Merge pull request #7586 from Phrohdoh/exit-descs-buff

Make Exit’s descs more informative.
This commit is contained in:
Matthias Mailänder
2015-03-04 20:45:59 +01:00

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@@ -17,10 +17,10 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Where the unit should leave the building. Multiples are allowed if IDs are added: Exit@2, ...")]
public class ExitInfo : TraitInfo<Exit>
{
[Desc("Offset at which that the exiting actor is spawned")]
[Desc("Offset at which that the exiting actor is spawned relative to the center of the producing actor.")]
public readonly WVec SpawnOffset = WVec.Zero;
[Desc("Cell offset where the exiting actor enters the ActorMap")]
[Desc("Cell offset where the exiting actor enters the ActorMap relative to the topleft cell of the producting actor.")]
public readonly CVec ExitCell = CVec.Zero;
public readonly int Facing = -1;