Commit Graph

20096 Commits

Author SHA1 Message Date
abcdefg30
07bdf49934 Merge pull request #10703 from pchote/explicitpackages
Unify filesystem package syntax.
2016-02-15 15:00:31 +01:00
Paul Chote
b50b2f31b5 Restore key:value syntax for MapFolders. 2016-02-15 00:44:37 +00:00
Paul Chote
a229e4253f Implement new syntax for mod-specific filesystem requests. 2016-02-15 00:44:36 +00:00
Paul Chote
a0bc556172 Implement new syntax for package-specific filesystem requests. 2016-02-15 00:44:36 +00:00
Paul Chote
102880c80f Use the virtual filesystem to resolve MapFolder paths. 2016-02-15 00:44:36 +00:00
Oliver Brakmann
412188465c Merge pull request #10666 from Mailaender/nuget-update
Updated NuGet dependencies
2016-02-14 23:03:15 +01:00
Oliver Brakmann
fe25b9501b Merge pull request #10723 from abcdefg30/nukeHardcode
Unhardcode the palette the missile weapon of the NukePower uses
2016-02-14 22:43:38 +01:00
Oliver Brakmann
f3eab0eab0 Merge pull request #10742 from mazarf/bleed
Fix max view distance check.
2016-02-14 22:39:07 +01:00
abcdefg30
b27950b517 Unhardcode the palette the missile weapon of the NukePower uses 2016-02-14 22:32:53 +01:00
Oliver Brakmann
dec9018723 Merge pull request #10759 from GraionDilach/spriteeffect-bleeding-fog
Do not render trails under fog by default.
2016-02-14 20:51:43 +01:00
Zimmermann Gyula
f37e59e116 Do not render trails under fog by default.
Exposed a boolean for rendering a SpriteEffect under fog. Exposed a setting in LeavesTrails for this boolean, defaulting to false.
2016-02-14 18:11:43 +01:00
Oliver Brakmann
2debda926a Merge pull request #10205 from abcdefg30/fort-lonestar
Fix and rebalance Fort Lonestar
2016-02-13 22:00:33 +01:00
Oliver Brakmann
4c1322b4cd Merge pull request #10740 from reaperrr/fix-missile-nre
Fix Missile projectile crashing with NRE if it has no Image
2016-02-13 21:25:50 +01:00
Oliver Brakmann
7f5143bf46 Merge pull request #10746 from Phrohdoh/armament-yaml-excpt
Add an explicit YamlException to ArmamentInfo
2016-02-13 19:07:42 +01:00
Oliver Brakmann
6007bca0a2 Merge pull request #10744 from Mailaender/aircraft-falls-to-earth
Added missing Requires<AircraftInfo> to FallsToEarthInfo.
2016-02-13 18:56:22 +01:00
Taryn Hill
4f798ede3c Add an explicit YamlException to ArmamentInfo
Throw a more descriptive exception when the current weapon ruleset
doesn't contain an entry for the referenced weapon.
2016-02-13 09:15:16 -06:00
Matthias Mailänder
00ecea03cb Require AircraftInfo for activity FallToEarth. 2016-02-13 14:24:19 +01:00
Mazar Farran
22a3358581 Fix max view distance check. 2016-02-12 21:01:34 -08:00
reaperrr
8729f39154 Fix Missile projectile crashing with NRE if it has no Image 2016-02-13 01:06:22 +01:00
Oliver Brakmann
613854de91 Merge pull request #10632 from reaperrr/cleanup-harv
Improve Harvester-related code
2016-02-12 22:03:51 +01:00
Oliver Brakmann
781d173b7d Merge pull request #10733 from abcdefg30/leaveEditor
Fix the misleading wording of the confirm dialogs
2016-02-12 20:49:37 +01:00
abcdefg30
b23c5687ec Fix a crash when using parabombs on Fort Lonestar 2016-02-12 16:56:33 +01:00
abcdefg30
3a217fed20 Let units directly hunt instead of attack move on Fort Lonestar 2016-02-12 16:56:33 +01:00
abcdefg30
07f9ec7562 Add "Mobile Tent" actor
It is available through crates
2016-02-12 16:56:32 +01:00
abcdefg30
b3436f9b6a Make the walls have a player as owner
except when there is no player in the respective edge.
2016-02-12 16:56:31 +01:00
abcdefg30
59385f9b04 Add new difficulties to Fort Lonestar and try to balance them 2016-02-12 16:56:30 +01:00
abcdefg30
0b284de241 Fix the spawnpoint selection not working on Fort Lonestar 2016-02-12 16:56:30 +01:00
abcdefg30
fff67d3348 Add support for sending Iron Curtained units on Fort Lonestar 2016-02-12 16:56:29 +01:00
abcdefg30
7092e81f2d Make MECH buildable on Fort Lonestar but very expensive 2016-02-12 16:56:28 +01:00
abcdefg30
05c77c6df9 Add myself to the Authors of Fort Lonestar 2016-02-12 16:56:28 +01:00
abcdefg30
5dc91d533e Add support for sending unarmed actors as part of the waves on Fort Lonestar 2016-02-12 16:56:27 +01:00
abcdefg30
ba93269e73 Enable AllyBuildRadius and add GivesBuildableArea to the defenses on Fort Lonestar 2016-02-12 16:56:26 +01:00
abcdefg30
8b22f4fc7c Add different ProductionBars for each production queue on Fort Lonestar 2016-02-12 16:56:26 +01:00
abcdefg30
be0903ab34 Improve crates on Fort Lonestar 2016-02-12 16:56:25 +01:00
abcdefg30
0f0cb20629 Add paratroopers to Fort Lonestar 2016-02-12 16:56:24 +01:00
abcdefg30
1818c362da Clean fort-lonestar.lua up 2016-02-12 16:56:23 +01:00
abcdefg30
7812087209 Clean the yaml up and fix wrong inheritance on Fort Lonestar
Fort Lonestar became unplayable when someone changed the weapon default definitions
As most of its weapons try to override the defaults this resulted in two SpreadDamageWarheads (Warhead: and Warhead@1Dam:) for each weapon
2016-02-12 16:56:23 +01:00
Oliver Brakmann
6fa4b2bbda Fix missing 'Cancel' buttons on some confirmation prompts 2016-02-12 16:48:59 +01:00
abcdefg30
3604d901b1 Fix the missleading wording of the confirm dialogs 2016-02-12 16:48:58 +01:00
abcdefg30
b8942d4298 Merge pull request #10639 from RockyTV/replay-fix
Wrap OpenRA.exe arguments in quotes
2016-02-11 15:01:37 +01:00
Oliver Brakmann
6093398de3 Merge pull request #10543 from whinis/RestartSkirmish
Restart skirmish matches
2016-02-09 20:42:02 +01:00
Alexandre Oliveira
bcb8daba84 Wrap OpenRA arguments in quotes
On Windows, if the path to the replay contained spaces, it wouldn't be parsed correctly and would crash the game.
2016-02-09 11:21:00 -02:00
Matthias Mailänder
93466c74ba Merge pull request #10701 from pchote/map-cleanup-part-4
Remove automatic map format upgrades and add versioned user map dirs
2016-02-08 23:08:55 +01:00
Matthias Mailänder
a5bc4f756d Merge pull request #10721 from pchote/assemblycleanup
Fix mod assembly loading on Windows.
2016-02-08 23:00:09 +01:00
Paul Chote
f839e96ea7 Use versioned user map directories. 2016-02-08 18:53:28 +00:00
Paul Chote
34910cd128 Move map format upgrades to an explicit upgrade rule. 2016-02-08 18:53:28 +00:00
Paul Chote
e4867ad18a Clean up GetMapHash lint rule. 2016-02-08 18:51:58 +00:00
Paul Chote
6c7b687f34 Move map UID calculation to a static method. 2016-02-08 18:51:58 +00:00
Paul Chote
6c6826c3f3 Fix mod assembly loading on Windows. 2016-02-07 23:38:12 +00:00
Matthias Mailänder
e0d74455f5 Merge pull request #10720 from GraionDilach/gen2-map-import-waypoint-fix
Do not crash during importing a TS map if a waypoint ID isn't an integer.
2016-02-07 21:36:28 +01:00