abcdefg30
09d6387e64
Prevent negative times in GameTimerLogic
2019-05-16 14:56:56 +02:00
Oliver Brakmann
28016a3a33
Disable TimeLimit dropdown on MP missions and Fort Lonestar
2019-05-16 14:56:56 +02:00
Oliver Brakmann
f617da08f6
Convert "Top o' the World" mission to use TimeLimit API
2019-05-16 14:56:56 +02:00
Oliver Brakmann
f11b7393ef
Convert Allies-02 to make use of TimeLimit API
2019-05-16 14:56:56 +02:00
Oliver Brakmann
26d712728a
Add scripting support for TimeLimitManager
2019-05-16 14:56:56 +02:00
Oliver Brakmann
47d88983fb
Let sidebar timer count backwards if a time limit is set
2019-05-16 14:56:56 +02:00
abcdefg30
4a35d85884
Add a DropdownVisible property to TimeLimitManager
2019-05-16 14:56:56 +02:00
Oliver Brakmann
a63cc2d317
Add a time limit lobby option
2019-05-16 14:56:56 +02:00
abcdefg30
1364581696
Fix Sarin Gas Crackdown not ending after losing all units
2019-05-16 14:22:03 +02:00
evgeniysergeev
3bc5b07277
Fix for System.IO.InvalidDataException in VocLoader
...
Fix for VOC version check
use cached value from MoveNext instead of try/catch section
2019-05-15 21:20:24 +02:00
Paul Chote
72dbb871ac
Add faction specific tooltip backgrounds.
2019-05-15 21:05:49 +02:00
Ivaylo Draganov
a5bd08bd02
Revamp Tiberian Dawn ingame UI
2019-05-15 21:05:49 +02:00
Ivaylo Draganov
4931fc2ca6
Enable AddFactionSuffixLogic for ProductionTabsWidget and BackgroundWidget
2019-05-15 21:05:49 +02:00
Paul Chote
6f1aaab3e3
Remove CallFunc.
2019-05-12 19:06:52 +02:00
Paul Chote
e57e881662
Use Target in DeliverUnit
2019-05-12 19:06:52 +02:00
tovl
0b747ba927
Rework Carryall drop-off queueing and ordering.
2019-05-12 19:06:52 +02:00
reaperrr
a403d9937d
Fix palette effects on desert buildings/rocks
2019-05-12 17:46:25 +02:00
Paul Chote
6248326b29
Rename AttackMove *ScanConditions.
2019-05-12 10:59:36 +02:00
tovl
0e1374f0eb
Replace pseudo-childactivities in AttackMoveActivity.
2019-05-12 10:59:36 +02:00
abcdefg30
1c13520ffd
Update the forum link in the readme
2019-05-10 00:35:44 +01:00
reaperrr
17a40099df
Fix launch delay and offset of TS ClusterMissile
2019-05-09 22:28:46 +01:00
reaperrr
6eb31401f1
Implement D2k DeathHand cluster logic
2019-05-09 22:28:46 +01:00
reaperrr
cf091e0548
Implement TS cluster missile warhead
2019-05-09 22:28:46 +01:00
reaperrr
9e91232ca7
Add DetonationAltitude to NukePower
...
And RemoveMissileOnDetonation boolean.
Allows airburst, and optionally missile continuing
until it hits the ground (without a second explosion).
2019-05-09 22:28:46 +01:00
Zimmermann Gyula
2648764ee3
Add FireClusterWarhead
2019-05-09 22:28:46 +01:00
teinarss
0e3d343f15
VAlign correctly in LabelWidget
2019-05-09 22:17:24 +02:00
teinarss
2d1c110857
Calculate font size correctly
2019-05-09 22:17:24 +02:00
Paul Chote
7c71e55b01
Restore no-arg ExponentialSliderWidget ctor.
...
This is required for dynamic widget creation.
2019-05-09 21:38:40 +02:00
Paul Chote
ba282865f1
Replace legacy StyleCop(Plus) with StyleCopAnalyzers
...
Analyzers are enabled in the Debug configuration
only to avoid unnecessary overheads when compiling
normally.
2019-05-09 20:40:08 +02:00
Paul Chote
353db73381
Fix a collection of minor style violations.
...
This enables several new StyleCopAnalyzer rules to
be enabled immediately during migration.
2019-05-09 20:40:08 +02:00
Paul Chote
76a8ae9f98
Set default values for BitSet<TargetableType>.
2019-05-09 20:40:08 +02:00
reaperrr
c24398e32c
Repulsion performance optimizations
...
`cruising` is updated on every position change,
so we can safely re-use it instead of
performing another DAT check.
Additionally, if repulsion force is
horizontally zero, it's guaranteed to be WVec.Zero,
so we can save that conversion too.
2019-05-09 19:00:07 +02:00
reaperrr
83b4e448c8
Fix Jumpjet default HeightOffset
...
Jumpjet CruiseHeight in TS was 500, roughly equivalent to
3.9 cells in OpenRA.
2019-05-05 23:41:55 +02:00
reaperrr
2953cbd9f1
Improve TS Harpy rotor offset
2019-05-05 23:41:55 +02:00
reaperrr
64d891cc6c
Improve TS aircraft altitude values
...
The CruiseAltitude values and AltitudeVelocity
default were far too low compared to the original.
2019-05-05 23:41:55 +02:00
Paul Chote
f0d59391b5
Remove Start-Process from make.ps1.
...
This also removes the hardcoded path
requirement for dotnet.exe, and simplifies
the utility and dotnet detection.
The nr flag is no longer needed for dotnet,
and nologo is added to reduce unnecessary output.
The Release configuration is set for consistency
with the real Makefile.
2019-05-05 23:19:04 +02:00
Paul Chote
ac8252531b
Fix solution listings in the Rider IDE.
2019-05-05 23:19:04 +02:00
Paul Chote
b93490efd0
Remove legacy cruft from .gitignore.
2019-05-05 23:19:04 +02:00
Paul Chote
1955cac84e
Unify Windows and mono build systems.
...
The Makefile behaviour is recreated using the new and significantly
cleaner .NET Core csproj format.
fixheader.exe is promoted to OpenRA.PostProcess.exe and now runs
on all platforms.
2019-05-05 23:19:04 +02:00
Paul Chote
6e364cdbee
Switch AppVeyor to use Visual Studio 2017.
2019-05-05 23:19:04 +02:00
Paul Chote
761b5e094d
Reduce minimum .NET requirement to 4.6.1.
...
4.7.2 causes compatibility issues with Mono 5.4
in the interim period before we migrate to netstandard2.
2019-05-05 23:19:04 +02:00
Mustafa Alperen Seki
a4bac42c7f
Add /playerxp command.
2019-05-05 21:52:28 +02:00
Paul Chote
5e38cfda81
Enable skirmish saves.
2019-05-05 09:30:58 +02:00
Paul Chote
c8f2ee5270
Save and load skirmish spectator viewport.
2019-05-05 09:30:58 +02:00
Paul Chote
410d0796c3
Disable bot logic while reloading game saves.
2019-05-05 09:30:58 +02:00
Paul Chote
100ec17ef0
Implement IGameSaveTraitData on BotModules.
2019-05-05 09:30:58 +02:00
Paul Chote
5f8a0f3372
Add IBotEnabled interface.
2019-05-05 09:30:58 +02:00
tovl
9abf715fd7
Allow opportunity fire for aircraft.
2019-05-04 23:40:16 +02:00
tovl
f16ff9eaa0
Base AttackAircraft on AttackFollow and get rid of SequenceActivities.
2019-05-04 23:40:16 +02:00
reaperrr
da6bf1a57d
Make ActorTags display ChildActivities
2019-05-04 21:33:10 +02:00