d2k harvester unload a little less ugly, RALint fixes

frames were swapped, offset and turnaround still wrong
remember: this changes unload.shp (copy to dl-mirrors)
This commit is contained in:
Matthias Mailänder
2012-07-16 22:23:56 +02:00
parent 860ec9d85f
commit db8f22cdbf
3 changed files with 6 additions and 2 deletions

View File

@@ -164,7 +164,7 @@ namespace OpenRA.Mods.D2k.Widgets.Logic
new string[] {"--r8", PathToDataR8, PathToPalette, "2991", "2992", Path.Combine(PathToSHPs, "starporto"), "--building"}, new string[] {"--r8", PathToDataR8, PathToPalette, "2991", "2992", Path.Combine(PathToSHPs, "starporto"), "--building"},
new string[] {"--r8", PathToDataR8, PathToPalette, "2993", "2995", Path.Combine(PathToSHPs, "lighto"), "--building"}, new string[] {"--r8", PathToDataR8, PathToPalette, "2993", "2995", Path.Combine(PathToSHPs, "lighto"), "--building"},
new string[] {"--r8", PathToDataR8, PathToPalette, "2996", "2997", Path.Combine(PathToSHPs, "palaceo"), "--building"}, new string[] {"--r8", PathToDataR8, PathToPalette, "2996", "2997", Path.Combine(PathToSHPs, "palaceo"), "--building"},
new string[] {"--r8", PathToDataR8, PathToPalette, "3370", "3380", Path.Combine(PathToSHPs, "unload"), "--vehicle"}, new string[] {"--r8", PathToDataR8, PathToPalette, "3370", "3380", Path.Combine(PathToSHPs, "unload"), "--projectile"},
//explosions //explosions
new string[] {"--r8", PathToDataR8, PathToPalette, "3549", "3564", Path.Combine(PathToSHPs, "wormjaw")}, new string[] {"--r8", PathToDataR8, PathToPalette, "3549", "3564", Path.Combine(PathToSHPs, "wormjaw")},
new string[] {"--r8", PathToDataR8, PathToPalette, "3565", "3585", Path.Combine(PathToSHPs, "wormdust")}, new string[] {"--r8", PathToDataR8, PathToPalette, "3565", "3585", Path.Combine(PathToSHPs, "wormdust")},

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@@ -9,7 +9,7 @@
# welding animation (factories) missing # welding animation (factories) missing
# chimney animation (refinery) missing # chimney animation (refinery) missing
# harvest animation missing # harvest animation missing
# harvester unload animation ugly # harvester turn and offset wrong while unloading
# add more spice tiles and make them fit # add more spice tiles and make them fit
# add game logic for concrete plates (use terrain overlay from bridges/ressources) # add game logic for concrete plates (use terrain overlay from bridges/ressources)
# allow placing turrets on walls # allow placing turrets on walls

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@@ -111,6 +111,8 @@ ORNI.bomber:
Plane: Plane:
ROT: 5 ROT: 5
Speed: 16 Speed: 16
RepairBuildings: repaira,repairo,repairh
RearmBuildings: starporta,starporto,starporth
LimitedAmmo: LimitedAmmo:
Ammo: 7 Ammo: 7
RenderUnit: RenderUnit:
@@ -138,6 +140,8 @@ CARRYALL.infantry:
Plane: Plane:
ROT: 5 ROT: 5
Speed: 16 Speed: 16
RepairBuildings: repaira,repairo,repairh
RearmBuildings: starporta,starporto,starporth
RenderUnit: RenderUnit:
Image: carryall Image: carryall
WithShadow: WithShadow: