Make RA ships show both explosion and splash

...when destroyed, to imply sinking.
This commit is contained in:
reaperrr
2020-05-09 20:11:26 +02:00
committed by reaperrr
parent e40c0516e6
commit eff91108f4

View File

@@ -84,6 +84,9 @@ UnitExplodeShip:
ImpactSounds: kaboom25.aud
ValidTargets: Ground, Water
ImpactActors: false
Warhead@3EffWater: CreateEffect
ValidTargets: Water
ImpactActors: false
UnitExplodeSubmarine:
Inherits: ^Explosion
@@ -91,8 +94,9 @@ UnitExplodeSubmarine:
Warhead@2Eff: CreateEffect
Explosions: large_splash
ImpactSounds: splash9.aud
ValidTargets: Ground, Water
ValidTargets: Water
ImpactActors: false
-Warhead@3EffWater:
UnitExplodeSmall:
Inherits: ^Explosion