d8312c73a4193498c30835d0515cd115be277e3f
Making bridges indestructible. Rationale: -many maps don't work when bridges are destructible (most or all of the crossings are bridges) -bridges will be repairable in the future. At this point, an engi can come and re-open it, but in the meantime, they shouldn't be destroyed. -if someone wants to make a map with destructible bridges, they still can, by editing the .yaml themselves. This should be the default, though. (FWIW, bridges were not destructible in C&C 1.)
OpenRA
A Libre/Free Real Time Strategy game engine supporting early Westwood classics.
- Website: http://www.open-ra.org
- IRC: #openra on irc.freenode.net
- Repository: https://github.com/openra/openra

Please read the FAQ in our Wiki and report problems at http://bugs.open-ra.org.
Join the Forums for discussion.
Play
Distributed mods include a reimagining of
- Command & Conquer: Red Alert
- Command & Conquer: Tiberian Dawn
- Dune 2000 (experimental)
Check our Playing the Game Guide to win multiplayer matches.
Contribute
- Please read INSTALL and Compiling on how to set up an OpenRA development environment.
- Read HACKING for an overview of the engine.
- To get your patches merged please adhere to the Contributing guidelines.
- Some insights on the upcoming Translation framework.
Mapping
- We offer a Mapping Tutorial as you can change gameplay drastically with custom maps.
- If you want to share custom maps, mini-games and units with the community upload them at http://content.open-ra.org
Modding
- There exists an incomplete Trait documentation to get started with yaml files.
- Check the Modding Guide to create your own classic RTS.
- Some hints on to create new OpenRA compatible Pixelart.
- Upload total conversions at our ModDB profile
Support
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