Add new log channel nat to the dedicated server as well.
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@@ -23,6 +23,7 @@ namespace OpenRA.Server
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Log.AddChannel("debug", "dedicated-debug.log");
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Log.AddChannel("perf", "dedicated-perf.log");
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Log.AddChannel("server", "dedicated-server.log");
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Log.AddChannel("nat", "dedicated-nat.log");
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// HACK: The engine code assumes that Game.Settings is set.
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// This isn't nearly as bad as ModData, but is still not very nice.
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