Oliver Brakmann
031461e188
Make husks not appear on radar. Fixes #4991 .
2014-03-30 12:56:02 +02:00
Taryn
61749e145d
Added LineBuildNode trait to filter which structure(s) a LineBuild actor can be attached to.
2014-03-27 20:47:46 -05:00
Matthias Mailänder
758babcad4
Merge pull request #4899 from obrakmann/gdi04a
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Add port of scg04ea mission
2014-03-25 19:01:49 +01:00
Kanar
fc2d0510d8
Adds minibibs for bibless buildings in RA and C&C.
2014-03-25 13:23:05 +01:00
Oliver Brakmann
4c00b73818
Fix missing ZOffset in FIX's damaged-idle sequence. Fixes #4954
2014-03-24 21:28:42 +01:00
Matthias Mailänder
951e441ff9
Merge pull request #4959 from ScottNZ/beacon
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Add atom bomb beacon poster to ra
2014-03-24 20:57:15 +01:00
Matthias Mailänder
096ce9e9a3
Merge pull request #4960 from ScottNZ/balance
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Buff ftrk a bit
2014-03-24 20:40:29 +01:00
ScottNZ
ee05bd20fc
Buff ftrk a bit. Primarily addresses its weakness against aircraft
2014-03-24 20:31:47 +13:00
ScottNZ
b9fdf6b66a
Add atom bomb beacon poster to ra
2014-03-24 20:08:54 +13:00
Oliver Brakmann
c0a3a8d09a
Add port of scg04ea mission
2014-03-23 14:16:05 +01:00
Oliver Brakmann
7b3974d688
Add Reinforcements.ReinforceWithCargo
2014-03-23 14:16:05 +01:00
Paul Chote
55ad12d9a3
Show player and spawn details in the replay browser.
2014-03-23 13:00:53 +13:00
Matthias Mailänder
272e872357
Merge pull request #4942 from pchote/more-replays
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Overhaul observer shroud selector.
2014-03-22 12:20:40 +01:00
Paul Chote
3a8c94d8f8
Hook up observer view keybindings. Fixes #4435 .
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Uses 0-9 to select view (plus shift to cycle backwards), '-' for combined shroud and '=' for world view.
2014-03-22 23:18:52 +13:00
Paul Chote
a31cdec87a
Move control group logic into its own logic class.
2014-03-22 22:32:41 +13:00
Matthias Mailänder
8b207274ee
Merge pull request #4854 from obrakmann/lua
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More Lua updates
2014-03-22 09:28:23 +01:00
Paul Chote
2c8fc4603a
Add flags and player colours to the observer selector.
2014-03-22 20:01:09 +13:00
Curtis Shmyr
6ced7b274c
Chronotank teleporation by holding SHIFT or ALT and issuing a move order
2014-03-22 00:13:24 -06:00
Oliver Brakmann
ca786f6039
Add Production.BuildTeamFromTemplate
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Production.BuildTeamFromTemplate allows the production of teams from a
list of
actor types, assigning a function to that team once it is complete.
A 'template' in this case looks like this:
template = { {factory, {list of units to build using aforementioned factory}} }
e.g. template = { {barracks, {"e1", "e1", "e1", "e3", "e3"}} }
You can also build teams using multiple factories like this:
template = { {barracks, {"e3", "e3", "e3"}}, {war_factory, {"3tnk", "3tnk"}} }
Before using Production.BTFT you need to call
Production.EventHandlers.Setup once.
2014-03-21 23:22:01 +01:00
Oliver Brakmann
0eb1e2cc6d
Actor.Patrol*: make sure that the actor is still alive
2014-03-21 23:22:01 +01:00
Igor Popov
6cb9b3afda
get rid of double slash in path to maps and content in support dir
2014-03-21 22:57:01 +04:00
Paul Chote
9541686de3
Add an order button for beacon placement.
2014-03-22 00:12:28 +13:00
Paul Chote
0bc3a68e9f
Unify all mods on the C&C order button logic.
2014-03-22 00:02:41 +13:00
Paul Chote
c3ba27ef6c
Reimplement ingame map downloading.
2014-03-21 23:33:15 +13:00
Paul Chote
e2e0728e20
Add a force start warning dialog.
2014-03-21 23:33:15 +13:00
Paul Chote
c5ba8548c4
Move C&C chrome definitions to more closely match the other mods.
2014-03-21 23:33:14 +13:00
Paul Chote
1020d45664
Split lobby map preview into its own logic class.
2014-03-21 23:33:14 +13:00
Paul Chote
de9ddc4716
Port RA pillbox to new garrison system.
2014-03-21 10:07:30 +13:00
Paul Chote
9993eacf65
Add upgrade rules.
2014-03-21 10:07:28 +13:00
Paul Chote
ea79eb28fc
Allow Attack* to control a subset of armaments.
2014-03-21 10:03:53 +13:00
Matthias Mailänder
b31240ccc5
Merge pull request #4919 from pchote/mine-fixup
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Remove duplication between Immobile and Mine.
2014-03-20 13:40:31 +01:00
Matthias Mailänder
400bb26e94
Merge pull request #4912 from pchote/exits
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Clean up mobile world insertion.
2014-03-20 11:58:46 +01:00
Matthias Mailänder
88e1ecd2a4
Merge pull request #4920 from pchote/beacon-posters
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Add beacon posters to TD
2014-03-20 11:46:22 +01:00
Matthias Mailänder
c0f10dc5c1
Merge pull request #4923 from pchote/td-ui-consistency
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TD menu layout improvements.
2014-03-20 11:36:38 +01:00
Paul Chote
8535e8d257
Add settings tab to TD lobby. Partially fixes #4770 .
2014-03-20 22:53:19 +13:00
Paul Chote
48f3d8f3c0
Make the TD menu button positions consistent. Fixes #4735 .
2014-03-20 22:46:27 +13:00
Paul Chote
725f690aaa
Add posters for TD airstrike and nuke.
2014-03-20 22:13:11 +13:00
Paul Chote
4b09ecd630
Remove duplication between Immobile and Mine.
2014-03-20 21:54:06 +13:00
Paul Chote
8b3b894fc5
Use MoveIntoWorld for production.
2014-03-19 13:40:33 +13:00
reaperrr
6db8952ce2
Added some remap to bottom platform edge of sam site.
2014-03-19 00:16:51 +01:00
reaperrr
1b0708eedc
RA Engineer now uses team colors just like in C&C1.
2014-03-19 00:15:59 +01:00
Paul Chote
52e27f036a
Add buildable concrete and weathering to D2k. Fixes #2249 .
2014-03-18 15:46:07 +13:00
Paul Chote
3050cff67c
Support concrete bibs in D2K.
2014-03-18 15:28:48 +13:00
Oliver Brakmann
64a18389b7
Allow for incremental team assembly
2014-03-17 22:20:04 +01:00
Oliver Brakmann
00bc3f71fe
Make Production.SetRallyPoint and .SetPrimaryBuilding more robust
2014-03-17 22:20:04 +01:00
Oliver Brakmann
800665579b
Add Actor.RepairBuilding
2014-03-17 22:20:03 +01:00
Igor Popov
b5679a55fb
remove free-coasts.oramap
2014-03-17 23:48:27 +04:00
Matthias Mailänder
77c0d4b7fb
Merge pull request #4881 from joncloud/bleed
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Fixed #4697 disconnect button label in single-player
2014-03-16 22:30:57 +01:00
joncloud
cd43bf118b
Fixed #4697 - Added lobby disconnect hotkey, and renamed the button for single player.
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Fixed #4697 - Corrected a misspelled hotkey.
2014-03-16 13:45:01 -07:00
Matthias Mailänder
c1453791d0
Merge pull request #4858 from cjshmyr/spyfix
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Spy class refactoring
2014-03-16 09:04:16 +01:00