f35ff421d2dbec7dc97d60c343cc1c730deb7d66
Orca rockets will do 15 damage vs. heavy. Hopefully this will take some edge off orca spam. This will: -Give anti-air APC more lasting power vs. orca, ensuring it can at least down some of them and get their money's worth. -Mammoth tank will bet better able to survive a mass assault and return fire with its rockets to down some of them (and get better money's worth). -Give advanced guard towers better ability to defend themselves against air assault. (ATWR has heavy armor and does good damage, but can die quickly against a large group of orcas). -Give armored units in general more resilience vs. orcas so they aren't completely helpless and quickly annihilated. Maybe then they can reach their target better (e.g. a couple tanks charging an artillery position that is being defended by some orcas). Damage vs. infantry also slightly reduced as as result (also 20 -> 15 dmg). Orcas generally aren't a threat to infantry, but E3s should be able to do some credible damage, even if they are in a small group. Enough orca spam will kill a small group of infantry, unfortunately. Since Orca has no business attacking infantry anyway, this slight nerf won't hurt orcas. (Note: The damage model was simplified a bit, so that it does 100% of 30 dmg instead of 75% of 40 damage, vs. light & wood.)
OpenRA
A Libre/Free Real Time Strategy game engine supporting early Westwood classics.
- Website: http://www.open-ra.org
- IRC: #openra on irc.freenode.net
- Repository: https://github.com/openra/openra

Please read the FAQ in our Wiki and report problems at http://bugs.open-ra.org.
Join the Forums for discussion.
Play
Distributed mods include a reimagining of
- Command & Conquer: Red Alert
- Command & Conquer: Tiberian Dawn
- Dune 2000 (experimental)
Check our Playing the Game Guide to win multiplayer matches.
Contribute
- Please read INSTALL and Compiling on how to set up an OpenRA development environment.
- Read HACKING for an overview of the engine.
- To get your patches merged please adhere to the Contributing guidelines.
- Some insights on the upcoming Translation framework.
Mapping
- We offer a Mapping Tutorial as you can change gameplay drastically with custom maps.
- If you want to share custom maps, mini-games and units with the community upload them at http://content.open-ra.org
Modding
- There exists an incomplete Trait documentation to get started with yaml files.
- Check the Modding Guide to create your own classic RTS.
- Some hints on to create new OpenRA compatible Pixelart.
- Upload total conversions at our ModDB profile
Support
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