Commit Graph

5220 Commits

Author SHA1 Message Date
RoosterDragon
2d45e67bca Teach HierarchicalPathFinder about Immovable actors.
By tracking updates on the ActorMap the HierarchicalPathFinder can be aware of actors moving around the map. We track a subset of immovable actors that always block. These actors can be treated as impassable obstacles just like terrain. When a path needs to be found the abstract path will guide the search around this subset of immovable actors just like it can guide the search around impassable terrain. For path searches that were previously imperformant because some immovable actors created a bottleneck that needed to be routed around, these will now be performant instead. Path searches with bottlenecks created by items such as trees, walls and buildings should see a performance improvement. Bottlenecks created by other units will not benefit.

We now maintain two sets of HPFs. One is aware of immovable actors and will be used for path searches that request BlockedByActor.Immovable, BlockedByActor.Stationary and BlockedByActor.All to guide that around the immovable obstacles. The other is aware of terrain only and will be used for searches that request BlockedByActor.None, or if an ignoreActor is provided. A new UI dropdown when using the `/hpf` command will allow switching between the visuals of the two sets.
2022-08-31 23:12:42 +02:00
Gustas
fc1d8d2355 Update RA maps to format 12 2022-08-30 20:03:40 +02:00
Gustas
539bb09d50 Fix shroud selector dropdown 2022-08-29 21:13:27 +03:00
Gustas
08dbfe0cbd Refactor ScrollItemWidget to use stateful image names 2022-08-29 13:45:38 +03:00
Gustas
ce254f8b46 Add per player mutes 2022-08-20 14:52:49 +02:00
Gustas
81da717f19 Add chat on/off icon to glyphs 2022-08-20 14:52:49 +02:00
Mustafa Alperen Seki
54340591e3 Unhardcode VeteranProductionIconOverlay. 2022-08-16 15:08:51 +03:00
Gustas
542c5dcfc3 Cleanup directional cursor yaml 2022-08-08 23:28:51 +02:00
RoosterDragon
93998dc4a7 Add a PathFinderOverlay to visualize path searches.
Activated with the '/path-debug' chat command, this displays the explored search space and costs when searching for paths. It supports custom movement layers, bi-directional searches as well as visualizing searches over the abstract graph of the HierarchicalPathFinder. The most recent search among selected units is shown.
2022-08-03 23:12:42 +02:00
RoosterDragon
aef65d353d Replace DomainIndex internals with a lookup from HierarchicalPathFinder instead
Teach HierarchicalPathFinder to keep a cache of domain indices, refreshing them only on demand and when invalidated by terrain changes. This provides an accurate and quick determination for checking if paths exist between given locations.

By exposing PathExistsForLocomotor on the IPathFinder interface, we can remove the DomainIndex trait entirely.
2022-08-03 23:12:42 +02:00
RoosterDragon
5a8f91aa21 Add a hierarchical path finder to improve pathfinding performance.
Replaces the existing bi-directional search between points used by the pathfinder with a guided hierarchical search. The old search was a standard A* search with a heuristic of advancing in straight line towards the target. This heuristic performs well if a mostly direct path to the target exists, it performs poorly it the path has to navigate around blockages in the terrain. The hierarchical path finder maintains a simplified, abstract graph. When a path search is performed it uses this abstract graph to inform the heuristic. Instead of moving blindly towards the target, it will instead steer around major obstacles, almost as if it had been provided a map which ensures it can move in roughly the right direction. This allows it to explore less of the area overall, improving performance.

When a path needs to steer around terrain on the map, the hierarchical path finder is able to greatly improve on the previous performance. When a path is able to proceed in a straight line, no performance benefit will be seen. If the path needs to steer around actors on the map instead of terrain (e.g. trees, buildings, units) then the same poor pathfinding performance as before will be observed.
2022-08-03 23:12:42 +02:00
dnqbob
013ec52108 Unhardcode defenses in BaseBuilderBotModule 2022-08-03 11:22:59 +02:00
Gustas
e00887e4e1 Make support power fakes infiltratable 2022-07-25 20:07:02 -05:00
Gustas
bf5bd63635 Refactor checkbox 2022-07-23 18:32:43 +02:00
AspectInteractive2
a1a50d6c98 Added rotation logic to the renderer to enable the use of Interpolated Facings. 2022-07-17 17:03:53 +02:00
Gustas
a5ea98ae35 Add RAGL S12 balance 2022-07-15 19:05:41 +02:00
Leo512bit
9e34299085 Changed anypower tag name to A Power Plant
Updated wording and changed cnc

Capitlazied and added TS
2022-07-11 23:31:41 +02:00
Gustas
36a86c2cd8 Nerf supply truck XP gain 2022-07-06 19:55:49 -05:00
Paul Chote
6eb8a4568b Allow mods to replace UnitOrderGenerator with their own default. 2022-06-12 11:57:38 +02:00
abcdefg30
6a31b1f9f3 Update the copyright header year 2022-05-28 00:35:10 -05:00
Ivaylo Draganov
6a1a6b6397 Add platform override support for hotkeys and unhardcode editor hotkeys 2022-05-07 20:55:49 +01:00
Leo512bit
ddef76e833 Added more thief voice lines 2022-04-30 17:19:48 -05:00
Ivaylo Draganov
bc676fbf78 Add text notifications to many in-game events 2022-04-30 12:39:29 +01:00
abcdefg30
dab8ee4f94 Load campaign and utils Lua scripts before map scripts 2022-04-12 21:54:11 +02:00
Mustafa Alperen Seki
60b123c641 Split NukePower MissileImage from MissileWeapon. 2022-04-12 21:52:29 +02:00
Matthias Mailänder
0260884369 Added translation support for server orders. 2022-04-03 19:23:26 +02:00
Matthias Mailänder
7735107deb Add a script trigger overlay. 2022-04-02 18:01:00 +02:00
abcdefg30
889425ab0f Remove AttackFrontal's FacingTolerance and define it explicitly in rules 2022-03-13 11:16:47 +01:00
dnqbob
831bed2c4d Add enter-cloak & exit-cloak effect for Cloak 2022-02-12 19:30:21 +01:00
Ivaylo Draganov
f5ab9d95fe Make remove from control group hotkey available only to players 2022-02-06 09:09:33 -06:00
Ivaylo Draganov
1813edc74b Add contexts for hotkey validation 2022-02-04 18:49:05 +01:00
Smittytron
74cced319c Change terrain type of clear straight bridge tiles 2022-01-31 14:19:47 +01:00
Ivaylo Draganov
7a93b9ea8c Make control group hotkeys configurable
- Split control groups management to its own interface
- Add hotkeys for selecting, creating, adding to and combining with control groups
- Add a ControlGroups widget to manage the player interaction
2022-01-28 18:38:18 +01:00
Matthias Mailänder
6770c08bf9 Fix scrollitem-nohover-hover not found. 2022-01-11 17:40:58 +01:00
penev92
8b944e9c82 Added audio playback to the AssetBrowser 2022-01-09 18:40:32 +01:00
penev92
a058b1f5bd Split AssetBrowser supported formats
Splitting them from one array into separate allows us to then reliably pick how each asset should be presented. Also lets us unhardcode some checks like "if file is .vxl ... else is sprite".
2022-01-09 18:40:32 +01:00
Matthias Mailänder
cdac14b92b Avoid duplicate field. 2022-01-06 16:10:49 +02:00
Ivaylo Draganov
5aeae694be Use disabled button state for slider thumb 2022-01-04 18:35:41 +01:00
Ivaylo Draganov
3ecaf76804 Overhaul settings panel layout
- make the panel larger
- place settings widgets in a scroll panel
- arrange settings widgets in two columns
- make tabs in TD vertical
2022-01-04 18:35:41 +01:00
Smittytron
a36eb585d3 Fix HiveGassed regression in Ant03 2022-01-04 12:50:00 +01:00
Smittytron
3c24a3f9c7 Update Allies10a to work with Lua cleanup 2021-12-29 17:13:09 +01:00
Matthias Mailänder
bb27837149 Don't make support airplanes huntable. 2021-12-28 13:08:38 -06:00
Matthias Mailänder
b3d290edd9 Rename support power field for consistency. 2021-12-05 14:56:01 +01:00
Matthias Mailänder
f44a2ea9a3 Fix formatting problems. 2021-12-05 13:17:32 +01:00
Matthias Mailänder
5eaba4f893 Unhardcode AI defensive priorities. 2021-12-05 13:17:32 +01:00
Matthias Mailänder
e82aa9977e Unhardcode AI air units and exclude scripted aircraft. 2021-12-05 13:17:32 +01:00
Ivaylo Draganov
fa6ff32f65 Add support for non-overlapping sound notifications 2021-11-29 23:44:59 +01:00
Gustas
975da89400 RAGL balance changes 2021-11-27 13:33:55 +01:00
Matthias Mailänder
5ed3f55ed2 Use global idle hunt. 2021-11-26 23:39:41 +01:00
Matthias Mailänder
b9bfbfd5ac Use global objective initialisation. 2021-11-26 23:39:41 +01:00