ScottNZ
b1132fae44
Remove weird "package manifest" line from ra's voices.yaml
2014-09-13 20:22:47 +12:00
Paul Chote
b009913e64
Clean up DuplicateUnitCrateAction.
2014-09-12 20:06:52 +12:00
reaperrr
e071cd017b
Fixes that only turrets of exiting units are drawn on top of landing craft.
2014-09-07 16:21:26 +02:00
obrakmann
d56c1fa450
Merge pull request #6378 from Mailaender/desert-shellmap-lua-cleaning
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Desert shellmap Lua maintenance
2014-09-06 23:14:09 +02:00
Matthias Mailänder
8e4b5af352
Merge pull request #6414 from ScottNZ/balance
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Some RA balance work
2014-09-06 14:13:43 +02:00
Matthias Mailänder
64cf785103
Merge pull request #6397 from obrakmann/cnc-stats
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Enable viewing game stats after the game ends
2014-09-06 13:52:16 +02:00
Oliver Brakmann
bf9a63ff95
Rename widgets
2014-09-06 11:18:47 +02:00
Oliver Brakmann
c61516c55e
Add stats button to end game dialog
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Also adds the statistics window to TD. There is no button for it in
observer mode, though, but it is available from the end game dialog.
Fixes #6312 .
2014-09-06 11:18:47 +02:00
ScottNZ
48fe6cccc7
Remove MustBeDestroyed from ra support structures
2014-09-06 19:47:04 +12:00
Matthias Mailänder
9b6a5320a4
paradrop zombies instead of ants
2014-09-05 15:42:54 +02:00
Matthias Mailänder
128b2b8b67
rename the boolean
2014-09-05 15:42:38 +02:00
atlimit8
cc9c253419
Moved SellSounds from Building to Sellable & added upgrade to rules.
2014-09-04 15:25:19 -05:00
ScottNZ
4212d04f10
Double projectile speed of AA gun so it misses less often
2014-09-04 17:16:08 +12:00
ScottNZ
6bde85beda
Increase prices of yak and hind from $1000 to $1350 (Implicit build time increase as well).
2014-09-04 16:57:02 +12:00
ScottNZ
7e5664b48c
Hind and Longbow were a bit too tanky, so reduced their HP levels from 150 to 100 and 150 to 120 respectively.
2014-09-04 16:56:56 +12:00
ScottNZ
ba7a017489
Remove C4 target type from ra vehicles - Tanya was a bit too strong C4ing vehicles
2014-09-04 16:18:04 +12:00
ScottNZ
dc12dff351
Add cloak detection abilities to all ra defenses
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(not hbox because it already has cloak detection)
2014-09-04 16:18:03 +12:00
Matthias Mailänder
99156451c0
bring back Chinook infantry insertion
2014-08-31 20:38:19 +02:00
Matthias Mailänder
0b8ae4088e
use the new reinforcements methods
2014-08-31 20:38:19 +02:00
Matthias Mailänder
03afd1db5d
avoid magic numbers
2014-08-31 20:38:19 +02:00
Matthias Mailänder
a7389a0e45
make this a seasonal easter egg
2014-08-31 20:38:16 +02:00
Matthias Mailänder
5b12ba1c21
refactor and move ShipUnitTypes to the top
2014-08-31 14:45:11 +02:00
Matthias Mailänder
154f6ba297
remove bogus space tabs
2014-08-31 14:29:24 +02:00
obrakmann
7b8e774b08
Merge pull request #6319 from abcdefg30/fortlonestar
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Small cleanup on fort-lonestar map
2014-08-31 11:30:39 +02:00
abcdefg30
5b97076769
Readd correct buildingspeed modifier
2014-08-30 18:24:17 +02:00
Matthias Mailänder
911f79e86f
fix production queues and prerequisites
2014-08-30 18:16:36 +02:00
abcdefg30
9a87a7cd10
moved mediamessage to avoid spam
2014-08-30 18:16:36 +02:00
abcdefg30
2e431bb95b
removed unused buildable: owner: ...
2014-08-30 18:16:35 +02:00
abcdefg30
adcfdbd391
added ftur and removed hbox
2014-08-30 18:16:35 +02:00
abcdefg30
1e3804b729
unit -> units to avoid crashes
2014-08-30 18:16:34 +02:00
reaperrr
3725ce4f7b
InfDeath -> DeathType renaming.
2014-08-30 18:06:05 +02:00
Matthias Mailänder
afe3560fc5
Merge pull request #6346 from abcdefg30/dropzones
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Updated dropzone maps
2014-08-30 14:13:50 +02:00
Matthias Mailänder
0470118f2a
Merge pull request #6351 from abcdefg30/fixshore
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Fixes #6195
2014-08-30 14:03:41 +02:00
Matthias Mailänder
db1e9b9c24
don't hard-code sounds for one mod to avoid confusion
2014-08-30 10:32:57 +02:00
Matthias Mailänder
a92dd17d92
Merge pull request #6279 from mizipzor/new-dialong-png-fix
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Fix for blinking vivid red color on unread news
2014-08-30 10:04:22 +02:00
Tiago Sousa
ce68d67f0b
Disallow same/similar colors ( fixes #2820 )
2014-08-30 01:53:38 +01:00
Paul Chote
921d77f825
Merge pull request #6202 from ScottNZ/spyabilities
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Add power sabotage ability to spy
2014-08-30 10:26:09 +12:00
huwpascoe
330cb0c488
UncloakOnUnload is now on by default.
2014-08-29 19:57:45 +01:00
abcdefg30
b51a2263b3
Fixed sh31 tile
2014-08-27 12:27:30 +02:00
ScottNZ
b70395e27c
Refactor more power and infiltration stuff. Create new power sabotage ability for spies in ra and ts.
2014-08-27 18:45:09 +12:00
abcdefg30
1850794518
'Cleaned away' some unused traits
2014-08-26 12:57:42 +02:00
abcdefg30
b5bdb73447
Fixed crates spawning on inaccessable terrain
2014-08-26 12:52:48 +02:00
abcdefg30
ed5648f873
Disabled wrong crateactions
2014-08-26 12:51:06 +02:00
abcdefg30
2c2424d10e
unit -> units to avoid crashes
2014-08-26 11:44:31 +02:00
Matthias Mailänder
8ebe6345aa
Merge pull request #6323 from pchote/tib-craters
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Render smudges beneath resources.
2014-08-24 16:50:28 +02:00
Paul Chote
966c933cd3
Render smudges beneath resources. Fixes #6270 .
2014-08-24 09:15:41 +12:00
Curtis Shmyr
fa8229d53b
Implement IRenderInfantrySequenceModifier for ScaredyCat and TakeCover
2014-08-23 14:42:55 -06:00
Matthias Mailänder
7cb7685d62
Merge pull request #6266 from huwpascoe/uiscaling
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Cursor Doubling
2014-08-23 16:14:13 +02:00
UberWaffe
a1e51b71d6
AI Support Power Meta Data implemented.
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Changes included:
Decision can be defined for the AI support powers, governing their targeting.
Each decision can be made up of multiple considerations.
2014-08-23 12:01:30 +02:00
Paul Chote
db1df48466
Increase falloff accuracy for large damage amounts.
2014-08-23 17:14:12 +12:00