Add new log channel nat to the dedicated server as well.

This commit is contained in:
Matthias Mailänder
2016-07-04 22:07:29 +02:00
parent 31d822bcd2
commit d1f104a78f

View File

@@ -23,6 +23,7 @@ namespace OpenRA.Server
Log.AddChannel("debug", "dedicated-debug.log");
Log.AddChannel("perf", "dedicated-perf.log");
Log.AddChannel("server", "dedicated-server.log");
Log.AddChannel("nat", "dedicated-nat.log");
// HACK: The engine code assumes that Game.Settings is set.
// This isn't nearly as bad as ModData, but is still not very nice.