Make RA ships show both explosion and splash
...when destroyed, to imply sinking.
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@@ -84,6 +84,9 @@ UnitExplodeShip:
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ImpactSounds: kaboom25.aud
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ValidTargets: Ground, Water
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ImpactActors: false
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Warhead@3EffWater: CreateEffect
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ValidTargets: Water
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ImpactActors: false
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UnitExplodeSubmarine:
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Inherits: ^Explosion
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@@ -91,8 +94,9 @@ UnitExplodeSubmarine:
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Warhead@2Eff: CreateEffect
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Explosions: large_splash
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ImpactSounds: splash9.aud
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ValidTargets: Ground, Water
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ValidTargets: Water
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ImpactActors: false
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-Warhead@3EffWater:
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UnitExplodeSmall:
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Inherits: ^Explosion
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