Bob
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011a20e8b4
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add IHasLocation
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2010-10-12 07:59:40 +13:00 |
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Bob
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9c362f7d41
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remove setters on Mobile.{from,to}Cell. use SetLocation instead
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2010-10-12 07:59:39 +13:00 |
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Chris Forbes
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47950c9113
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Revert "remove setters on Mobile.{from,to}Cell. use SetLocation instead"
This reverts commit 911db3feb1.
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2010-09-28 07:45:14 +13:00 |
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Chris Forbes
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f402ec7898
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Revert "add IHasLocation"
This reverts commit 699b4b1154.
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2010-09-28 07:43:49 +13:00 |
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Bob
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699b4b1154
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add IHasLocation
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2010-09-26 18:17:23 +12:00 |
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Bob
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911db3feb1
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remove setters on Mobile.{from,to}Cell. use SetLocation instead
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2010-09-26 16:46:22 +12:00 |
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Chris Forbes
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562e07264a
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remove lots of debug spam
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2010-09-22 19:19:18 +12:00 |
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Bob
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8e589e3c16
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fix infantry anims
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2010-09-22 13:32:58 +12:00 |
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Bob
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694fb6831a
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fix target line on Move that has not yet calculated path
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2010-09-22 12:03:45 +12:00 |
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Bob
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c16a515224
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make more activities cancelable. remove many uses of CurrentActivity is T
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2010-09-22 11:53:58 +12:00 |
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Bob
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9e3c938706
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removing cancelable from Move. remove unnecessary qualified names from Production
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2010-09-22 10:46:54 +12:00 |
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Bob
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ef665df2e9
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refactor activity queueing
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2010-09-22 10:13:13 +12:00 |
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Bob
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271a3eea8d
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fix harv
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2010-09-22 08:49:56 +12:00 |
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Bob
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0fdd49c96a
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MovePart becomes an Activity
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2010-09-22 08:02:17 +12:00 |
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Chris Forbes
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61fd12c7da
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oops; prev didnt run
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2010-09-22 07:19:18 +12:00 |
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Chris Forbes
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9979209c34
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more useful debug, less debug
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2010-09-21 22:42:31 +12:00 |
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Chris Forbes
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3a617f8934
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sync the last path generated, to try and catch this MUCH earlier
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2010-09-21 21:43:16 +12:00 |
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Chris Forbes
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c5b7c43d23
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add pathspam in debug
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2010-09-20 19:06:43 +12:00 |
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Chris Forbes
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dba5adc91c
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more debug
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2010-09-20 18:33:48 +12:00 |
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Chris Forbes
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0073a03ca4
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add debug for nudges
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2010-09-20 18:27:31 +12:00 |
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Paul Chote
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f9445cb282
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Pathfinder uses a MobileInfo instead of a specific actor
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2010-09-09 23:25:58 +12:00 |
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alzeih
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70a92b80cf
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Gunboat non-orderable (move)
- Give Mobile OnRails property
- Make hax Move not cancellable
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2010-08-25 20:15:49 +12:00 |
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Paul Chote
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f38e4d27be
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Disable lane bias on gunboat and lst
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2010-08-25 20:15:48 +12:00 |
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Bob
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ae703d50b2
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Actor.traits is implementation detail
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2010-08-14 17:39:49 +12:00 |
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Paul Chote
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45e54e1ca8
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Kill some spurious references to Unit
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2010-08-01 01:01:31 +12:00 |
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Paul Chote
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207ee49da3
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Move Facing and Altitude onto IMove impls, with associated pile of cleanups
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2010-08-01 01:01:31 +12:00 |
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Bob
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53b9b63ae5
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change Mobile, Move to use Mobile.toCell instead of Actor.Location
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2010-07-31 12:23:07 +12:00 |
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Chris Forbes
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73b6eb568b
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more of attack-ground (order wiring, etc); doesn't work.
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2010-07-22 08:26:52 +12:00 |
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Chris Forbes
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8006e20dd3
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however, we *do* need to know who nudged us, so we can tell them where to shove it if required.
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2010-07-21 19:27:49 +12:00 |
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Chris Forbes
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e426d50cc2
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add INudge interface; Move tries to nudge things that are in the way as a good first option
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2010-07-21 19:24:45 +12:00 |
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Chris Forbes
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d5f12dd8ee
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trim down license spam in all files
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2010-07-18 16:48:21 +12:00 |
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Paul Chote
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7c3a10396c
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New crush code, now with less bs
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2010-06-25 20:57:06 +12:00 |
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Paul Chote
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29fa9e3aeb
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Shift movement cost/speed into IMove; regressions in a few areas
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2010-06-25 17:05:56 +12:00 |
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Paul Chote
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0aeca2aadc
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Helicopters use pathfinder
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2010-06-24 21:51:22 +12:00 |
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Paul Chote
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3e664779ef
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Remove a bunch of unnecessary caching
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2010-06-24 21:51:22 +12:00 |
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Paul Chote
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b42589b479
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Fix vehicle production; Basic 5-to-a-cell logic. cnc only. Infantry stack; need to give a graphical offset.
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2010-06-24 21:51:22 +12:00 |
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Paul Chote
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b7c8e55d14
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Some initial hacks towards multiple-infantry-per-cell. Make the pathfinder smart enough to do what we need, and remove a *lot* of stupid duplication. Needs more work.
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2010-06-24 21:51:22 +12:00 |
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Chris Forbes
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9215fa4d28
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moved CallFunc, Wait activities to ra
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2010-05-20 19:14:16 +12:00 |
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Chris Forbes
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8e46f99ab9
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make it actually sortof work
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2010-05-16 12:53:20 +12:00 |
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Paul Chote
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acefd2a28d
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Tweak base speed, and ore values to be more correct as a multiplier
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2010-04-17 21:57:02 +12:00 |
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Paul Chote
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fcf8eb2726
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Terrain speed modifiers
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2010-04-17 21:56:57 +12:00 |
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Chris Forbes
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6b7d824b9b
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having a look at this perf stuff...
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2010-03-28 10:34:43 +13:00 |
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Chris Forbes
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e9d95dba72
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spread out initial pathing queries from bulk moves
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2010-03-19 21:24:44 +13:00 |
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Chris Forbes
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b5afedb601
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fix scan rate of combat units (was every frame)
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2010-03-19 20:41:11 +13:00 |
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Chris Forbes
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a303299bbb
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added a random delay before repathing (tunable per-unittype in Mobile). fixes a lot of pathological pathing perf.
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2010-03-07 17:49:12 +13:00 |
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alzeih
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7881deca30
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Everything is now OpenRA, not OpenRa
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2010-02-27 21:10:22 +13:00 |
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