Chris Forbes
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a72d19e754
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converted to GPLv3
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2010-02-16 21:20:41 +13:00 |
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Chris Forbes
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641c21107e
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moved randoms onto World (reqd for side-by-side worlds, also fixes some obscure desyncs)
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2010-02-13 21:06:14 +13:00 |
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Bob
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b8022022ed
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fixed silly bug in World.Queries in OwnedBy[].WithTrait<>
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2010-02-11 00:49:43 +13:00 |
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Chris Forbes
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7729d31b6a
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remove special case in World for InitOreDensity()
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2010-02-09 13:23:09 +13:00 |
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Chris Forbes
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758af41dc1
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bridge setup as trait; wired to RA & CNC
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2010-02-09 10:38:09 +13:00 |
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Chris Forbes
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853f9ae6d5
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ore growth -> trait on world
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2010-02-07 18:09:41 +13:00 |
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Paul Chote
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1e01911b46
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Add a mechanism to add palettes via traits
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2010-02-05 11:02:39 +13:00 |
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Alli
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95d545ff41
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player name setting
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2010-02-04 20:50:23 +13:00 |
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Bob
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c4477455fe
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more.
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2010-01-31 13:55:01 +13:00 |
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Bob
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73c16d5d9d
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smart queries for World.Actors
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2010-01-31 01:27:50 +13:00 |
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Bob
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206e4fb558
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BIM/UIM become traits on World; Added World.WorldActor
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2010-01-29 19:57:41 +13:00 |
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Bob
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95b98a78bb
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support for the interior tileSet. trees don't work. mounted all 3 of the tileSet mixen; this means there are name-clashes in some cases.
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2010-01-29 14:19:44 +13:00 |
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Chris Forbes
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be8bb20e82
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added protocol versioning. AssignPlayer order is dead.
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2010-01-25 18:29:56 +13:00 |
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Bob
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5ede4442e1
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perf measurements on ChangeMap, and World.ctor
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2010-01-22 15:14:20 +13:00 |
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Bob
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f01990cae1
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some refs to "Game.world" i missed a while ago.
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2010-01-21 13:44:02 +13:00 |
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Bob
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4fa56f16c0
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pass World to Effects/*
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2010-01-21 13:27:44 +13:00 |
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Bob
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d07b782044
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moved Game.players, LocalPlayer, localPlayerIndex to World. Setting LocalPlayer via settings is broken.
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2010-01-21 13:05:13 +13:00 |
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Chris Forbes
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e627c420d4
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merged
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2010-01-19 15:17:02 +13:00 |
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Bob
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7cb15f0232
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remove redundant "Game.world." in World
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2010-01-19 14:15:13 +13:00 |
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Chris Forbes
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77418f4227
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ICustomTerrain; more bridge code
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2010-01-19 09:35:42 +13:00 |
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Chris Forbes
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382ebbac35
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order matters here; now bridges are passable by everything
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2010-01-19 07:25:54 +13:00 |
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Chris Forbes
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3101ffa671
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initial bridges hack
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2010-01-18 22:53:39 +13:00 |
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Bob
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7c1cd29e87
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fixing references to Ore.*
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2010-01-18 03:35:44 +13:00 |
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Bob
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6f0c2c5a5d
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moved Game.minimap into World
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2010-01-18 02:21:44 +13:00 |
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Bob
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a98296c4c4
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moved Game.PathFinder into World
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2010-01-18 02:04:31 +13:00 |
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Bob
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2f568ce829
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move Game.worldRenderer into World
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2010-01-18 01:58:01 +13:00 |
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Bob
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b581f248a7
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maintenance on Ore
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2010-01-17 19:22:50 +13:00 |
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Bob
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55ebd1deae
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fixing another crash.
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2010-01-17 14:23:49 +13:00 |
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Bob
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d60cc6deb0
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fixing crash.
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2010-01-17 14:00:56 +13:00 |
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Bob
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356b449374
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moved oreTick to World. moved call to UIM.Tick() to World.
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2010-01-17 13:02:00 +13:00 |
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Bob
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e792c9ce17
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moved BIM/UIM to World, and added World.CreateActor
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2010-01-17 12:54:01 +13:00 |
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Bob
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1ec3ee60eb
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moving Map, TileSet from Rules to World
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2010-01-17 12:18:26 +13:00 |
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Chris Forbes
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59c0791d93
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renamed OpenRa.Game.* to OpenRa.*; a few other bits
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2010-01-17 09:30:53 +13:00 |
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Chris Forbes
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66b5277a73
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perf counter for synchash
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2010-01-09 15:09:30 +13:00 |
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Bob
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b24983f0ef
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basic Sync checking. No protocol stuff yet; just checks that input events are well-behaved.
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2010-01-09 14:25:54 +13:00 |
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Chris Forbes
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8c9fbb8d6b
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cargo: added EnterTransport activity; made things mostly work. still very WIP.
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2010-01-05 15:25:12 +13:00 |
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Chris Forbes
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e74bcba694
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cargo: support for actors being removed from the world, but not dying
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2010-01-05 12:47:20 +13:00 |
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Chris Forbes
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5e21f6393b
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more
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2009-12-28 09:33:56 +13:00 |
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Chris Forbes
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ef01cacd9a
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IPaletteModifier hooked up; no impls yet
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2009-12-23 20:56:04 +13:00 |
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Chris Forbes
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07b5b4c164
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revamp of damage notifs; added Explodes
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2009-12-19 10:42:35 +13:00 |
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Chris Forbes
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3d457c397d
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homing weapons more or less work now
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2009-12-06 21:19:02 +13:00 |
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Chris Forbes
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c171185034
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trimming fat; own files; etc
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2009-12-05 11:56:16 +13:00 |
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Chris Forbes
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f9fb04372c
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lots of stuff: harvester, acceptsore, half-destroyed buildings, building sounds
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2009-11-01 18:51:15 +13:00 |
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Bob
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c1a49f715d
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Moved time-stepping out into Game. player ticks (including production) now run at the correct rate.
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2009-11-01 12:10:17 +13:00 |
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Chris Forbes
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7a5d75c393
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bib is removed from smudge on building death
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2009-10-29 22:31:41 +13:00 |
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Bob
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89f9a96de5
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Replay stuff.
FYI: Don't try to replay a game where you built any vehicles. It WILL fail horribly.
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2009-10-29 01:57:47 +13:00 |
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Chris Forbes
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5082d9abdd
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fixes #37: phantom units
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2009-10-23 21:45:28 +13:00 |
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Chris Forbes
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45139015c5
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fixed cursor framerate
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2009-10-22 23:17:15 +13:00 |
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Chris Forbes
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a4c344523f
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pushed bibs down into the smudge layer; made Game static
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2009-10-20 20:47:04 +13:00 |
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Chris Forbes
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ec60b00f31
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explosions
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2009-10-20 18:47:47 +13:00 |
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