ScottNZ
55423b159a
Move RASpecialPowers into OpenRA.Mods.RA.Scripting
2013-11-18 20:55:57 +13:00
ScottNZ
00ec1ca87a
Remove unused usings
2013-11-12 19:39:33 +13:00
Matthias Mailänder
659600db23
let the cruiser jump in earlier and nearer to friendly harbor
...
fixes #3126
2013-06-17 21:50:05 +02:00
Kenny
f41fb32d60
Introducing per-player shrouds.
...
- Each player has their own shroud and their visibility does not extend outside of the shroud.
- Units and buildings can no longer target other units outside of their visibility. Buildings can still be targetted if they have been explored.
- GPS will provide visibility in the fog-of-war.
- Spies that infiltrate radar domes will gain their victim's exploration and reset it on all clients (if the victim does not have GPS)
2012-12-13 15:16:56 -08:00
Chris Forbes
5fee165692
fixed #2289 - missing chrono effects on return
2012-07-01 14:24:49 +12:00
James Dunne
9c49143534
New types for cell and pixel coordinate position/vectors.
2012-06-21 15:36:59 -05:00
Chris Forbes
a1dd5cedd4
clean up duplicate trait lookup in RASpecialPowers
2011-10-18 21:52:58 +13:00
Chris Forbes
bc6af1841b
fix indents everywhere
2011-10-18 15:10:17 +13:00
Chris Forbes
55036cd58c
fix trailing whitespace everywhere
2011-09-26 08:40:39 +13:00
Chris Forbes
a3994df925
queries dies
2011-03-17 22:09:10 +13:00
Paul Chote
094907c1a9
Update copyright header. Normalize line endings to LF.
2011-02-13 10:38:57 +13:00
Chris Forbes
e2ff40dc7f
better fix for chrono bug
2011-01-08 17:30:29 +13:00
Chris Forbes
e1761d8969
cleanup some usings
2010-12-03 20:43:27 +13:00
Paul Chote
1aebd59062
Fix some compiler warnings
2010-11-27 11:20:01 +13:00
Paul Chote
8b0255e2f7
Fix the RA shellmap.
2010-11-23 22:53:14 +13:00