JovialFeline
b48a74f065
Add polish to Intervention
2024-05-03 19:05:27 +03:00
Gustas
caad8ba44b
Manual cleanup
2023-11-25 16:28:19 +01:00
Gustas
db8a28f2c0
Automated extraction
2023-11-25 16:28:19 +01:00
Matthias Mailänder
4f7a01a291
Localize difficulty settings.
2023-04-25 21:33:02 +03:00
Matthias Mailänder
9b2e291a46
Extract translation strings.
2023-01-23 20:51:45 +01:00
Gustas
fc1d8d2355
Update RA maps to format 12
2022-08-30 20:03:40 +02:00
Paul Chote
6d6822ca15
Update map inits in RA/TD/D2k.
2020-07-08 20:38:30 +02:00
Paul Chote
73b42e452d
Enable "campaign" bot for all scripted players in RA missions.
2019-02-01 20:59:19 +01:00
reaperrr
606bf6d9bb
Fix tree owner on several RA maps
...
Owner: Creeps can lead to AI trying to attack trees, so all trees must have Neutral as owner.
2018-08-04 14:03:02 +01:00
Mustafa Alperen Seki
01c1e08bd8
Add Original Remap Palette for RA Mod Campaign
...
and Shellmap
2017-11-19 15:08:42 +01:00
Oliver Brakmann
e25eeaba17
Minor mission cleanups
...
* Remove exlamation mark from map title for Intervention
* Remove redundant yaml rule for Evacuation
2016-08-19 19:12:51 +02:00
reaperrr
c114c8fe1e
Fixed map placement of RA buildings
...
...with changed footprint.
2016-06-20 18:55:54 +02:00
Oliver Brakmann
4787bc04b3
Make use of common mission rules in missions (RA)
2016-05-05 13:02:08 +02:00
Paul Chote
85c41bf50e
Update RA maps to format 11.
2016-03-27 12:17:00 +01:00
Paul Chote
9884a29b9e
Upgrade RA maps to format 10.
2016-03-08 22:19:26 +00:00
Paul Chote
505dddcf96
Upgrade RA maps to format 9.
2016-03-07 21:41:14 +00:00
atlimit8
949994f10b
Convert MiniYaml colors to hex
2015-10-27 16:10:33 -05:00
Oliver Brakmann
a0fdfc3f79
Add testcase for StanceInit
2015-10-27 19:41:49 +01:00
reaperrr
1a08e6de77
Add Music trait to maps (applied upgrade rule)
2015-10-21 08:20:48 +02:00
penev92
7873a326cd
Upgrade RA maps
2015-07-06 00:05:07 +03:00
Paul Chote
34f5482d26
Update RA rules.
2015-06-19 22:02:07 +01:00
abcdefg30
8a5cdfa9fb
Disable EnemyWatcher in all ra missions
2015-06-01 18:21:22 +02:00
Oliver Brakmann
c61b893e11
Add a missing DamageType to missions which re-define weapons
2015-05-28 22:23:59 +02:00
penev92
dc3ae39db1
Rename ProvidesCustomPrerequisite to ProvidesPrerequisite
2015-05-07 03:04:11 +03:00
penev92
ea01439377
Add an upgrade rule for DamageWarheads
2015-04-26 14:29:10 +03:00
reaperrr
38d5163062
Refactors LimitedAmmo to AmmoPool.
...
Removes Reloads trait.
This enables adding multiple AmmoPools via @ differentiators and
Name which adds the possibility to assign each armament to a specific
ammo pool.
Furthermore, this moves all Reloads functionality onto AmmoPool.
Now a combination of all three is possible on a single actor: no limited
ammo, limited ammo that can reload on its own, and limited ammo which
needs to be reloaded at a rearm actor.
Additionally moves RearmSound from Minelayer to AmmoPool.
2015-03-26 23:21:01 +01:00
Paul Chote
4ea55809ca
Decompose RenderInfantry into WithInfantryBody and RenderSprites.
2015-03-21 13:04:17 +00:00
abcdefg30
80195d3fd0
Removed unused actors and reordered the rest
2015-01-11 16:36:49 +01:00
abcdefg30
4be5c03385
Removed Facing: 0 and Health: 1
2015-01-11 16:04:41 +01:00
Paul Chote
bd2518649a
Upgrade shipped maps to the latest format.
2014-12-23 10:00:19 +13:00
Oliver Brakmann
5a6282d6f9
Adjust missions
2014-12-18 20:24:37 +01:00
abcdefg30
71fa6b2aed
Fixed a bug in Intervention
...
https://github.com/OpenRA/OpenRA/pull/5483#issuecomment-44781904
broke the game.
2014-11-23 13:31:36 +01:00
atlimit8
1ab5b76a3e
Fixed RepairBridgeOrderTargeter & hut logic - it now ignores dangling bridges & rejects bridges under repair
...
Closes #4354
2014-10-30 12:55:20 -05:00
Oliver Brakmann
22e6e5d759
Port Intervention to the new Lua API
2014-10-18 18:19:03 +02:00
Oliver Brakmann
18b9f9a021
Fix old Lua breakage
...
Works around a problem in the old Lua API where a trait lookup would
not find the correct class and make the script crash.
In this instance, `Game.modData.ObjectCreator.FindType("RallyPoint")`
return `OpenRA.Mods.Common.Effects.RallyPoint` instead of the expected
`OpenRA.Mods.Common.RallyPoint`.
The other change is an oversight from the recent warhead rewrites.
Fixes #6728
2014-10-11 13:39:31 +02:00
Oliver Brakmann
dc33e0e1b0
Make necessary changes to existing maps
2014-08-08 13:35:50 +02:00
Taryn Hill
b6fd757672
Merge pull request #6030 from UberWaffe/CustomWarheads
...
Custom Warheads refactor
2014-08-03 10:35:36 -05:00
UberWaffe
c972b39687
Custom Warheads refactor
...
Changes included:
Warhead code split out of weapon code and refactored.
Warhead functionality now split into several classes, each handling one effect/impact.
Additional custom warheads can now be defined and called via yaml.
Custom warheads inherit the abstract class Warhead,
which provides target check functions.
Custom warheads have to define their own impact functions,
and can also define their own replacement for check
functions.
2014-08-03 17:10:44 +02:00
ScottNZ
692e3a9c88
Move Power out of Building and into its own trait
...
Conflicts:
mods/ts/rules/structures.yaml
2014-08-03 18:53:51 +12:00
ScottNZ
b21f0eaf20
Fix dog breakage in Intervention
2014-07-26 20:19:29 +12:00
Matthias Mailänder
6436088cdb
Use Prerequisites: ~disabled for unbuildable actors.
2014-07-01 09:02:41 +02:00
Oliver Brakmann
3586f9ad70
Fix issues in 'intervention' mission
...
* Fix an InvalidOperationException due to querying traits on a dead
actor (fixes #5530 )
* remove a gap in the SAM belt that shouldn't be there
2014-06-02 15:30:10 +02:00
Oliver Brakmann
e9e32b703e
Add single-player mission 'Intervention'
2014-05-29 11:51:48 +02:00