Orca nerf: reducing damage vs. heavy 20 dmg -> 15
Orca rockets will do 15 damage vs. heavy. Hopefully this will take some edge off orca spam. This will: -Give anti-air APC more lasting power vs. orca, ensuring it can at least down some of them and get their money's worth. -Mammoth tank will bet better able to survive a mass assault and return fire with its rockets to down some of them (and get better money's worth). -Give advanced guard towers better ability to defend themselves against air assault. (ATWR has heavy armor and does good damage, but can die quickly against a large group of orcas). -Give armored units in general more resilience vs. orcas so they aren't completely helpless and quickly annihilated. Maybe then they can reach their target better (e.g. a couple tanks charging an artillery position that is being defended by some orcas). Damage vs. infantry also slightly reduced as as result (also 20 -> 15 dmg). Orcas generally aren't a threat to infantry, but E3s should be able to do some credible damage, even if they are in a small group. Enough orca spam will kill a small group of infantry, unfortunately. Since Orca has no business attacking infantry anyway, this slight nerf won't hurt orcas. (Note: The damage model was simplified a bit, so that it does 100% of 30 dmg instead of 75% of 40 damage, vs. light & wood.)
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@@ -299,14 +299,14 @@ OrcaAGMissiles:
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Spread: 3
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Versus:
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None: 50%
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Wood: 75%
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Light: 75%
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Wood: 100%
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Light: 100%
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Heavy: 50%
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InfDeath: 4
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Explosion: small_frag
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ImpactSound: xplos
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SmudgeType: Crater
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Damage: 40
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Damage: 30
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OrcaAAMissiles:
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ROF: 15
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@@ -330,14 +330,14 @@ OrcaAAMissiles:
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Spread: 3
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Versus:
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None: 50%
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Wood: 75%
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Light: 75%
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Wood: 100%
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Light: 100%
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Heavy: 50%
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InfDeath: 4
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Explosion: small_frag
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ImpactSound: xplos
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SmudgeType: Crater
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Damage: 40
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Damage: 30
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Flamethrower:
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ROF: 50
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