Commit Graph

472 Commits

Author SHA1 Message Date
Paul Chote
5d32e97ef1 Add support for briefing videos in the mission menu. 2014-10-11 23:05:35 +13:00
Scott
185d6755f0 Merge pull request #6724 from pchote/absolute-paths
Load assets using absolute file paths
2014-10-11 21:16:09 +13:00
Matthias Mailänder
080bbab514 Merge pull request #6694 from LipkeGu/ai_update
[TS] Add Nod Stealth Generator and GDI TechCenter to the AI
2014-10-11 10:11:29 +02:00
Paul Chote
4f44cc1969 Load assets using absolute paths. Fixes #6717. 2014-10-11 11:02:30 +13:00
Guido L
7306cd32c8 [TS] fix Prerequisites and typos
changed the Prereqs

aircraft changes

vehicle changes

Infantry changes

removed forgotten (who has added this crap)
2014-10-08 22:54:04 +02:00
reaperrr
71d81eb4ad Fixes a TS weapon typo and removes redundant armament recoil values 2014-10-08 21:49:19 +02:00
Taryn Hill
dc9b97c695 Merge pull request #6675 from Mailaender/ts-harvester-attack-notifier
Fixed Tiberian Sun harvester under attack notification not playing.
2014-10-08 10:41:48 -05:00
obrakmann
c1d1c6f226 Merge pull request #6653 from pchote/empdisable
Disable movement of EMPd actors
2014-10-07 21:31:19 +02:00
Paul Chote
d610c02642 Add an early TS tileset importer and temperate tileset. 2014-10-08 08:11:39 +13:00
Paul Chote
fde963a993 Make EMP freeze mobile actors. 2014-10-07 19:30:24 +13:00
Paul Chote
533d044755 Move TmpTS sprite loading into Mods.TS. 2014-10-07 09:55:50 +13:00
Paul Chote
c798b306c4 Move ShpTS sprite loading into Mods.Common. 2014-10-07 09:55:49 +13:00
Paul Chote
d658643b73 Move ShpTD sprite loading into Mods.Common. 2014-10-07 09:55:49 +13:00
Guido L
8afb4a3672 added also gatech to the AI ... 2014-10-06 22:31:57 +02:00
Guido L
30db708fd5 Adding NASTLH to the AI 2014-10-06 22:31:57 +02:00
Matthias Mailänder
15b358afa5 Merge pull request #6670 from reaperrr/ts-offsets01
Closes #5905
2014-10-05 13:23:23 +02:00
reaperrr
a6814bf0a2 Tweak TS barracks SpawnOffset and ExitCell 2014-10-05 13:17:41 +02:00
reaperrr
e9cad50652 Fix Footprint, DockOffset, SpawnOffset and spawn Facing of TS refinery 2014-10-05 13:17:06 +02:00
Matthias Mailänder
33e9ad0472 add missing HarvesterAttackNotifier
closes #6671
2014-10-05 08:40:14 +02:00
reaperrr
67e7c99b5c Fix TS offsets, selection bounds, weapon factory exits 2014-10-05 01:25:11 +02:00
Paul Chote
1a5ff440d1 Add the stealth generator to TS. 2014-10-04 14:01:45 +13:00
Matthias Mailänder
8489340276 Merge pull request #6556 from pchote/upgrade-all-the-things
Add support for time-limited actor upgrades.
2014-10-03 11:46:20 +02:00
abcdefg30
d1e9d7d19d Harvester now autoharvest when produced 2014-10-02 16:41:55 +02:00
Paul Chote
bb44d76762 Add a GrantUpgradeWarhead and initial TS EMP implementation. 2014-10-01 21:29:21 +13:00
Paul Chote
c697a1e7b4 Add a UnitUpgradeManager trait.
This introduces support for timed upgrades, starting with crate buffs.
2014-10-01 21:28:45 +13:00
Paul Chote
b4c826237e Remove duplicated IronCurtainable rules. 2014-10-01 20:58:40 +13:00
reaperrr
4e169a0441 TS elite weapons 2014-09-27 14:41:46 +02:00
Matthias Mailänder
71a872c53c Merge pull request #6553 from Phrohdoh/TSGridFixes
More TS art offset fixes.
2014-09-27 13:36:59 +02:00
Paul Chote
2bbdd0ae06 Add self-healing for elite units. 2014-09-27 22:14:45 +12:00
Taryn Hill
2988c500c0 More TS art fixes. 2014-09-24 14:20:14 -05:00
LipkeGu
ee079fa01c Adjusting the Z-Offset for the turret of "Nod SAM Site" 2014-09-24 17:11:40 +02:00
LipkeGu
8ac97f6297 Assign the correct voice to the "Nod Banshee Fighter" 2014-09-24 03:48:43 +02:00
LipkeGu
74dc01908e Update cursors.yaml
insert the "missing" space
2014-09-22 16:20:58 +02:00
steelphase
f948bf0d1b Add Mod.Common Graphics
Moved Graphics to Mod.Common
2014-09-21 01:34:35 -04:00
LipkeGu
dce744c51d Make the TS Construction Yard selectable
Increasing the size of the selection box to make the Construction Yard selectable.
2014-09-20 16:31:28 +02:00
steelphase
3a72153a3d Create Mods.Common
Create a small base for Mods.Common and update solution and makefile to use it
2014-09-19 22:05:45 -04:00
LipkeGu
be38c873bf PROC: Fix Shroud revealing use "6c0" instead of "6"
- PROC doesnt reveal shroud, because all Buildings have Xc0 as Value and PROC has only "6" instead of "6c0"
- GALIGHT (Civillian Light post): increase Shroud reveal from "0c0" up to "2c0"
2014-09-18 09:16:16 +02:00
Chris Forbes
6ca6588798 Merge pull request #6471 from reaperrr/missile-lockon
Added functionality and descriptions to Missile projectile
2014-09-18 09:12:21 +12:00
LipkeGu
b956759480 Use the current selected terrain Palette from the selected Map.
Use the current selected terrain Palette from the defined Tileset in the Map. 
- The Tileset is defined in "map.yaml" at "Tileset:"
- The color palette is defined in the "<Tileset>.yaml" at "Palette:"
2014-09-17 22:12:22 +02:00
LipkeGu
51d0d7c3b5 Update notifications.yaml
Assigned Audio files to Sound-Notification event:
- 00-i232 (Building offline) to DisablePower
- 00-i230 (Building online) to EnablePower 

Assigned Audio files to Speech-Notification event:
- 00-i064 (cannot comply, building in progress) to NoBuild:
- 00-i038 (Reinforcements have arrived) to ReinforcementsArrived:
2014-09-17 20:22:03 +02:00
reaperrr
3c6dc5650e Merge pull request #6462 from Mailaender/ts-silo
Added all the Tiberian Sun silo sequences
2014-09-17 19:29:29 +02:00
reaperrr
5703539acd Disable WithDeathAnimation for TS visceroids.
Fixes #6476.
2014-09-17 12:57:59 +02:00
reaperrr
3276db5f92 Use new missile features on TS Bazooka. 2014-09-16 16:14:15 +02:00
Matthias Mailänder
d4a3a3f97f setup all the silo sequences 2014-09-14 15:38:46 +02:00
Taryn Hill
80ca506e74 Fix GAPOWR.
Fix PROC.
Add Guard/Guardable to ^Helicopter.
Add GASILO.
Add TS Test AI

^Building now has FrozenUnderFog.
2014-09-14 08:11:48 -05:00
reaperrr
8c1ab03623 Wall -> Crushable + BlocksBullets yaml changes 2014-09-14 01:33:48 +02:00
reaperrr
409d6a046d Rename CrushableInfantry to Crushable, adapt to WithDeathAnimation.
Make Crushable compatible with non-mobile actors.

Change RA, TD and TS infantry die-crushed sequence ZOffsets in preparation
for future engine changes.

Add descriptions and CrushedByFriendlies to Crushable.

Adapt code to factor in whether the palette is a player palette.
2014-09-13 17:21:30 +02:00
reaperrr
257c953089 WithDeathAnimation yaml changes 2014-09-13 15:57:14 +02:00
Oliver Brakmann
da454de398 Complete ArmorModifier->DamageModifier rename
PR #6303 neglected to rename the "armor" upgrade to "damage" in all
necessary places, as mentioned in
https://github.com/OpenRA/OpenRA/pull/6303#issuecomment-53312209
2014-09-05 19:52:35 +02:00
atlimit8
cc9c253419 Moved SellSounds from Building to Sellable & added upgrade to rules. 2014-09-04 15:25:19 -05:00