Commit Graph

15 Commits

Author SHA1 Message Date
Bob
f3f8fdef90 added Sound.PlayToPlayer. changed existing if(localPlayer) Play() idiom to use it. fixed two places that used Play where PlayToPlayer was correct (mcvUndeploy and "spyplane ready") 2010-01-26 12:43:42 +13:00
Matthew Bowra-Dean
3fc8c8951c Source pooling 2010-01-20 19:45:00 +13:00
Matthew Bowra-Dean
a9f2e344cf OpenAL support with pinvoke 2010-01-20 18:46:25 +13:00
Chris Forbes
b290d46ddc chronotank in aftermath mod dll 2010-01-17 10:31:48 +13:00
Chris Forbes
59c0791d93 renamed OpenRa.Game.* to OpenRa.*; a few other bits 2010-01-17 09:30:53 +13:00
Chris Forbes
9c520e07b1 more 2010-01-11 22:15:54 +13:00
Chris Forbes
99a61ca8d9 renamed Info to LegacyInfo, marked Obsolete. added NewUnitInfo ref as Info. 2010-01-10 18:28:24 +13:00
Chris Forbes
5fb2f91281 ITraitInfo, plumbing in NewUnitInfo 2010-01-10 12:34:17 +13:00
Chris Forbes
da28d226ac switched to openal sound support 2010-01-08 15:22:19 +13:00
Chris Forbes
6ff4ea3717 using props in Sound rather than setter functions; no idea if it's right, because there's no way to test 2009-12-27 21:54:37 +13:00
Chris Forbes
413cfcada6 random fixed; alli, this isnt java. 2009-12-27 21:40:44 +13:00
Alli
b81fbca280 added pausing and seeking for sounds, and music tracking, and volume levels 2009-12-23 20:45:51 +13:00
Chris Forbes
effc642c04 death sounds for infantry 2009-12-20 18:18:11 +13:00
Bob
74b7d21d4b renamed Actor.unitInfo to "Info"; other minor changes 2009-12-05 19:12:29 +13:00
Chris Forbes
7f1e34e482 uh, some of that was supposed to happen LAST commit 2009-12-05 18:47:19 +13:00