added a few explosion animations
This commit is contained in:
246
mods/cnc-classic/sequences/misc.yaml
Normal file
246
mods/cnc-classic/sequences/misc.yaml
Normal file
@@ -0,0 +1,246 @@
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fire:
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1: fire1
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Start: 0
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Length: *
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2: fire2
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Start: 0
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Length: *
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120mm:
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idle:
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Start: 0
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smoke_m:
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idle:
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Start: 0
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Length: *
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loop:
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Start: 49
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Length: 42
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end:
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Start: 0
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Length: 26
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laserfire:
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idle:veh-hit3
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Start: 0
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Length: *
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dragon:
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idle:
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Start: 0
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Facings: 32
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smokey:
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idle:
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Start: 0
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Length: *
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bomb:
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idle:
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Start: 0
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Length: *
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missile:
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idle:
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Start: 0
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Facings: 32
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patriot:
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idle:
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Start: 0
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Facings: 32
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explosion:
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1: piff
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Start: 0
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Length: *
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2: piffpiff
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Start: 0
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Length: *
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3: napalm2 #napalm explosion
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Start: 0
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Length: *
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4: veh-hit3 #small vehicle explosion
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Start: 0
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Length: *
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5: veh-hit2 #grenadier pop - like artillery explosion but smaller
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Start: 0
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Length: *
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1w: piff
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Start: 0
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Length: *
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2w: piffpiff
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Start: 0
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Length: *
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3w: napalm2
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Start: 0
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Length: *
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4w: veh-hit3
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Start: 0
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Length: *
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5w: veh-hit2
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Start: 0
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Length: *
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8: art-exp1 #artillery explosion
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Start: 0
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Length: *
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big_napalm: napalm3 #biggest napalm explosion
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Start: 0
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Length: *
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veh1: veh-hit1 # resembles building explosion, but smaller. For Orcas, etc.
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Start: 0
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Length: *
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building: fball1
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Start: 0
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Length: *
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6: atomsfx
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Start: 0
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Length: *
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6w: atomsfx
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Start: 0
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Length: *
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chemball: chemball
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Start: 0
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Length: *
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rank:
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rank:
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Start: 0
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Length: *
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rallypoint:
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flag:flagfly
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Start: 0
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Length: *
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circles:fpls
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Start: 0
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Length: *
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select:
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repair:
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Start: 2
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allyrepair:
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repair:
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Start: 0
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Length: *
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Tick: 160
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crate:
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idle: wcrate
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Start: 0
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land: wcrate
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Start: 0
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crate-effects:
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airstrike: deviator
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Start: 0
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Length: *
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nuke: missile2
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Start: 0
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Length: *
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dollar: dollar
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Start: 0
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Length: *
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reveal-map: radarcrate
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Start: 0
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Length: *
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hide-map: empulse
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Start: 0
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Length: *
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heal: healcrate
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Start: 0
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Length: *
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mine: mine
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Start: 0
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Length: *
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redskull: rapid
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Start: 0
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Length: *
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cloak: cloakcrate
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Start: 0
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Length: *
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levelup: levelup
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Start: 0
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Length: *
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Tick: 200
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miss:
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idle:
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Start: 0
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damaged-idle:
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Start: 2
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atomicup:
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idle:
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Start: 0
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Length: *
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atomicdn:
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idle:
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Start: 0
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Length: *
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atomic:
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up: atomicup
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Start: 0
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Length: *
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down: atomicdn
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Start: 0
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Length: *
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ionsfx:
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idle:
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Start: 0
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Length: *
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bomblet:
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idle:
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Start: 0
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Length: *
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mpspawn:
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idle:
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Start: 0
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Length: *
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waypoint:
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idle:
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Start: 0
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Length: *
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clock:
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idle: hclock
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Start: 0
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Length: *
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pips:
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pip-empty:
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Start: 0
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pip-green:
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Start: 1
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pip-yellow:
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Start: 2
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pip-gray:
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Start: 3
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pip-red:
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Start: 4
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pip-blue:
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Start: 5
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groups: pdigits
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Start: 0
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Length: *
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tag-primary: hpips
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Start: 2
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overlay:
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build-valid:
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Start: 0
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build-invalid:
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Start: 1
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target-select:
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Start: 2
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target-valid:
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Start: 0
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target-invalid:
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Start: 1
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