Remove comments on explosion sequences in TD

We don't ship comments for explosions in the other mods, and every modder will either already know or can look them up in the asset browser.
This commit is contained in:
reaperrr
2017-06-30 14:31:40 +02:00
committed by RoosterDragon
parent ec5c218ac4
commit ff268eee44

View File

@@ -109,16 +109,16 @@ explosion:
nuke_explosion: atomsfx nuke_explosion: atomsfx
piff: piff piff: piff
piffs: piffpiff piffs: piffpiff
chemball: chemball # Same size as small_napalm, but bright green. chemball: chemball
small_napalm: napalm1 # Not used by much. Currently used for flamethrower. small_napalm: napalm1
med_napalm: napalm2 # Explosion for bomblets med_napalm: napalm2
big_napalm: napalm3 # Huge; not used. (SSM used this explosion in C&C Gold?) big_napalm: napalm3
small_frag: veh-hit3 # The most common weapon-hit explosion. For rockets, tank shells, etc. small_frag: veh-hit3
med_frag: frag1 # Fragmentation-style; quite large. (MLRS used this explosion in C&C Gold?) med_frag: frag1
big_frag: frag3 # Same as med_frag, except fire hangs around longer. big_frag: frag3
small_poof: veh-hit2 # For Grenades, tower missiles, boat missiles and APC AA gun. small_poof: veh-hit2
poof: art-exp1 # For UnitExplode (artillery), artillery shell hit, building explosion and GrenadierExplode poof: art-exp1
small_building: veh-hit1 # Used for heli-explosion in C&C Gold? small_building: veh-hit1
building: fball1 building: fball1
building_napalm: napalm2 building_napalm: napalm2
FlipX: true FlipX: true