Streamlined RA largecaliber.yaml
This commit is contained in:
@@ -1,27 +1,4 @@
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25mm:
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ReloadDelay: 13
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Range: 4c0
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Report: cannon2.aud
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Projectile: Bullet
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Speed: 853
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Image: 50CAL
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Warhead@1Dam: SpreadDamage
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Spread: 128
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Damage: 16
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Versus:
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None: 30
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Wood: 40
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Heavy: 40
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Concrete: 30
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@3EffGround: CreateEffect
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Explosions: small_explosion
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InvalidImpactTypes: Water
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Warhead@4EffWater: CreateEffect
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Explosions: small_splash
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ValidImpactTypes: Water
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90mm:
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^Cannon:
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ReloadDelay: 50
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Range: 4c768
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Report: cannon1.aud
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@@ -40,7 +17,7 @@
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Warhead@2Smu: LeaveSmudge
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SmudgeType: Crater
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InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees
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Warhead@3EffGround: CreateEffect
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Warhead@3Eff: CreateEffect
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Explosions: small_explosion
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ImpactSounds: kaboom12.aud
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InvalidImpactTypes: Water
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@@ -49,107 +26,65 @@
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ImpactSounds: splash9.aud
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ValidImpactTypes: Water
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25mm:
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Inherits: ^Cannon
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ReloadDelay: 13
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Range: 4c0
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Report: cannon2.aud
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Projectile: Bullet
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Speed: 853
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Image: 50CAL
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Warhead@1Dam: SpreadDamage
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Damage: 16
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Versus:
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None: 30
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Wood: 40
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Light: 100
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Heavy: 40
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Concrete: 30
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-Warhead@2Smu: LeaveSmudge
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Warhead@3Eff: CreateEffect
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ImpactSounds:
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Warhead@4EffWater: CreateEffect
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ImpactSounds:
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90mm:
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Inherits: ^Cannon
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105mm:
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Inherits: ^Cannon
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ReloadDelay: 70
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Range: 4c768
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Report: cannon1.aud
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Burst: 2
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BurstDelay: 4
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Projectile: Bullet
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Speed: 682
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Image: 120MM
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Warhead@1Dam: SpreadDamage
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Spread: 128
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Damage: 40
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Versus:
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None: 20
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Wood: 75
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Light: 75
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Concrete: 50
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: Crater
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InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees
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Warhead@3EffGround: CreateEffect
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Explosions: small_explosion
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ImpactSounds: kaboom12.aud
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InvalidImpactTypes: Water
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Warhead@4EffWater: CreateEffect
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Explosions: small_splash
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ImpactSounds: splash9.aud
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ValidImpactTypes: Water
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120mm:
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Inherits: ^Cannon
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ReloadDelay: 90
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Range: 4c768
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Report: cannon1.aud
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Burst: 2
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InvalidTargets: Air, Infantry
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Projectile: Bullet
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Speed: 682
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Image: 120MM
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Warhead@1Dam: SpreadDamage
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Spread: 128
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Damage: 60
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InvalidTargets: Air
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Versus:
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None: 20
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Wood: 75
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Light: 75
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Concrete: 50
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: Crater
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InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees
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Warhead@3EffGround: CreateEffect
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Explosions: small_explosion
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ImpactSounds: kaboom12.aud
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InvalidImpactTypes: Water
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Warhead@4EffWater: CreateEffect
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Explosions: small_splash
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ImpactSounds: splash9.aud
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ValidImpactTypes: Water
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TurretGun:
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Inherits: ^Cannon
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ReloadDelay: 30
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Range: 7c0
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Report: turret1.aud
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Projectile: Bullet
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Speed: 682
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Image: 120MM
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Warhead@1Dam: SpreadDamage
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Spread: 128
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Damage: 60
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Versus:
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None: 20
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Wood: 50
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Light: 75
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Concrete: 50
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: Crater
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InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees
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Warhead@3EffGround: CreateEffect
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Explosions: small_explosion
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ImpactSounds: kaboom12.aud
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InvalidImpactTypes: Water
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Warhead@4EffWater: CreateEffect
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Explosions: small_splash
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ImpactSounds: splash9.aud
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ValidImpactTypes: Water
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155mm:
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^Artillery:
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Inherits: ^Cannon
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ReloadDelay: 85
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Range: 12c0
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MinRange: 3c0
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Report: tank5.aud
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Projectile: Bullet
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Speed: 204
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Blockable: false
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LaunchAngle: 62
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Inaccuracy: 1c682
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Image: 120MM
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ContrailLength: 30
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Warhead@1Dam: SpreadDamage
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Spread: 426
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Damage: 220
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@@ -160,29 +95,28 @@ TurretGun:
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Heavy: 25
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Concrete: 50
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: Crater
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InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees
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Warhead@3Eff: CreateEffect
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Explosions: artillery_explosion
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ImpactSounds: kaboom15.aud
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InvalidImpactTypes: Water
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Warhead@4EffWater: CreateEffect
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Explosions: med_splash
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ImpactSounds: splash9.aud
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ValidImpactTypes: Water
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155mm:
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Inherits: ^Artillery
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MinRange: 3c0
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Report: tank5.aud
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Projectile: Bullet
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ContrailLength: 30
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8Inch:
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Inherits: ^Artillery
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MinRange: 3c0
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ReloadDelay: 250
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Range: 16c0
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Burst: 2
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Report: turret1.aud
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Projectile: Bullet
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Speed: 204
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Blockable: false
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LaunchAngle: 62
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Inaccuracy: 2c938
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Image: 120MM
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ContrailLength: 30
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Warhead@1Dam: SpreadDamage
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Spread: 213
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@@ -193,55 +127,29 @@ TurretGun:
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Wood: 75
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Light: 60
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Heavy: 25
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: Crater
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InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees
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Warhead@3Eff: CreateEffect
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Explosions: artillery_explosion
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ImpactSounds: kaboom15.aud
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InvalidImpactTypes: Water
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Concrete: 100
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Warhead@4EffWater: CreateEffect
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Explosions: large_splash
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ImpactSounds: splash9.aud
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ValidImpactTypes: Water
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2Inch:
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Inherits: ^Cannon
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ReloadDelay: 60
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Range: 5c512
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Report: cannon2.aud
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Projectile: Bullet
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Speed: 426
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Image: 120MM
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Warhead@1Dam: SpreadDamage
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Spread: 128
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Damage: 25
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Versus:
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None: 30
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Wood: 75
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Light: 75
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Concrete: 50
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: Crater
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InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees
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Warhead@3Eff: CreateEffect
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Explosions: small_explosion
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ImpactSounds: kaboom12.aud
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InvalidImpactTypes: Water
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Warhead@4EffWater: CreateEffect
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Explosions: small_splash
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ImpactSounds: splash9.aud
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ValidImpactTypes: Water
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Grenade:
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Inherits: ^Artillery
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ReloadDelay: 60
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Range: 4c0
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Report: grenade1.aud
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Projectile: Bullet
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Speed: 136
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Blockable: false
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LaunchAngle: 62
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Inaccuracy: 554
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Image: BOMB
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Warhead@1Dam: SpreadDamage
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@@ -253,28 +161,20 @@ Grenade:
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Light: 25
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Heavy: 25
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Concrete: 100
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: Crater
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InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees
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Warhead@3Eff: CreateEffect
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Explosions: med_explosion
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ImpactSounds: kaboom25.aud
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InvalidImpactTypes: Water
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Warhead@4EffWater: CreateEffect
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Explosions: small_splash
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ImpactSounds: splash9.aud
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ValidImpactTypes: Water
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DepthCharge:
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Inherits: ^Artillery
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ReloadDelay: 60
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Range: 5c0
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ValidTargets: Underwater
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Projectile: Bullet
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Speed: 85
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Image: BOMB
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LaunchAngle: 62
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Blockable: false
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Inaccuracy: 128
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Warhead@1Dam: SpreadDamage
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Spread: 128
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@@ -284,12 +184,13 @@ DepthCharge:
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None: 30
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Wood: 75
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Light: 75
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Heavy: 100
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Concrete: 50
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DamageTypes: ExplosionDeath
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Warhead@3Eff: CreateEffect
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Warhead@4EffWater: CreateEffect
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Explosions: large_splash
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ImpactSounds: h2obomb2.aud
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Warhead@4EffHit: CreateEffect
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Warhead@3Eff: CreateEffect
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Explosions: small_explosion
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ImpactSounds: kaboom15.aud
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ValidImpactTypes: WaterHit
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