Oliver Brakmann
001ea9a30d
Fix mission accomplished notifications and video playback
2014-09-06 12:13:11 +02:00
Paul Chote
05f2a06204
Merge pull request #6325 from obrakmann/gdi04c
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Port gdi04c to New Lua
2014-09-06 10:55:17 +12:00
Paul Chote
4cd14690f6
Merge pull request #6328 from obrakmann/nod03b
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Port nod03b to New Lua
2014-09-06 10:39:16 +12:00
Oliver Brakmann
e0af4cf671
Port nod03b to New Lua
2014-08-31 12:53:56 +02:00
Oliver Brakmann
e50b8fafb0
Fix a typo in gdi02
2014-08-31 12:37:28 +02:00
Oliver Brakmann
105a928195
Port nod03a to New Lua
2014-08-31 12:36:24 +02:00
Paul Chote
9ed9096551
Merge pull request #6324 from obrakmann/gdi02
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Port gdi02 to New Lua
2014-08-31 21:57:57 +12:00
Oliver Brakmann
62baed1c5f
Port gdi02 to New Lua
2014-08-31 11:50:41 +02:00
Oliver Brakmann
fcd5a43659
Port gdi04c to New Lua
2014-08-24 18:49:29 +02:00
Oliver Brakmann
ccd6540e13
Port nod01 to New Lua
2014-08-23 22:14:17 +02:00
Oliver Brakmann
e434011487
Adjust gdi01 to use new functions
2014-08-23 16:21:40 +02:00
Matthias Mailänder
97cb527a8f
Merge pull request #6306 from obrakmann/fix6298
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Add creeps to scripted missions
2014-08-23 10:07:47 +02:00
Paul Chote
fa3e7b5e1b
Convert versus to integers.
2014-08-23 17:14:12 +12:00
Oliver Brakmann
5325fa7bae
Add creeps to scripted missions
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Fixes #6298
2014-08-23 00:00:40 +02:00
Oliver Brakmann
00fcf5f969
Convert gdi01 to new Lua
2014-08-08 13:35:50 +02:00
Oliver Brakmann
dc33e0e1b0
Make necessary changes to existing maps
2014-08-08 13:35:50 +02:00
Paul Chote
1a4f476ffa
Replace CloakCrateAction with upgrades.
2014-08-07 20:44:30 +12:00
Taryn Hill
b6fd757672
Merge pull request #6030 from UberWaffe/CustomWarheads
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Custom Warheads refactor
2014-08-03 10:35:36 -05:00
UberWaffe
c972b39687
Custom Warheads refactor
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Changes included:
Warhead code split out of weapon code and refactored.
Warhead functionality now split into several classes, each handling one effect/impact.
Additional custom warheads can now be defined and called via yaml.
Custom warheads inherit the abstract class Warhead,
which provides target check functions.
Custom warheads have to define their own impact functions,
and can also define their own replacement for check
functions.
2014-08-03 17:10:44 +02:00
ScottNZ
692e3a9c88
Move Power out of Building and into its own trait
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Conflicts:
mods/ts/rules/structures.yaml
2014-08-03 18:53:51 +12:00
Oliver Brakmann
19de147551
Remove a spot harvesters had trouble accessing in Sea & Cake map
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Fixes #5939
2014-07-29 07:45:10 +02:00
Matthias Mailänder
fa83507a62
Merge pull request #5854 from pchote/ra-poster
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Add beacons to the RA spy plane and parabombs
2014-07-07 10:15:03 +02:00
Paul Chote
c6299892e0
Remove obsolete BeaconDuration definitions.
2014-07-07 17:40:50 +12:00
Matthias Mailänder
a550febc94
categorize shellmaps
2014-07-06 21:04:03 +02:00
Oliver Brakmann
3a67b3dec3
Fix breakage of the old Lua API due to recent changes
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Specifically, the CPos::CenterPosition -> Map::CenterOfCell rename (#5758 ),
as well as the additional argument to Paradrop::SetLZ (#5695 ).
2014-07-06 01:21:22 +02:00
Matthias Mailänder
f9d5a439d8
and another hit for invalid players
2014-06-28 09:52:00 +02:00
Oliver Brakmann
f7e32aac60
Fix fallout from tech-capture changes
2014-06-27 21:50:03 +02:00
Matthias Mailänder
74be133e40
Use Prerequisites: ~disabled for unbuildable actors.
2014-06-26 23:14:13 +12:00
Oliver Brakmann
89b25c10d6
Remove now redundant Actor.IsDead checks from mission scripts
2014-06-03 20:20:48 +02:00
Matthias Mailänder
af9e85b18a
Merge pull request #5462 from obrakmann/gdi04
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Add remaining alternative gdi04 missions
2014-05-26 16:18:31 +02:00
Oliver Brakmann
d6f3d1035e
Add port of scg04wb mission
2014-05-24 14:35:45 +02:00
Oliver Brakmann
668e5318fb
Add port of scg04wa mission
2014-05-24 14:35:44 +02:00
Psydev
81c72e622d
fixed a tib tree in Rogue States + polish
2014-05-24 04:12:46 -07:00
Psydev
11a3b3d4fc
minor: removed "C&C" from the title of Haos Ridges
2014-05-23 06:14:12 -07:00
Psydev
fd0287cec0
improved "Deterring Democracy". Better tib.
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Changed layout of tiberium, especially blue tib.
Removed hospitals.
2014-05-23 06:12:09 -07:00
Psydev
13483f797a
new map: "Profit Over People" (1vs1)
2014-05-23 05:23:57 -07:00
Psydev
15e7b098d1
re-add 8-player version of HoS, with "8P" title
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Includes same minor aesthetic fixes as 4P version.
2014-05-23 05:22:28 -07:00
Psydev
5c38fcee27
fix + replace Hegemony or Survival with 4p version
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There were a few leftover minor aesthetic issues with the map which I
quickly fixed.
I decided that not many people would play the 8P version of this map, so I
made the 4P version the one included. It's actually fun.
2014-05-23 05:20:56 -07:00
Psydev
ab7a3bd986
updated pirates & emperors - no TEMPERAT trees
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All trees are from the original C&C Desert tileset. Made a few tiny
changes to layout as a result.
The dense tree/cactus/rock areas near the bases have been thinned out
slightly.
2014-05-21 03:55:35 -07:00
Psydev
77c355422f
updated pirates_and_emperors
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Moved start location, added many trees.
2014-05-19 05:13:54 -07:00
Psydev
956b5db8af
fixed letters_from_lexington and narrowed map
2014-05-19 05:12:03 -07:00
Paul Chote
05eb56b1e2
Simplify MenuPaletteEffect activation.
2014-05-19 10:24:09 +12:00
Oliver Brakmann
c0610ad1e7
Various fixes to gdi04a
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* Remove support for difficulty levels
* Fix victory conditions for the enemy player
* Adjust difficulty due to the recent balance changes
2014-05-17 11:00:33 +02:00
Oliver Brakmann
b1c0a1fb11
Fix gunboat/turret battle in gdi01
2014-05-17 10:17:47 +02:00
Psydev
287721dc11
fixed many blemishes on Hegemony or Survival
2014-05-12 21:02:32 -07:00
Psydev
04468725c7
fixed map name of Year_501
2014-05-11 16:32:26 -07:00
Psydev
aadad6256e
New map: Pirates_and_Emperors (1vs1)
2014-05-11 15:41:46 -07:00
Psydev
aa97b96a74
New map: Letters_from_Lexington (1vs1)
2014-05-11 15:41:11 -07:00
Psydev
02a4a0613f
removed original dead_in_motion map
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This map is a bit out of date, especially because of the build radius
which makes the starting positions a bit impractical. All the tiberium is
also in the middle, making this map a "rush for the middle". Since it's so
small, this limits gameplay considerably.
Dead_in_motion_2 addresses these issues and spreads the tiberium out a
bit, while also putting starting locations to one corner of the map. It
also adds blue tiberium.
I will add the old map on Resource.openra.net if anyone still wants to
play it.
2014-05-11 14:30:47 -07:00
Psydev
2ab36b0f08
renamed and updated credits for dead_in_motion_2
2014-05-11 14:29:42 -07:00