Commit Graph

30 Commits

Author SHA1 Message Date
Chris Forbes
7812e1c314 don't fail with offscreen impacts 2010-06-13 00:25:14 +12:00
Chris Forbes
dd52aa1728 positional sound! 2010-05-13 08:44:46 +12:00
Chris Forbes
77c5522602 turn off combat log spam 2010-05-12 18:03:03 +12:00
Chris Forbes
5db6a389b3 (re)add ring smudge/scorch - required by nuke 2010-05-03 17:52:58 +12:00
Chris Forbes
36fc025a86 fix desync due to bad FP in Combat.DoImpact 2010-04-30 22:01:03 +12:00
Chris Forbes
b2ec750bcd add debug to Combat.DoImpact 2010-04-30 19:17:02 +12:00
Chris Forbes
2d0f30a341 remove VisualDest crap from bullets & combat code 2010-04-30 12:20:22 +12:00
Chris Forbes
66b1974237 unbreak AcceptSmudge on terraintypes again. 2010-04-30 10:49:34 +12:00
Chris Forbes
a4e2407d8e #156, #151 fixed: splash damage against invalid targets is now ignored 2010-04-16 20:50:48 +12:00
Paul Chote
05f28bca23 Arbitrary smudge types 2010-04-09 14:51:10 +12:00
Paul Chote
916706fa75 runtime smudge support 2010-04-09 14:51:09 +12:00
Chris Forbes
ca0d993c1a add radius to Selectable, used to adjust distance for damage calculation 2010-04-02 16:47:07 +13:00
Chris Forbes
08dda12328 naming fixes 2010-04-02 16:45:38 +13:00
Chris Forbes
ca3c6ee5fe damage stuff in any part of the cell; don't put smudge in water 2010-04-02 16:45:38 +13:00
Chris Forbes
03a037a84f nuke damage generalized (DamageModel=PerCell) 2010-04-02 16:45:37 +13:00
Chris Forbes
10e7afc10c wired up Explodes again; categories != targettypes 2010-04-02 16:45:12 +13:00
Chris Forbes
268c714ac2 fixed up weapon validity stuff 2010-04-02 16:45:11 +13:00
Chris Forbes
9fa9ec6b5a added list of valid target categories to WeaponInfo 2010-04-02 16:45:10 +13:00
Chris Forbes
38605faecf much simpler rules loader 2010-04-02 16:45:03 +13:00
Chris Forbes
c5fdda9141 more cleanup 2010-04-02 16:45:01 +13:00
Chris Forbes
1f1e748f1b removed old WeaponInfo 2010-04-02 16:45:01 +13:00
Chris Forbes
a00abdab85 removed ProjectileInfo; WeaponValidForTarget is borked as a result, but nothing else 2010-04-02 16:45:00 +13:00
Chris Forbes
dda6a939f1 unhack that a bit; delayed damage works 2010-04-02 16:44:59 +13:00
Chris Forbes
cefee4b1d2 guts of Combat is on the new model 2010-04-02 16:44:59 +13:00
Chris Forbes
ebb65a92d6 all spread in pixels now. 2010-03-27 20:49:59 +13:00
Paul Chote
15a7eed603 Refactor int -> TerrainType. This had a bigger footprint than i initially intended. 2010-03-21 18:56:22 +13:00
Paul Chote
b4540db406 Begin unfailing movement types / IsBuildable / etc 2010-03-21 18:56:22 +13:00
Matthew Bowra-Dean
61b52ffaf9 Some changes to the nuke damage model + screen shake 2010-03-09 17:59:00 +13:00
Chris Forbes
5d7772ac9a DestroyOre ported 2010-03-04 08:43:28 +13:00
alzeih
7881deca30 Everything is now OpenRA, not OpenRa 2010-02-27 21:10:22 +13:00