Remove comments on explosion sequences in TD
We don't ship comments for explosions in the other mods, and every modder will either already know or can look them up in the asset browser.
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@@ -109,16 +109,16 @@ explosion:
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nuke_explosion: atomsfx
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piff: piff
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piffs: piffpiff
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chemball: chemball # Same size as small_napalm, but bright green.
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small_napalm: napalm1 # Not used by much. Currently used for flamethrower.
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med_napalm: napalm2 # Explosion for bomblets
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big_napalm: napalm3 # Huge; not used. (SSM used this explosion in C&C Gold?)
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small_frag: veh-hit3 # The most common weapon-hit explosion. For rockets, tank shells, etc.
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med_frag: frag1 # Fragmentation-style; quite large. (MLRS used this explosion in C&C Gold?)
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big_frag: frag3 # Same as med_frag, except fire hangs around longer.
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small_poof: veh-hit2 # For Grenades, tower missiles, boat missiles and APC AA gun.
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poof: art-exp1 # For UnitExplode (artillery), artillery shell hit, building explosion and GrenadierExplode
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small_building: veh-hit1 # Used for heli-explosion in C&C Gold?
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chemball: chemball
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small_napalm: napalm1
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med_napalm: napalm2
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big_napalm: napalm3
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small_frag: veh-hit3
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med_frag: frag1
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big_frag: frag3
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small_poof: veh-hit2
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poof: art-exp1
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small_building: veh-hit1
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building: fball1
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building_napalm: napalm2
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FlipX: true
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