Oliver Brakmann
89b25c10d6
Remove now redundant Actor.IsDead checks from mission scripts
2014-06-03 20:20:48 +02:00
Matthias Mailänder
af9e85b18a
Merge pull request #5462 from obrakmann/gdi04
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Add remaining alternative gdi04 missions
2014-05-26 16:18:31 +02:00
Oliver Brakmann
d6f3d1035e
Add port of scg04wb mission
2014-05-24 14:35:45 +02:00
Oliver Brakmann
668e5318fb
Add port of scg04wa mission
2014-05-24 14:35:44 +02:00
Psydev
81c72e622d
fixed a tib tree in Rogue States + polish
2014-05-24 04:12:46 -07:00
Psydev
11a3b3d4fc
minor: removed "C&C" from the title of Haos Ridges
2014-05-23 06:14:12 -07:00
Psydev
fd0287cec0
improved "Deterring Democracy". Better tib.
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Changed layout of tiberium, especially blue tib.
Removed hospitals.
2014-05-23 06:12:09 -07:00
Psydev
13483f797a
new map: "Profit Over People" (1vs1)
2014-05-23 05:23:57 -07:00
Psydev
15e7b098d1
re-add 8-player version of HoS, with "8P" title
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Includes same minor aesthetic fixes as 4P version.
2014-05-23 05:22:28 -07:00
Psydev
5c38fcee27
fix + replace Hegemony or Survival with 4p version
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There were a few leftover minor aesthetic issues with the map which I
quickly fixed.
I decided that not many people would play the 8P version of this map, so I
made the 4P version the one included. It's actually fun.
2014-05-23 05:20:56 -07:00
Psydev
ab7a3bd986
updated pirates & emperors - no TEMPERAT trees
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All trees are from the original C&C Desert tileset. Made a few tiny
changes to layout as a result.
The dense tree/cactus/rock areas near the bases have been thinned out
slightly.
2014-05-21 03:55:35 -07:00
Psydev
77c355422f
updated pirates_and_emperors
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Moved start location, added many trees.
2014-05-19 05:13:54 -07:00
Psydev
956b5db8af
fixed letters_from_lexington and narrowed map
2014-05-19 05:12:03 -07:00
Paul Chote
05eb56b1e2
Simplify MenuPaletteEffect activation.
2014-05-19 10:24:09 +12:00
Oliver Brakmann
c0610ad1e7
Various fixes to gdi04a
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* Remove support for difficulty levels
* Fix victory conditions for the enemy player
* Adjust difficulty due to the recent balance changes
2014-05-17 11:00:33 +02:00
Oliver Brakmann
b1c0a1fb11
Fix gunboat/turret battle in gdi01
2014-05-17 10:17:47 +02:00
Psydev
287721dc11
fixed many blemishes on Hegemony or Survival
2014-05-12 21:02:32 -07:00
Psydev
04468725c7
fixed map name of Year_501
2014-05-11 16:32:26 -07:00
Psydev
aadad6256e
New map: Pirates_and_Emperors (1vs1)
2014-05-11 15:41:46 -07:00
Psydev
aa97b96a74
New map: Letters_from_Lexington (1vs1)
2014-05-11 15:41:11 -07:00
Psydev
02a4a0613f
removed original dead_in_motion map
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This map is a bit out of date, especially because of the build radius
which makes the starting positions a bit impractical. All the tiberium is
also in the middle, making this map a "rush for the middle". Since it's so
small, this limits gameplay considerably.
Dead_in_motion_2 addresses these issues and spreads the tiberium out a
bit, while also putting starting locations to one corner of the map. It
also adds blue tiberium.
I will add the old map on Resource.openra.net if anyone still wants to
play it.
2014-05-11 14:30:47 -07:00
Psydev
2ab36b0f08
renamed and updated credits for dead_in_motion_2
2014-05-11 14:29:42 -07:00
Psydev
060644bd6f
updated credits for dettering_democracy maps
2014-05-11 14:26:39 -07:00
Psydev
437e50ec47
updated map credits for Nullpeter by Petrenko
2014-05-11 14:20:03 -07:00
Psydev
8446f2ddc6
updated map credits for Llamas 2
2014-05-11 14:18:28 -07:00
Psydev
7c64b0b862
updated map credits for minus_two by petrenko
2014-05-11 14:17:14 -07:00
Psydev
499df0e088
tiny fix to road for Dead in Motion redux
2014-05-09 16:00:04 -07:00
Psydev
d109453b2d
New map: White Acres. 2vs2, FFA.
2014-05-09 15:54:15 -07:00
Psydev
ad4a066eea
Updated hegemony_or_survival map.
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More tiberium in middle, less in base.
2014-05-09 15:51:54 -07:00
Psydev
e7dd0c7244
New map: Year 501 (3vs3)
2014-05-09 15:50:48 -07:00
Paul Chote
06f162ad57
Add initial standard library, and port shellmaps.
2014-05-02 22:18:34 +12:00
Oliver Brakmann
801b38dd52
Repaired gdi03 mission. Fixes #5210 .
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I opted to lower the power consumption for SAM instead of restoring the
original power values for FACT and PROC since those two are available to
the player as well and they would behave slightly different in this
mission than in other ones.
2014-04-30 11:40:46 +02:00
Psydev
3910e54aa1
fixed tiberium tree in lessons_from_kosovo
2014-04-23 08:55:56 -07:00
Psydev
dbb8f7af71
Adding "pressure" map.
2014-04-22 08:45:42 -07:00
Psydev
84b9e797c7
renamed skull valley. now 4p. bridges fixed.
2014-04-22 08:23:25 -07:00
Psydev
0837279d66
Updated & renamed no_escapism. added trees.
2014-04-22 08:17:53 -07:00
Psydev
b8b5ff5cc1
Renamed slippery_slopes. Added blue tib markers.
2014-04-22 07:37:14 -07:00
Psydev
07efd377bc
Updated Manufacturing Consent map. Fewer start loc
2014-04-22 07:17:40 -07:00
Psydev
0acc3e9bab
Updated Lessons From Kosovo map
2014-04-22 07:17:14 -07:00
Psydev
751e799750
Updated map Dead_in_Motion_redux. Now 2p.
2014-04-22 07:16:19 -07:00
Psydev
938215e4ce
Updated Deterring Democracy Plus map
2014-04-22 07:15:30 -07:00
Psydev
79e8391189
Updated Deterring Democracy map. Now 2p.
2014-04-22 07:14:30 -07:00
ScottNZ
22dd2b0a92
Add singleplayer mission menu to ra/td
2014-04-19 15:54:55 +12:00
Paul Chote
7c166449c3
Fix GDI03 airstrike power.
2014-04-18 18:55:34 +12:00
Oliver Brakmann
c0a3a8d09a
Add port of scg04ea mission
2014-03-23 14:16:05 +01:00
Paul Chote
d785cc04a2
Merge pull request #4402 from Mailaender/gdi03
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Added the 3rd GDI mission
2014-03-14 22:52:15 +13:00
Chicken man
a538914d6c
Updated maps to work with changes.
2014-03-05 17:30:35 -05:00
Matthias Mailänder
b8c3ceee59
buildable hovercraft in developer mode
2014-02-22 12:58:53 +01:00
Matthias Mailänder
4fc9e0e288
launch a Nod attack after 15 seconds
2014-02-07 15:33:50 +01:00
Matthias Mailänder
5581e6c4d9
third GDI mission recreated in Lua
2014-02-07 15:00:49 +01:00