fix dumb naming in WorldRenderer

This commit is contained in:
Chris Forbes
2010-03-24 08:35:05 +13:00
parent 41fe6f01fc
commit dba4859e9a

View File

@@ -124,11 +124,11 @@ namespace OpenRA.Graphics
bounds.Offset((int)Game.viewport.Location.X, (int)Game.viewport.Location.Y);
var foos = world.FindUnits(
var actors = world.FindUnits(
new float2(bounds.Left, bounds.Top),
new float2(bounds.Right, bounds.Bottom));
var renderables = foos.SelectMany(a => a.Render())
var renderables = actors.SelectMany(a => a.Render())
.OrderBy(r => r, comparer);
DrawSpriteList(bounds, renderables);