Igor Popov
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647dc749f0
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Legacy map import fix spawn slots definition
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2014-03-28 17:19:49 +04:00 |
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Curtis Shmyr
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6ced7b274c
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Chronotank teleporation by holding SHIFT or ALT and issuing a move order
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2014-03-22 00:13:24 -06:00 |
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Paul Chote
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9993eacf65
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Add upgrade rules.
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2014-03-21 10:07:28 +13:00 |
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Paul Chote
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4b09ecd630
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Remove duplication between Immobile and Mine.
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2014-03-20 21:54:06 +13:00 |
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Paul Chote
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715e0299bf
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Fix UpgradeRules not upgrading maps.
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2014-03-20 21:29:29 +13:00 |
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Paul Chote
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5151161d78
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Fix UpgradeRules for upgrading mods targeting release-20131223.
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2014-03-18 22:07:56 +13:00 |
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Paul Chote
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c30b18a9d6
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Introduce MapCache and MapPreview for improved UI map previews.
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2014-03-16 21:45:59 +13:00 |
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Curtis Shmyr
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f8f60e52bc
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Replace Spy* with Disguise* for certain classes
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2014-03-15 14:20:57 -06:00 |
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Paul Chote
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0a4423a9b8
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Rename Waypoint -> Immobile and move it into Mods.RA.
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2014-03-13 00:59:35 +13:00 |
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reaperrr
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2293453b8f
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Adds UpgradeRule for AttackTesla -> AttackCharge.
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2014-03-07 14:28:49 +01:00 |
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Chicken man
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cf3cc43a28
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Changed things to do with Shroud to WRange. Updated Utility.
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2014-03-05 17:30:33 -05:00 |
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Curtis Shmyr
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71a5ddc176
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Add upgrade rule for CrateSpawner to Utility
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2014-02-21 21:02:53 -07:00 |
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ScottNZ
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945a7121e4
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Fix OpenRA.Utility not being able to locate mod assemblies on Windows. Fixes #4498
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2014-02-22 13:17:40 +13:00 |
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ScottNZ
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98b158e370
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Add map upgrade code for UnloadFacing removal
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2014-02-12 20:34:39 +13:00 |
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Matthias Mailänder
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5e8a1710dc
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convert tile ID 0 for RAED compatibility
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2014-02-04 21:46:09 +01:00 |
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Paul Chote
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99cb698424
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Generalise AttackMove to support anything with IMove and AutoTarget.
Also removes the unnecessary JustMove parameter.
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2014-01-16 18:47:29 +13:00 |
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Matthias Mailänder
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3de1516747
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allow invalid terrain targets for Air/Water bound weapons
made terrain targeting consistent with actors
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2014-01-04 09:57:09 +01:00 |
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Matthias Mailänder
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a941bc567b
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more verbose output on ignored player reference values
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2014-01-03 16:46:41 +01:00 |
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Matthias Mailänder
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48f153ed47
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default to filename instead of "(null)" when the map has no name
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2014-01-03 16:46:41 +01:00 |
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Matthias Mailänder
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c6d9574d52
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automatically fix open areas
and don't hard-code the tiles no more
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2014-01-03 16:46:38 +01:00 |
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Matthias Mailänder
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50bc073791
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move legacy map import into the command line utility
closes #4368
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2014-01-03 16:45:40 +01:00 |
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Paul Chote
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0143e8bfb8
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Support rectangular tiles.
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2013-12-29 14:16:20 +13:00 |
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Paul Chote
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bd334a6295
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Introduce a mod/map upgrade tool.
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2013-12-26 19:58:23 +13:00 |
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Matthias Mailänder
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9acfbc30e5
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this is now sprite to PNG
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2013-12-15 12:03:21 +01:00 |
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Paul Chote
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ffcfe051e0
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Fix bitrotted command descriptions.
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2013-12-12 20:30:48 +13:00 |
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Paul Chote
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8f71861a6b
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Remove mod argument from GenerateMinimap.
It is redundant now that we enforce v6 maps.
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2013-12-12 20:30:48 +13:00 |
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Paul Chote
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8f737719fd
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Rename utility --minimap to --map-preview.
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2013-12-08 11:26:07 +13:00 |
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Paul Chote
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250a7cb349
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Move map upgrading to OpenRA.Utility.
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2013-12-08 11:25:54 +13:00 |
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Matthias Mailänder
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8d9282811b
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fixed System.IO.InvalidDataException`: Non-power-of-two array
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2013-12-05 19:31:24 +01:00 |
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Matthias Mailänder
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52ecac7336
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allow mod override
e.g. useful for legacy maps where RequiresMod: is not set
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2013-12-05 19:27:40 +01:00 |
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Matthias Mailänder
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5a4fc712a9
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added --minimap to OpenRA Utility
closes #4195
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2013-12-05 17:41:03 +01:00 |
|
Matthias Mailänder
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06b0ce621f
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mixed line endings → Unix line endings
|
2013-12-05 17:14:55 +01:00 |
|
Paul Chote
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e3e2758bfb
|
Remove --userdir argument from Utility --extract.
|
2013-12-01 09:59:15 +13:00 |
|
Paul Chote
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3f2be59056
|
Clean up ShpReader code.
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2013-12-01 09:48:44 +13:00 |
|
Paul Chote
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ed163aea82
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Fix D2 shp parsing and make it a proper frame source.
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2013-12-01 09:48:44 +13:00 |
|
Paul Chote
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246c5e4526
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Update Utility --shp to match.
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2013-12-01 09:48:44 +13:00 |
|
Paul Chote
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e636f99c48
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Change Utility --png to accept all ISpriteSources.
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2013-12-01 09:48:44 +13:00 |
|
Paul Chote
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f92ce8bf51
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Define a consistent interface for sprite loading. Fixes #4176.
|
2013-12-01 09:47:49 +13:00 |
|
Paul Chote
|
6d6d1e230b
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Remove runtime mod merging. Closes #3421.
|
2013-11-15 09:54:42 +13:00 |
|
Matthias Mailänder
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ebd5a6a5dc
|
don't mount the mod folders at all for make docs
fixes #3873
|
2013-11-02 16:16:19 +01:00 |
|
Matthias Mailänder
|
9226073eb0
|
don't mount packages for make docs
|
2013-11-02 13:17:31 +01:00 |
|
Matthias Mailänder
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b73ca27a8f
|
move vehicles to load sprites from DATA.R8 directly
|
2013-08-17 23:31:22 +02:00 |
|
Matthias Mailänder
|
8718a9cb44
|
load projectiles, muzzles and explosions from DATA.R8
|
2013-08-17 23:31:22 +02:00 |
|
Matthias Mailänder
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bed3fc2498
|
replace the infantry sequences with transposed DATA.R8 frames
|
2013-08-17 23:31:22 +02:00 |
|
Matthias Mailänder
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341522232e
|
migrate all other buildings to DATA.R8 sequences
4th conyard might be for the Corrino faction
TODO: active animations are yet unused overlays
no need to render build-top for refineries
|
2013-08-17 23:31:22 +02:00 |
|
Matthias Mailänder
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a7504b5dd9
|
load Dune 2000 walls directly from DATA.R8
|
2013-08-17 23:31:22 +02:00 |
|
Paul Chote
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f6d0ea4b0f
|
Remove TileSet rendering code.
|
2013-08-14 23:08:25 +12:00 |
|
Paul Chote
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70580b27b9
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Use TileSetRenderer for utility --tmp-png.
|
2013-08-14 23:08:24 +12:00 |
|
Dan9550
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1b6d79888f
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Quick and esy way to get the hash of map files using OpenRA.Utility
|
2013-08-11 12:47:34 +10:00 |
|
Matthias Mailänder
|
c49ddefbe0
|
don't clobber the shadow index twice
|
2013-08-07 15:42:34 +02:00 |
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