Chris Forbes
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914f79917c
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fix bad vis on paradrops; warning issued whenever shroud sees a vis bug now
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2010-04-12 20:39:27 +12:00 |
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Paul Chote
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b8702e494b
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Fix most of the x/y issues
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2010-04-09 14:50:46 +12:00 |
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alzeih
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b5fb199c22
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removed ShroudRate (unused)
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2010-04-02 16:34:13 +13:00 |
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alzeih
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c29733da63
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move global defaults to a trait (half done)
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2010-04-02 01:42:41 +13:00 |
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Chris Forbes
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6423c04983
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hard edge-of-table again
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2010-03-30 21:37:21 +13:00 |
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Chris Forbes
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20c4d3ef61
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#37 enemy actors can be selected under shroud
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2010-03-30 19:07:12 +13:00 |
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Chris Forbes
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e0ff264a7e
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proper dirty handling in new Shroud trait
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2010-03-30 18:56:45 +13:00 |
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Chris Forbes
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c159300ecf
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wire up hide-map crate properly
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2010-03-30 18:40:58 +13:00 |
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Chris Forbes
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a71ba665a7
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pre-explore a little bit around the mcv at start
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2010-03-30 18:26:52 +13:00 |
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Chris Forbes
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7baaf60eff
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sortof works
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2010-03-30 07:55:18 +13:00 |
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Chris Forbes
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9bdcd17db8
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blah
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2010-03-30 07:55:18 +13:00 |
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Chris Forbes
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78aff19fa2
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hooked into Mobile
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2010-03-30 07:55:17 +13:00 |
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Chris Forbes
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4154543005
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AddActor and GetVisOrigins done; exploration done
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2010-03-30 07:55:17 +13:00 |
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Chris Forbes
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83a40e5039
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RemoveActor impl in Shroud trait
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2010-03-30 07:55:16 +13:00 |
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Chris Forbes
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9e44306ec4
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no nonlocal shroud; beginning of Shroud trait; fog switch on shroud palette hack
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2010-03-30 07:55:16 +13:00 |
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