Lower aircraft altitude
In order to work around a problem where the game does not take aircrafts' altitude into account when deciding whether a unit should be rendered or not, leading to aircrafts seemingly (dis)appearing a couple of cells into the map instead of right at the lower edge of the map. Planes will now fly at the default altitude of 1280, helicopters slightly below at 1024.
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@@ -7,11 +7,9 @@ BADR:
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Armor:
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Type: Light
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Plane:
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CruiseAltitude: 2560
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ROT: 5
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Speed: 149
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Repulsable: False
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MaximumPitch: 56
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RenderUnit:
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Cargo:
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MaxWeight: 10
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@@ -46,11 +44,9 @@ BADR.Bomber:
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Armor:
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Type: Light
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Plane:
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CruiseAltitude: 2560
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ROT: 5
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Speed: 149
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Repulsable: False
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MaximumPitch: 56
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AmmoPool:
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Ammo: 7
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RenderUnit:
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@@ -100,13 +96,11 @@ MIG:
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AttackPlane:
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FacingTolerance: 20
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Plane:
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CruiseAltitude: 2560
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InitialFacing: 192
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ROT: 4
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Speed: 223
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RearmBuildings: afld
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RepulsionSpeed: 40
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MaximumPitch: 56
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AutoTarget:
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TargetWhenIdle: false
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TargetWhenDamaged: false
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@@ -158,13 +152,11 @@ YAK:
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AttackPlane:
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FacingTolerance: 20
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Plane:
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CruiseAltitude: 2560
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RearmBuildings: afld
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InitialFacing: 192
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ROT: 4
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Speed: 178
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RepulsionSpeed: 40
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MaximumPitch: 56
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AutoTarget:
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TargetWhenIdle: false
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TargetWhenDamaged: false
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@@ -206,6 +198,7 @@ TRAN:
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RevealsShroud:
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Range: 12c0
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Helicopter:
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CruiseAltitude: 1024
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RearmBuildings: hpad
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InitialFacing: 0
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ROT: 5
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@@ -254,6 +247,7 @@ HELI:
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AttackHeli:
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FacingTolerance: 20
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Helicopter:
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CruiseAltitude: 1024
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RearmBuildings: hpad
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LandWhenIdle: false
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InitialFacing: 20
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@@ -303,6 +297,7 @@ HIND:
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AttackHeli:
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FacingTolerance: 20
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Helicopter:
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CruiseAltitude: 1024
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RearmBuildings: hpad
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LandWhenIdle: false
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InitialFacing: 20
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@@ -331,7 +326,6 @@ U2:
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Armor:
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Type: Heavy
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Plane:
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CruiseAltitude: 2560
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ROT: 7
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Speed: 373
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Repulsable: False
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