Add new log channel nat to the dedicated server as well.
This commit is contained in:
@@ -23,6 +23,7 @@ namespace OpenRA.Server
|
|||||||
Log.AddChannel("debug", "dedicated-debug.log");
|
Log.AddChannel("debug", "dedicated-debug.log");
|
||||||
Log.AddChannel("perf", "dedicated-perf.log");
|
Log.AddChannel("perf", "dedicated-perf.log");
|
||||||
Log.AddChannel("server", "dedicated-server.log");
|
Log.AddChannel("server", "dedicated-server.log");
|
||||||
|
Log.AddChannel("nat", "dedicated-nat.log");
|
||||||
|
|
||||||
// HACK: The engine code assumes that Game.Settings is set.
|
// HACK: The engine code assumes that Game.Settings is set.
|
||||||
// This isn't nearly as bad as ModData, but is still not very nice.
|
// This isn't nearly as bad as ModData, but is still not very nice.
|
||||||
|
|||||||
Reference in New Issue
Block a user