Making bridges indestructible for now.

Making bridges indestructible.
Rationale: 
-many maps don't work when bridges are destructible (most or all of the crossings are bridges)
-bridges will be repairable in the future. At this point, an engi can come and re-open it, but in the meantime, they shouldn't be destroyed.
-if someone wants to make a map with destructible bridges, they still can, by editing the .yaml themselves. This should be the default, though.




(FWIW, bridges were not destructible in C&C 1.)
This commit is contained in:
psydev
2013-04-11 08:39:26 -07:00
parent c3ec29a14c
commit d8312c73a4

View File

@@ -418,7 +418,7 @@
TargetTypes: Ground, Water
BelowUnits:
Health:
HP: 500
# HP: 500
SoundOnDamageTransition:
DamagedSound: xplos.aud
DestroyedSound: xplobig4.aud