Pavel Penev
0190382104
Merge pull request #7839 from obrakmann/fix7836_gdi05a_crash
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Fix issues in gdi05a
2015-04-04 13:50:57 -07:00
reaperrr
e25247f259
Removes map control from player statistics for performance reasons
2015-04-04 01:38:54 +02:00
Oliver Brakmann
ba977c040f
gdi05a: ensure base discovery trigger fires in time
2015-04-03 16:27:48 +02:00
Oliver Brakmann
253d97ca5d
Fix sandbag ownership and build prerequisites for gdi05a
2015-04-03 13:16:57 +02:00
Oliver Brakmann
1070d752f3
Turn event handler into no-op for captured factories in gdi05a
2015-04-03 13:14:25 +02:00
Oliver Brakmann
ff77d2d029
Fix margins of refund tooltips
2015-04-01 17:14:41 +02:00
Paul Chote
84e85d8a5d
Rename Image -> Images.
2015-03-30 20:20:36 +01:00
Paul Chote
b2458fc614
Remove GlobalFilesystem.OpenWithExts. Closes #5272 .
2015-03-28 12:38:48 +00:00
Pavel Penev
9a780ba07d
Merge pull request #7738 from pchote/cnc-remove-legacy-parsing
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Disable legacy sequence parsing in TD.
2015-03-27 02:58:41 -07:00
reaperrr
1cc900b269
Yaml style fixes to reduce future --upgrade-mod "noise" a little
2015-03-27 00:11:32 +01:00
reaperrr
2a4719b88b
Rename Missile ROT to RateOfTurn
2015-03-27 00:04:38 +01:00
reaperrr
f9332c9efe
Renames BlocksBullets to BlocksProjectiles and projectile High property to Blockable
2015-03-27 00:04:37 +01:00
Pavel Penev
c61dc48548
Merge pull request #7324 from reaperrr/limitedammo2
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Refactored LimitedAmmo to AmmoPool
2015-03-26 15:59:56 -07:00
Paul Chote
549c0bf382
Disable legacy sequence parsing in TD.
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Removes unused `powerdown` sequences.
2015-03-26 22:41:46 +00:00
reaperrr
38d5163062
Refactors LimitedAmmo to AmmoPool.
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Removes Reloads trait.
This enables adding multiple AmmoPools via @ differentiators and
Name which adds the possibility to assign each armament to a specific
ammo pool.
Furthermore, this moves all Reloads functionality onto AmmoPool.
Now a combination of all three is possible on a single actor: no limited
ammo, limited ammo that can reload on its own, and limited ammo which
needs to be reloaded at a rearm actor.
Additionally moves RearmSound from Minelayer to AmmoPool.
2015-03-26 23:21:01 +01:00
Paul Chote
52624912fe
Work around bogus tiles.
2015-03-23 20:33:24 +00:00
Paul Chote
dd36c5094c
Fix TD tilesets.
2015-03-23 20:32:29 +00:00
Matthias Mailänder
5de9e72707
Merge pull request #7492 from penev92/bleed_enemySightedNotification
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Closes #7491
2015-03-21 19:18:01 +01:00
Oliver Brakmann
ff49cdcc5f
Use the OnPlayerDiscovered trigger in gdi05a
2015-03-21 15:19:19 +02:00
Paul Chote
4ea55809ca
Decompose RenderInfantry into WithInfantryBody and RenderSprites.
2015-03-21 13:04:17 +00:00
Matthias Mailänder
dc1862f3dc
Merge pull request #7529 from delftswa2014/feature/kdr_stat
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Add Kill/Death ratio in statistics window
2015-03-20 13:35:21 +01:00
WolfGaming
bf3ddcfbf1
Implemented an interface that allows traits to add custom information to tooltips.
2015-03-19 05:53:44 +00:00
reaperrr
a14bf8622f
Merge pull request #7570 from Mailaender/mods-common
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Moved more traits to Mods.Common
2015-03-15 19:53:13 +01:00
Matthias Mailänder
737a0e0b67
move common traits
2015-03-15 18:25:28 +01:00
Oliver Brakmann
863db5a42c
Merge pull request #7640 from Phrohdoh/rand-dmg-sounds
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SoundOnDamageTransition to use string[].
2015-03-14 12:39:20 +01:00
Pavel Penev
03bab4a72a
Merge pull request #7631 from pchote/sequence-rework
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Rework sequence parsing.
2015-03-14 00:13:03 +02:00
Taryn Hill
7bf058896d
Apply SoundOnDamageTransition upgrade rule.
2015-03-12 16:09:15 -05:00
abcdefg30
63fe578ba8
Allow picking of a random subfaction
2015-03-12 21:34:23 +01:00
Paul Chote
7292bd20b3
Move Sequence parsing into mod code.
2015-03-09 20:45:22 +00:00
Paul Chote
31710c1644
Remove obsolete Movies entry from cnc manifest.
2015-03-07 10:02:42 +00:00
Matthias Mailänder
3bb448b29b
warn before loading incompatible replays
2015-03-07 10:06:17 +01:00
jabbink
da546fc955
Add Kill/Death ratio in statistics window
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closes #6858
2015-03-05 11:15:08 +01:00
Paul Chote
476986660f
Allow GDI/Nod flavoured conyards to be built in debug mode.
2015-03-03 18:45:45 +00:00
Paul Chote
59d06a22bf
Change "Cannot deploy here" to a notification.
2015-03-03 18:45:44 +00:00
Paul Chote
4c3a95ebc0
Fix bogus Produces definition on TD FACT.
2015-03-02 20:46:24 +00:00
Bynnar18
36d59d6b1d
Restored faulty left-click logic for now.
2015-03-01 14:58:18 -06:00
Oliver Brakmann
75bfd0fb31
Merge pull request #7535 from reaperrr/allmods-audio
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Cleanup: Moved audio-related yamls to audio subfolder
2015-03-01 19:20:47 +01:00
Nick ten Veen
96e9b90a64
Fixed #7008 for TD, TS and D2K aswell
2015-02-26 21:56:35 +01:00
reaperrr
26158ad722
Move TD music, notifications and voices yamls to audio subfolder.
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Move TileSets and Translations in mods.yaml for consistency with other mods.
2015-02-23 23:24:18 +01:00
jabbink
a7a326c568
Increase ItemSpacing in CHAT_TEMPLATE for the lobby chat
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Fixes #7447
2015-02-23 15:12:11 +01:00
Matthias Mailänder
361c1bc010
Merge pull request #7483 from pchote/deadbuildingstate
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Fix missing first animation frame and remove DeadBuildingState.
2015-02-21 14:00:23 +01:00
Pavel Penev
293bb78a3c
Merge pull request #7457 from pchote/actorpreviews
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Introduce ActorPreviewWidget (and other related changes).
2015-02-21 01:35:03 +02:00
Paul Chote
63e9cd4c9c
Remove DeadBuildingState from TD.
2015-02-20 16:54:04 +00:00
DeadlySurprise
7b53582c5e
Implemented Floating Text and radar video
2015-02-18 14:38:30 +01:00
Paul Chote
6e55c79a66
Desaturate beacon posters in TD menu.
2015-02-15 15:34:40 +00:00
Alexander Boll
52c67aef76
added hunt to every movement
2015-02-10 21:08:20 +01:00
Alexander Boll
e4647a8333
added nod mission 2b
2015-02-10 21:08:19 +01:00
Paul Chote
8d51fb0e66
Use ActorPreviewWidget for the color pickers.
2015-02-10 15:22:42 +00:00
Matthias Mailänder
d921e0f838
Merge pull request #7418 from Mailaender/movie-list-removal
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Removed the unused movie lists
2015-02-08 13:00:02 +01:00
Alexander Boll
9a09421800
fixed mission 2a and cleaned the code
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changed according style code and added production trigger
corrected tech tree
removed comments and corrected same style issues
added gdi tech tree and changed produce to build
changed image format and replace spaces with tabs
deleted unnecessary tabs, added tooltips and corrected name
added lua file from nod 2a
changed according style code and added production trigger
deleted unnecessary tabs, added tooltips and corrected name
fixed image size
changed for loops to Utils.Do, removed facing and health from yaml,
changed movement function and corrected mission description
restored facing values unequal zero und fixed image position
Polish things a bit
Have player's units move into the map at the start
Polish some things
2015-02-06 21:11:18 +01:00