\Render\WithBuildingPlacedAnimation.cs" />
<Compile Include="Traits\Render\WithMakeAnimation.cs" />
<Compile Include="Traits\Render\WithCrateBody.cs" />
<Compile Include="Traits\Render\WithDeathAnimation.cs" />
<Compile Include="Traits\Render\WithHarvestAnimation.cs" />
<Compile Include="Traits\Render\WithIdleOverlay.cs" />
<Compile Include="Traits\Render\WithMuzzleFlash.cs" />
<Compile Include="Traits\Render\WithRangeCircle.cs" />
<Compile Include="Traits\Render\WithRepairAnimation.cs" />

View File

@@ -11,10 +11,9 @@
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits
namespace OpenRA.Mods.Common.Traits
{
[Desc("Replaces the idle animation of a building.")]
public class WithActiveAnimationInfo : ITraitInfo, Requires<RenderBuildingInfo>

View File

@@ -12,10 +12,9 @@ using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits
namespace OpenRA.Mods.Common.Traits
{
[Desc("Renders a decorative animation on units and buildings.")]
public class WithIdleOverlayInfo : ITraitInfo, IRenderActorPreviewSpritesInfo, Requires<RenderSpritesInfo>, Requires<IBodyOrientationInfo>

View File

@@ -81,7 +81,6 @@
<Compile Include="AI\AttackOrFleeFuzzy.cs" />
<Compile Include="AI\BaseBuilder.cs" />
<Compile Include="AI\HackyAI.cs" />
<Compile Include="Render\WithIdleOverlay.cs" />
<Compile Include="Traits\AcceptsSupplies.cs" />
<Compile Include="Activities\DeliverResources.cs" />
<Compile Include="Activities\Demolish.cs" />
@@ -96,7 +95,7 @@
<Compile Include="Effects\GpsSatellite.cs" />
<Compile Include="Effects\SatelliteLaunch.cs" />
<Compile Include="Effects\TeslaZap.cs" />
<Compile Include="Render\RenderUnitReload.cs" />
<Compile Include="Traits\Render\RenderUnitReload.cs" />
<Compile Include="Graphics\TeslaZapRenderable.cs" />
<Compile Include="EjectOnDeath.cs" />
<Compile Include="AI\RushFuzzy.cs" />
@@ -137,9 +136,9 @@
<Compile Include="Scripting\Properties\GuardProperties.cs" />
<Compile Include="Widgets\Logic\TabCompletionLogic.cs" />
<Compile Include="Traits\Render\RenderJammerCircle.cs" />
<Compile Include="Render\RenderHarvester.cs" />
<Compile Include="Render\RenderDisguise.cs" />
<Compile Include="Render\RenderLandingCraft.cs" />
<Compile Include="Traits\Render\RenderHarvester.cs" />
<Compile Include="Traits\Render\RenderDisguise.cs" />
<Compile Include="Traits\Render\RenderLandingCraft.cs" />
<Compile Include="Disguise.cs" />
<Compile Include="Traits\SupplyTruck.cs" />
<Compile Include="SupportPowers\AirstrikePower.cs" />
@@ -230,7 +229,6 @@
<Compile Include="Parachutable.cs" />
<Compile Include="Widgets\Logic\InstallFromCDLogic.cs" />
<Compile Include="Widgets\Logic\InstallMusicLogic.cs" />
<Compile Include="Render\WithActiveAnimation.cs" />
<Compile Include="SupportPowers\SpawnActorPower.cs" />
<Compile Include="Traits\Buildings\ClonesProducedUnits.cs" />
<Compile Include="Cloneable.cs" />