Aftermath support, and spinners (on MGG, MRJ, TTNK) work (again?).
This commit is contained in:
@@ -46,9 +46,9 @@ namespace OpenRa.Game
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public static bool skipMakeAnims = true;
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public static void Initialize(string mapName, Renderer renderer, int2 clientSize, int localPlayer)
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public static void Initialize(string mapName, Renderer renderer, int2 clientSize, int localPlayer, bool useAftermath)
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{
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Rules.LoadRules(mapName);
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Rules.LoadRules(mapName, useAftermath);
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for (int i = 0; i < 8; i++)
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players.Add(i,
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@@ -21,14 +21,24 @@ namespace OpenRa.Game
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public static Map Map;
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public static TileSet TileSet;
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public static void LoadRules(string mapFileName)
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public static void LoadRules(string mapFileName, bool useAftermath)
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{
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AllRules = new IniFile(
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FileSystem.Open("session.ini"),
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FileSystem.Open(mapFileName),
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FileSystem.Open("rules.ini"),
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FileSystem.Open("units.ini"),
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FileSystem.Open("campaignUnits.ini"));
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if( useAftermath )
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AllRules = new IniFile(
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FileSystem.Open( "session.ini" ),
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FileSystem.Open( mapFileName ),
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FileSystem.Open( "aftrmath.ini" ),
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FileSystem.Open( "rules.ini" ),
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FileSystem.Open( "aftermathUnits.ini" ),
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FileSystem.Open( "units.ini" ),
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FileSystem.Open( "campaignUnits.ini" ) );
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else
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AllRules = new IniFile(
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FileSystem.Open("session.ini"),
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FileSystem.Open(mapFileName),
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FileSystem.Open("rules.ini"),
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FileSystem.Open("units.ini"),
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FileSystem.Open("campaignUnits.ini"));
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General = new GeneralInfo();
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FieldLoader.Load(General, AllRules.GetSection("General"));
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@@ -59,12 +59,14 @@ namespace OpenRa.Game.GameRules
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{
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public readonly int Passengers = 0;
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public readonly int Speed = 0;
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public readonly bool NoMovingFire = false;
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public MobileInfo(string name) : base(name) { }
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}
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public class InfantryInfo : MobileInfo
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{
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public readonly bool Crushable = true; // also on VehicleInfo, but with a different default
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public readonly bool C4 = false;
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public readonly bool FraidyCat = false;
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public readonly bool Infiltrate = false;
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@@ -78,7 +80,6 @@ namespace OpenRa.Game.GameRules
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{
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public readonly bool Crushable = false;
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public readonly bool Tracked = false;
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public readonly bool NoMovingFire = false;
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public VehicleInfo(string name) : base(name) { }
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}
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@@ -5,6 +5,7 @@ using OpenRa.Game.Graphics;
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using System.Runtime.InteropServices;
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using OpenRa.Game.Traits;
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using System.IO;
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using System;
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namespace OpenRa.Game
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{
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@@ -26,29 +27,12 @@ namespace OpenRa.Game
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public MainWindow(Settings settings)
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{
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FileSystem.Mount( new Folder( "../../../../" ) );
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if( File.Exists( "../../../../main.mix" ) )
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FileSystem.Mount(new Package("main.mix"));
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FileSystem.Mount(new Package("redalert.mix"));
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FileSystem.Mount(new Package("conquer.mix"));
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FileSystem.Mount(new Package("hires.mix"));
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FileSystem.Mount(new Package("general.mix"));
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FileSystem.Mount(new Package("local.mix"));
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FileSystem.Mount(new Package("sounds.mix"));
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FileSystem.Mount(new Package("speech.mix"));
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FileSystem.Mount(new Package("allies.mix"));
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FileSystem.Mount(new Package("russian.mix"));
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FormBorderStyle = FormBorderStyle.None;
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BackColor = Color.Black;
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StartPosition = FormStartPosition.Manual;
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Location = Point.Empty;
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Visible = true;
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bool windowed = !settings.GetValue("fullscreen", false);
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renderer = new Renderer(this, GetResolution(settings), windowed);
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SheetBuilder.Initialize(renderer);
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UiOverlay.ShowUnitDebug = settings.GetValue("udebug", false);
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UiOverlay.ShowBuildDebug = settings.GetValue("bdebug", false);
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WorldRenderer.ShowUnitPaths = settings.GetValue("pathdebug", false);
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@@ -57,10 +41,26 @@ namespace OpenRa.Game
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Game.NetworkHost = settings.GetValue( "host", "" );
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Game.NetworkPort = int.Parse( settings.GetValue( "port", "0" ) );
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var useAftermath = bool.Parse( settings.GetValue( "aftermath", "false" ) );
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Renderer.SheetSize = int.Parse( settings.GetValue( "sheetsize", "512" ) );
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while( !File.Exists( "redalert.mix" ) )
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{
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var current = Directory.GetCurrentDirectory();
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if( Directory.GetDirectoryRoot( current ) == current )
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throw new InvalidOperationException( "Unable to load MIX files." );
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Directory.SetCurrentDirectory( ".." );
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}
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FileSystem.MountDefault( useAftermath );
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bool windowed = !settings.GetValue( "fullscreen", false );
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renderer = new Renderer( this, GetResolution( settings ), windowed );
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SheetBuilder.Initialize( renderer );
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Game.Initialize(settings.GetValue("map", "scm12ea.ini"), renderer, new int2(ClientSize),
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settings.GetValue("player", 1));
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settings.GetValue("player", 1), useAftermath);
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SequenceProvider.ForcePrecache();
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@@ -155,6 +155,7 @@
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<Compile Include="Traits\RenderUnit.cs" />
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<Compile Include="Traits\RenderUnitMuzzleFlash.cs" />
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<Compile Include="Traits\RenderUnitRotor.cs" />
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<Compile Include="Traits\RenderUnitSpinner.cs" />
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<Compile Include="Traits\RenderUnitTurreted.cs" />
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<Compile Include="Traits\TraitsInterfaces.cs" />
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<Compile Include="Traits\Tree.cs" />
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35
OpenRa.Game/Traits/RenderUnitSpinner.cs
Executable file
35
OpenRa.Game/Traits/RenderUnitSpinner.cs
Executable file
@@ -0,0 +1,35 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using OpenRa.Game.Graphics;
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namespace OpenRa.Game.Traits
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{
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class RenderUnitSpinner : RenderUnit
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{
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public Animation spinnerAnim;
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public RenderUnitSpinner( Actor self )
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: base(self)
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{
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spinnerAnim = new Animation( self.unitInfo.Name );
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spinnerAnim.PlayRepeating( "spinner" );
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}
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public override IEnumerable<Tuple<Sprite, float2, int>> Render(Actor self)
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{
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var unit = self.traits.Get<Unit>();
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yield return Util.Centered(self, anim.Image, self.CenterLocation);
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yield return Util.Centered( self, spinnerAnim.Image, self.CenterLocation
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+ Util.GetTurretPosition(self, unit, self.unitInfo.PrimaryOffset, 0));
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}
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public override void Tick(Actor self)
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{
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base.Tick(self);
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spinnerAnim.Tick();
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}
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}
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}
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@@ -15,23 +15,20 @@ namespace OpenRa.Game.Traits
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public RenderUnitTurreted(Actor self)
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: base(self)
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{
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self.traits.Get<Turreted>();
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turretAnim = new Animation(self.unitInfo.Name);
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if (self.traits.Contains<Turreted>())
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{
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if (self.unitInfo.MuzzleFlash)
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{
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var attack = self.traits.WithInterface<AttackBase>().First();
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muzzleFlash = new Animation(self.unitInfo.Name);
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muzzleFlash.PlayFetchIndex("muzzle",
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() => (Util.QuantizeFacing(self.traits.Get<Turreted>().turretFacing,8)) * 6 + (int)(attack.primaryRecoil * 5.9f));
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/* hack: recoil can be 1.0f, but don't overflow into next anim */
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}
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turretAnim.PlayFetchIndex("turret",
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() => self.traits.Get<Turreted>().turretFacing / 8);
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if (self.unitInfo.MuzzleFlash)
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{
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var attack = self.traits.WithInterface<AttackBase>().First();
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muzzleFlash = new Animation(self.unitInfo.Name);
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muzzleFlash.PlayFetchIndex("muzzle",
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() => (Util.QuantizeFacing(self.traits.Get<Turreted>().turretFacing,8)) * 6 + (int)(attack.primaryRecoil * 5.9f));
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/* hack: recoil can be 1.0f, but don't overflow into next anim */
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}
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else
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turretAnim.PlayRepeating("turret"); /* not really a turret; it's a spinner */
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turretAnim.PlayFetchIndex("turret",
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() => self.traits.Get<Turreted>().turretFacing / 8);
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}
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public override IEnumerable<Tuple<Sprite, float2, int>> Render(Actor self)
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