Chris Forbes
|
20785a6585
|
clean up bullets somewhat
|
2010-07-09 21:44:38 +12:00 |
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Chris Forbes
|
5e1c63ebb5
|
change BulletInfo.Arcing to BulletInfo.Angle to allow more control over trajectories
|
2010-07-09 21:05:00 +12:00 |
|
Chris Forbes
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fb1d37ae53
|
use explosion *names*, not *numbers* like RA.
|
2010-07-07 19:44:14 +12:00 |
|
Paul Chote
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2835fd66fe
|
Show version on shellmap (via alzeih)
|
2010-07-07 19:09:46 +12:00 |
|
Chris Forbes
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ec9bdb03c5
|
slower-moving but much nicer v2 projectile
|
2010-07-07 19:00:10 +12:00 |
|
Chris Forbes
|
ae671369b6
|
fix descriptions for 2tnk/3tnk; tweak damage types for 1tnk.
|
2010-07-07 18:36:08 +12:00 |
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Chris Forbes
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8e68449af1
|
voices are no longer tied to having Unit; default is to have no voice; defaults.yaml set up appropriately for units that should have one.
|
2010-07-04 14:25:34 +12:00 |
|
Paul Chote
|
202d1a38d5
|
Specify valid filetypes in tilesets
|
2010-06-30 20:25:32 +12:00 |
|
Paul Chote
|
9ca9d9a47e
|
Fix country names in lobby
|
2010-06-30 20:25:32 +12:00 |
|
Paul Chote
|
e5ce9196fa
|
Nicer tooltips
|
2010-06-30 20:25:32 +12:00 |
|
Chris Forbes
|
7070b04cc9
|
new 1tnk concept; 2tnk/3tnk owners swapped back
|
2010-06-30 17:59:52 +12:00 |
|
Paul Chote
|
797b1b4a84
|
Non-selectable fields in ra
|
2010-06-28 12:41:45 +12:00 |
|
Paul Chote
|
703d536e46
|
Map object polish (tooltips + pruning)
|
2010-06-27 23:13:30 +12:00 |
|
Paul Chote
|
b12b774deb
|
Kill some obsoleted data
|
2010-06-27 22:39:02 +12:00 |
|
Paul Chote
|
f37a4ec9ed
|
Add bridges to cnc
|
2010-06-27 17:50:05 +12:00 |
|
Paul Chote
|
25f2268f58
|
Bridge destruction etc works
|
2010-06-27 15:58:57 +12:00 |
|
Paul Chote
|
cdbe2d3a34
|
Friendly tree tooltips
|
2010-06-27 11:02:54 +12:00 |
|
Paul Chote
|
c5718456fd
|
First half of bridge overhaul
|
2010-06-27 10:59:01 +12:00 |
|
Paul Chote
|
9a34b049a8
|
Reverse ra bridge metadata
|
2010-06-26 22:23:05 +12:00 |
|
Paul Chote
|
920b4f6856
|
Fix ra
|
2010-06-26 13:41:50 +12:00 |
|
Paul Chote
|
08ee425415
|
Fix some stupid bugs; remove hardcoded references to water/ore/tree terraintypes
|
2010-06-26 12:02:30 +12:00 |
|
Paul Chote
|
8fbbaddce9
|
Merge all 4 tileset files together
|
2010-06-26 09:21:11 +12:00 |
|
Paul Chote
|
9cf6d8970a
|
Merge templates.ini and tileset.til into theatre-specific yaml files.
Game doesn't use them yet.
|
2010-06-26 00:19:34 +12:00 |
|
Paul Chote
|
cf265c8b58
|
Fix ra
|
2010-06-25 23:07:11 +12:00 |
|
Chris Forbes
|
5dcc7782d9
|
make editor use pickany metadata
|
2010-06-20 18:45:47 +12:00 |
|
Chris Forbes
|
a4f694e51a
|
that was horrible. beef up v2 so it can fill that role better
|
2010-06-20 18:15:04 +12:00 |
|
alzeih
|
a1ffb68e22
|
bugfix
|
2010-06-20 17:48:20 +12:00 |
|
Booom3
|
a00a5433e4
|
balance stick
|
2010-06-20 17:31:37 +12:00 |
|
Chris Forbes
|
17a45a0d6c
|
fix destroyer missile range
|
2010-06-19 20:26:29 +12:00 |
|
Booom3
|
0195e54c8c
|
Updated testmap
|
2010-06-19 10:24:57 +02:00 |
|
Chris Forbes
|
04c07ed88b
|
fix prereqs for 3tnk
|
2010-06-19 19:58:29 +12:00 |
|
Chris Forbes
|
542ec65f10
|
buff 3tnk hp to match its new role
|
2010-06-19 19:56:40 +12:00 |
|
Chris Forbes
|
a457b1f133
|
swap 2tnk and 3tnk owners
|
2010-06-19 19:55:17 +12:00 |
|
Chris Forbes
|
8f897f7840
|
nerf CA a bit, esp vs unarmored
|
2010-06-19 19:47:50 +12:00 |
|
Chris Forbes
|
68ce0d89e6
|
more jeep tuning
|
2010-06-19 19:33:57 +12:00 |
|
Chris Forbes
|
b719271f6f
|
make jeep decent vs infantry and crap vs everything else
|
2010-06-19 19:24:06 +12:00 |
|
Chris Forbes
|
4d8238cd32
|
reintroduce dome for soviet
|
2010-06-19 19:20:55 +12:00 |
|
Chris Forbes
|
c3490fcb66
|
buildings under fog
|
2010-06-19 15:17:48 +12:00 |
|
Chris Forbes
|
66adbee2a6
|
moving Actor.Location onto the appropriate traits (bob)
|
2010-06-19 14:37:06 +12:00 |
|
Booom3
|
d58f2de090
|
Test map
|
2010-06-18 19:58:25 +12:00 |
|
Paul Chote
|
01e95b67d6
|
Restore ra proc behavior
|
2010-06-16 20:00:38 +12:00 |
|
Paul Chote
|
88df9ecaa2
|
Implement cnc harv/proc dock sequence and kill unnecessary duplication. Bad things happen if sequence is interrupted by another order (eg invisible harv).
Still todo: Make sequence non-interruptible; engineer steals harv docked with proc; the "right thing" if proc is sold/destroyed with harv docked.
|
2010-06-16 00:33:09 +12:00 |
|
Paul Chote
|
48cf08dc7d
|
proc comes with 2 free silos; fix silo/proc prereq
|
2010-06-15 11:17:36 +12:00 |
|
Paul Chote
|
06a78cd73d
|
Deathweapon capability, refactoring, and Pip polishing on Silo, Proc, Harv. Lose ore on silo death.
|
2010-06-14 22:15:43 +12:00 |
|
Chris Forbes
|
6f3667971a
|
remove targeting of husks. has map design impact, since chokepoints can be filled now
|
2010-06-14 20:48:49 +12:00 |
|
Chris Forbes
|
24d9b44a66
|
non-crap music player buttons
|
2010-06-14 20:44:35 +12:00 |
|
alzeih
|
889d736d35
|
Use images for music player (public domain - but find better ones)
|
2010-06-14 01:37:58 +12:00 |
|
Paul Chote
|
de6434c0f1
|
Use the same model for ra (but let proc hold ore as before)
|
2010-06-13 22:00:39 +12:00 |
|
Chris Forbes
|
2890d29e7d
|
ra faction flags prototype
|
2010-06-13 21:07:27 +12:00 |
|
Chris Forbes
|
5b40d4444a
|
add soviet logo
|
2010-06-13 19:39:08 +12:00 |
|