Remove comments on explosion sequences in TD

We don't ship comments for explosions in the other mods, and every modder will either already know or can look them up in the asset browser.
This commit is contained in:
reaperrr
2017-06-30 14:31:40 +02:00
committed by RoosterDragon
parent ec5c218ac4
commit ff268eee44

View File

@@ -109,16 +109,16 @@ explosion:
nuke_explosion: atomsfx
piff: piff
piffs: piffpiff
chemball: chemball # Same size as small_napalm, but bright green.
small_napalm: napalm1 # Not used by much. Currently used for flamethrower.
med_napalm: napalm2 # Explosion for bomblets
big_napalm: napalm3 # Huge; not used. (SSM used this explosion in C&C Gold?)
small_frag: veh-hit3 # The most common weapon-hit explosion. For rockets, tank shells, etc.
med_frag: frag1 # Fragmentation-style; quite large. (MLRS used this explosion in C&C Gold?)
big_frag: frag3 # Same as med_frag, except fire hangs around longer.
small_poof: veh-hit2 # For Grenades, tower missiles, boat missiles and APC AA gun.
poof: art-exp1 # For UnitExplode (artillery), artillery shell hit, building explosion and GrenadierExplode
small_building: veh-hit1 # Used for heli-explosion in C&C Gold?
chemball: chemball
small_napalm: napalm1
med_napalm: napalm2
big_napalm: napalm3
small_frag: veh-hit3
med_frag: frag1
big_frag: frag3
small_poof: veh-hit2
poof: art-exp1
small_building: veh-hit1
building: fball1
building_napalm: napalm2
FlipX: true