Commit Graph

13486 Commits

Author SHA1 Message Date
ScottNZ
04cd99cd75 Add target flashing for C4. Closes #4659 2014-07-15 16:06:38 +12:00
Paul Chote
8bce37710b Merge pull request #5955 from Squiggles211/production_cancel_fix
Restored PlaceBuilding order's ProductionQueue checks.
2014-07-14 20:06:50 +12:00
Chris Forbes
709f29184a Merge pull request #5954 from abcdefg30/fixhijacker
Made Hijacker buildable by soviets
2014-07-14 08:45:51 +12:00
Squiggles211
006f7b888a Restored production queue current item checks
Fixes regression #5948 where you could freely build any building by
canceling the production before deploying by restoring the currentItem
checks in the PlaceBuilding order to ensure that the production is still
valid.
2014-07-13 14:06:30 -05:00
abcdefg30
1ef3099910 Hijacker again buildable by soviets 2014-07-13 20:39:54 +02:00
Matthias Mailänder
aca0b9d7dd Merge pull request #5932 from MustaphaTR/d2k-only-inf-fix
D2K - Fixed some tiles should be only infantry
2014-07-13 08:34:06 +02:00
Chris Forbes
e7cd4e07f9 Merge pull request #5946 from Phrohdoh/MoreTraitDocs
Added some trait [Desc()]s.
2014-07-13 17:51:55 +12:00
Taryn Hill
da001385ae Added some trait [Desc()]s. 2014-07-12 13:31:14 -05:00
Matthias Mailänder
a03d607878 Merge pull request #5930 from MustaphaTR/ra-oil-explode
RA - Explosive Oil Derricks
2014-07-12 11:25:30 +02:00
Chris Forbes
d8df332d97 Merge pull request #5940 from Mailaender/fort-lonestar-tech-disable
Fixed unbuildable high-tech on Fort Lonestar
2014-07-12 20:28:56 +12:00
Matthias Mailänder
e512799eeb disable tech properly 2014-07-12 09:47:42 +02:00
Matthias Mailänder
8afddd9497 Merge pull request #5938 from abcdefg30/fortlonestar
Fixed a bug in Fort Lonestar
2014-07-12 09:45:00 +02:00
abcdefg30
b87ea6ddef Update fort-lonestar.lua 2014-07-11 23:47:02 +02:00
Mustafa Alperen Seki
70af7f3595 Changed some tiles types 2014-07-11 16:34:16 +03:00
Mustafa Alperen Seki
b6a39c5993 Explosive Oil Derricks 2014-07-11 15:08:41 +03:00
Matthias Mailänder
a357bceb35 Merge pull request #5926 from pchote/ra-tabs
Fixes #5915
2014-07-11 13:42:21 +02:00
Matthias Mailänder
43242245b8 Merge pull request #5927 from MustaphaTR/ra-building-sort
Fixes #5914
2014-07-11 13:34:11 +02:00
Mustafa Alperen Seki
5fa4a5fa20 Sort Changes 2014-07-11 12:56:45 +03:00
Paul Chote
393702fe67 Fix bogus inconsistencies in the ra tab images:
- Soviet-normal tab glyphs were off by 1px.
- Allied-selected tabs had random semi-transparent pixels.
- Most tabs had a discoloured pixel near the left edge.
2014-07-11 20:04:03 +12:00
Paul Chote
1aacb21b04 Enable correct tab images for helicopters and aircraft. 2014-07-11 18:27:35 +12:00
Paul Chote
fc882437f0 Fix incorrect soviet tab image coordinates. 2014-07-11 18:26:00 +12:00
Daniel Hernandez
bac2b4f28e Add opposing-faction tab art for aircraft and navy, 2014-07-11 18:11:40 +12:00
Paul Chote
ee27b248d8 Remove bitrotted tab source artwork. 2014-07-11 18:09:32 +12:00
Paul Chote
fd2254f9db Merge pull request #5924 from Cr0s/patch-1
Fixed typo in HackyAI building placement code
2014-07-11 18:07:32 +12:00
Paul Chote
be2357f509 Merge pull request #5917 from pavlos256/deterministic-sort
Make tiles sorting deterministic in all cases
2014-07-11 17:53:08 +12:00
Cr0s
0f363d4c0f Fixed typo in HackAI building placement code 2014-07-11 05:44:45 +04:00
Matthias Mailänder
efeba3ec4f Merge pull request #5898 from MustaphaTR/d2k-techlevel
D2k Tech Level
2014-07-10 19:05:35 +02:00
Mustafa Alperen Seki
ec69e05433 Added D2K Tech Levels 2014-07-10 17:17:11 +03:00
Matthias Mailänder
6af834c436 Merge pull request #5901 from ScottNZ/techlevel
Add tech levels to ra
2014-07-10 15:07:46 +02:00
Matthias Mailänder
e8a7d4d93a Merge pull request #5911 from pchote/concrete-fix
Add AllowInvalidPlacement check to IsCellBuildable.
2014-07-10 13:41:02 +02:00
Pavlos Touboulidis
f45d063f1e Make tiles sorting deterministic in all cases
This may fix issue #5916.

In any case, it's wanted because this kind of sort is "unstable".
According to the docs:

    "This implementation performs an unstable sort; that is, if two
    elements are equal, their order might not be preserved."
2014-07-10 12:40:38 +03:00
Paul Chote
c6ed6dbeb9 Remove redundant overload and return early if outside map. 2014-07-10 20:34:17 +12:00
Matthias Mailänder
17310b7234 Merge pull request #5912 from pchote/powr-fix
Allow NormalizeSequence to remove existing damage prefixes.
2014-07-10 09:37:31 +02:00
Matthias Mailänder
d3128463c0 Merge pull request #5907 from reaperrr/misc-ts-fixes
More TS fixes & tuning
2014-07-10 09:04:22 +02:00
Paul Chote
2e9e4cff5c Allow NormalizeSequence to remove existing damage prefixes. Fixes #5909. 2014-07-10 17:16:46 +12:00
Paul Chote
05e1841e0e Add AllowInvalidPlacement check to IsCellBuildable. Fixes #5902. 2014-07-10 17:06:57 +12:00
reaperrr
69077629a7 Reduce infantry sequence tick values, fix Cyborg Commando idle shadow. 2014-07-09 20:14:21 +02:00
reaperrr
b09a301bb3 Added ^Tank default, adjusted movement penalties on terrain types. 2014-07-09 20:14:20 +02:00
reaperrr
1600b30fde Doubles Refinery storage capacity. 2014-07-09 20:14:19 +02:00
reaperrr
1973208694 Fixes Light Post. Closes #5903. 2014-07-09 20:13:38 +02:00
ScottNZ
f8ad69889c Add tech levels to ra 2014-07-10 01:23:29 +12:00
Matthias Mailänder
fd68c81b15 Update .travis.yml
remove failing auto-wiki-update
2014-07-09 14:11:01 +02:00
Matthias Mailänder
5f1a0ddb99 Merge pull request #5899 from obrakmann/blinky-blinky
Change the colour of the blinking READY to gold
2014-07-09 13:09:46 +02:00
Oliver Brakmann
ab4a9388ce Change defaults for the production palette's ready sign
Default is now to blink alternating between white and gold.
2014-07-09 12:09:44 +02:00
Matthias Mailänder
a816956b5e Merge pull request #5897 from pchote/disable-green
Restore blinking ready label in RA.
2014-07-09 11:37:04 +02:00
Paul Chote
8b01ed034b Restore blinking ready label in RA. 2014-07-09 21:08:00 +12:00
Paul Chote
4471891cae Merge pull request #5896 from Mailaender/d2k-parachute-corpse
Fixed missing parachute corpses in Dune 2000
2014-07-09 21:00:28 +12:00
Paul Chote
2524ead1c4 Merge pull request #5892 from Mailaender/destroyed-repair-building-nre
Added a check if the rearm host building is gone
2014-07-09 20:55:20 +12:00
Paul Chote
15ec2b40f2 Merge pull request #5890 from Mailaender/negative-spawns-crash-fix
Made GetSpawnOccupants more robust against invalid list queries
2014-07-09 20:48:12 +12:00
Matthias Mailänder
dc2880e047 bring it in line with Rearm 2014-07-09 09:35:36 +02:00