Commit Graph

274 Commits

Author SHA1 Message Date
reaperrr
f95ec2b11f Merge pull request #12684 from abcdefg30/proneOffset
Fix the ProneOffsets of TakeCover
2017-02-12 20:31:08 +01:00
abcdefg30
7247350780 Remove cloak from ^OldBase 2017-02-11 15:21:01 +01:00
abcdefg30
1b4b146308 Reduce duplication by introducing ^OldBase 2017-02-11 15:21:00 +01:00
abcdefg30
6376e1fd22 Remove unnecessary Tooltip and Buildable definitions from ^CivBuilding 2017-02-11 15:21:00 +01:00
abcdefg30
55dd61ebe5 Fix the ProneOffsets of TakeCover 2017-02-08 20:14:02 +01:00
reaperrr
3e1d0074b8 Tweak TS building debris spawns 2017-02-05 02:15:10 +01:00
Paul Chote
958d1cd365 Merge pull request #12671 from abc013/renameUpgradeOverlay
Changed 'UpgradeOverlay' to 'WithColoredOverlay'
2017-02-03 22:14:58 +00:00
abc013
851c8e6075 Changed 'UpgradeOverlay' to 'WithColoredOverlay' 2017-02-03 18:09:56 +01:00
Taryn Hill
82f44b00d2 Add TunnelCondition to ^Visceroid's Mobile trait 2017-01-31 10:31:12 -06:00
Taryn Hill
5a13ea3366 TS' ^DamagedByVeins: Disable LeavesTrails if inside of a tunnel 2017-01-31 09:36:18 -06:00
Taryn Hill
4bd6bb0b21 TS: Don't heal actors on tiberium if they are in a tunnel 2017-01-31 09:36:01 -06:00
Taryn Hill
7eab7dfad9 TS: Do not do terrain/vein damage to actors inside of tunnels 2017-01-31 08:46:09 -06:00
Paul Chote
bb5f25e0dc Disable actor sight while inside tunnels. 2017-01-29 18:58:33 +00:00
Paul Chote
41213ad2d1 Implement tunnels. 2017-01-29 18:58:33 +00:00
Zimmermann Gyula
cc71582419 Fix vein attack animation moving along with target. 2017-01-26 11:01:36 +01:00
reaperrr
2da1304522 Fix large TS visceroid attack and enable attack animation
Unfortunately the animation sprite starts at an unusual facing, so we have to work around that by manually fixing the order. Using Combine is easier than listing a whopping 40 frames in the correct order.
2017-01-18 21:58:07 +01:00
reaperrr
4206bdf491 Slightly tweak default TS infantry selection box 2017-01-18 21:56:36 +01:00
Zimmermann Gyula
4bce601db2 Implement reveal-on-fire. 2017-01-17 18:59:07 +01:00
Paul Chote
dcad5c3f7c Rename UpgradeManager to ConditionManager. 2016-12-23 14:57:56 +00:00
Paul Chote
2e8479b9a2 Split out and reset crate stat modifier bonuses. 2016-12-23 11:29:24 +00:00
Paul Chote
72f61ed95c Start reorganising TS Inherits. 2016-12-23 11:29:24 +00:00
Paul Chote
72589ae967 Fix TS aircraft conditions. 2016-12-23 11:29:24 +00:00
Paul Chote
4a179e4824 Remove ^EmpDisableMobile inherit. 2016-12-23 11:29:24 +00:00
Oliver Brakmann
05c2081143 Merge pull request #12458 from pchote/map-top-targetability
Reduce aircraft not being targetable at the north edge of the map.
2016-12-21 21:14:19 +01:00
Paul Chote
39c2b76c51 Convert DisableOnUpgrade to conditions. 2016-12-13 19:30:42 +00:00
Paul Chote
736d66d2c2 Convert GainsExperience to conditions. 2016-12-13 19:30:42 +00:00
Paul Chote
1ef3e246d1 Convert GlobalUpgradable to conditions. 2016-12-13 19:30:41 +00:00
Paul Chote
29d7d42638 Convert UpgradeOnTerrain to conditions. 2016-12-13 19:30:40 +00:00
Paul Chote
b9bc6eba16 Convert UpgradeOnDamageState to conditions. 2016-12-13 19:30:39 +00:00
Paul Chote
60cd12874e Convert Aircraft to conditions. 2016-12-13 19:30:37 +00:00
Paul Chote
45af024b15 Convert Cargo to conditions. 2016-12-12 19:43:57 +00:00
Paul Chote
32f0d570bf Rework UpgradeActorsNear -> ProximityExternalCondition. 2016-12-12 14:28:54 +00:00
reaperrr
5046855a7d Use Explodes instead of WithBuildingExplosion in TS
Additionally, make Refinery and Tib Silo spawn tiberium on destruction unless empty.
2016-12-10 13:45:12 +01:00
Paul Chote
69e3c538d9 Implement ground-level bridge destruction and repair. 2016-12-10 11:52:04 +00:00
Paul Chote
f91307f4be Rename LowBridge to GroundLevelBridge. 2016-12-10 11:36:40 +00:00
Paul Chote
7a9174e7fc Fix aircraft defaults. 2016-12-08 18:23:25 +00:00
Paul Chote
e166cd3222 Update TS rules. 2016-12-06 17:21:14 +00:00
Paul Chote
983a24199a Remove notmobile condition from TS. 2016-12-06 17:21:12 +00:00
Paul Chote
12d31cd09e Replace UpgradeTypes -> RequiresCondition across TS. 2016-11-19 17:19:26 +00:00
Paul Chote
d68c705512 Block actor sight above cliffs. 2016-11-11 17:46:53 +00:00
Tyson Liddell
8a760fedf2 Yaml files updated with Description moved from Tooltip to Buildable 2016-10-16 12:10:07 +11:00
abc013
268dcd7d41 changed AttackSequence to DefaultAttackSequence 2016-10-14 14:53:02 +02:00
Matthias Mailänder
c7667f42b2 Disallow building placement on bridges and fix radar color. 2016-09-18 10:07:51 +02:00
Matthias Mailänder
4717d3e190 Add static Tiberian Sun low bridges. 2016-08-29 13:29:01 +01:00
Paul Chote
ee77a4170b Hook up TS carryall logic. 2016-08-27 15:42:18 +01:00
reaperrr
b174d00be9 Rename UpgradeOnDamage to UpgradeOnDamageState
The trait works for 'Undamaged' as well and no longer requires a damage state change to trigger either, so this trait name is more accurate.
2016-08-18 23:31:27 +02:00
Matthias Mailänder
8452792bb1 Render control groups using true type fonts in Tiberian Sun. 2016-08-12 21:54:51 +02:00
WolfGaming
299e925180 Only define Huntable for actors that need to be hunted. 2016-08-11 20:25:22 +00:00
Zimmermann Gyula
f56602704e Rewrite TS vein YAML data. 2016-07-26 23:18:56 +02:00
Zimmermann Gyula
0f368bf6c3 Update the default mods excluding veins in TS. 2016-07-26 23:18:54 +02:00