added a few explosion animations

This commit is contained in:
Matthias Mailänder
2013-02-17 18:31:30 +01:00
parent 07f0fcde33
commit d56bf2ee34

View File

@@ -0,0 +1,246 @@
fire:
1: fire1
Start: 0
Length: *
2: fire2
Start: 0
Length: *
120mm:
idle:
Start: 0
smoke_m:
idle:
Start: 0
Length: *
loop:
Start: 49
Length: 42
end:
Start: 0
Length: 26
laserfire:
idle:veh-hit3
Start: 0
Length: *
dragon:
idle:
Start: 0
Facings: 32
smokey:
idle:
Start: 0
Length: *
bomb:
idle:
Start: 0
Length: *
missile:
idle:
Start: 0
Facings: 32
patriot:
idle:
Start: 0
Facings: 32
explosion:
1: piff
Start: 0
Length: *
2: piffpiff
Start: 0
Length: *
3: napalm2 #napalm explosion
Start: 0
Length: *
4: veh-hit3 #small vehicle explosion
Start: 0
Length: *
5: veh-hit2 #grenadier pop - like artillery explosion but smaller
Start: 0
Length: *
1w: piff
Start: 0
Length: *
2w: piffpiff
Start: 0
Length: *
3w: napalm2
Start: 0
Length: *
4w: veh-hit3
Start: 0
Length: *
5w: veh-hit2
Start: 0
Length: *
8: art-exp1 #artillery explosion
Start: 0
Length: *
big_napalm: napalm3 #biggest napalm explosion
Start: 0
Length: *
veh1: veh-hit1 # resembles building explosion, but smaller. For Orcas, etc.
Start: 0
Length: *
building: fball1
Start: 0
Length: *
6: atomsfx
Start: 0
Length: *
6w: atomsfx
Start: 0
Length: *
chemball: chemball
Start: 0
Length: *
rank:
rank:
Start: 0
Length: *
rallypoint:
flag:flagfly
Start: 0
Length: *
circles:fpls
Start: 0
Length: *
select:
repair:
Start: 2
allyrepair:
repair:
Start: 0
Length: *
Tick: 160
crate:
idle: wcrate
Start: 0
land: wcrate
Start: 0
crate-effects:
airstrike: deviator
Start: 0
Length: *
nuke: missile2
Start: 0
Length: *
dollar: dollar
Start: 0
Length: *
reveal-map: radarcrate
Start: 0
Length: *
hide-map: empulse
Start: 0
Length: *
heal: healcrate
Start: 0
Length: *
mine: mine
Start: 0
Length: *
redskull: rapid
Start: 0
Length: *
cloak: cloakcrate
Start: 0
Length: *
levelup: levelup
Start: 0
Length: *
Tick: 200
miss:
idle:
Start: 0
damaged-idle:
Start: 2
atomicup:
idle:
Start: 0
Length: *
atomicdn:
idle:
Start: 0
Length: *
atomic:
up: atomicup
Start: 0
Length: *
down: atomicdn
Start: 0
Length: *
ionsfx:
idle:
Start: 0
Length: *
bomblet:
idle:
Start: 0
Length: *
mpspawn:
idle:
Start: 0
Length: *
waypoint:
idle:
Start: 0
Length: *
clock:
idle: hclock
Start: 0
Length: *
pips:
pip-empty:
Start: 0
pip-green:
Start: 1
pip-yellow:
Start: 2
pip-gray:
Start: 3
pip-red:
Start: 4
pip-blue:
Start: 5
groups: pdigits
Start: 0
Length: *
tag-primary: hpips
Start: 2
overlay:
build-valid:
Start: 0
build-invalid:
Start: 1
target-select:
Start: 2
target-valid:
Start: 0
target-invalid:
Start: 1