Matthias Mailänder
52797e8b79
added a new d2k title font
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from http://www.d2kplus.com/font.php
by http://forum.dune2k.com/user/2251-d2k-sardaukar/
2013-04-28 08:07:39 +02:00
Matthias Mailänder
461cc347fc
Merge pull request #3169 from pchote/colorpicker
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New Colorpicker with graphical mixer
2013-04-27 03:12:53 -07:00
Paul Chote
1177402856
Merge pull request #3135 from ScottNZ/ui
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Start moving towards saner RA widget logic
2013-04-27 03:09:59 -07:00
Paul Chote
de8f96abe3
Merge pull request #3141 from Mailaender/mechanic-wrench
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Give the mechanic a wrench cursor icon instead of red-cross
2013-04-27 03:05:05 -07:00
Paul Chote
70f705bdc7
Implement the new color picker.
2013-04-27 12:35:41 +12:00
Scott_NZ
5d4fa5eea9
Cache pause state and switch back to it when closing the ingame menu. Fix formatting fail in d2k mod.yaml
2013-04-26 18:13:34 +12:00
Matthias Mailänder
cf9fcdee60
separate music-player from main-menu yaml
2013-04-26 13:52:53 +12:00
Scott_NZ
ca80ac2d1f
Start moving towards saner RA widget logic. This switches players to observer mode after they have finished playing in RA/D2k and removes some legacy code.
2013-04-26 13:50:14 +12:00
Paul Chote
45ff0645ba
Add client tooltips showing Admin/IP/Latency.
2013-04-25 14:33:23 +12:00
Paul Chote
fd58461d43
Rename Ping -> Latency.
2013-04-25 14:03:14 +12:00
Paul Chote
ba2704291a
Implement new spawn tooltips in RA and d2k.
2013-04-25 14:03:13 +12:00
Matthias Mailänder
c7900b2cc0
Give the mechanic a wrench icon instead of red-cross
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closes #3133
don't try to guess hard-coded cursors from weapon damage
2013-04-24 13:53:52 +02:00
Paul Chote
cc4559cae6
Remove obsolete Random Map button from d2k lobby.
2013-04-23 21:35:58 +12:00
Paul Chote
ed9d8fb7f7
Clean up lobby logic and visuals.
2013-04-23 21:35:57 +12:00
Paul Chote
9069d98365
Reimplement pinging via the orders channel.
2013-04-23 21:35:57 +12:00
Matthias Mailänder
322d010076
fix crash in d2k - the smoke sprite is currently undefined
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it used an RA one before, was hidden in the source code
2013-04-21 08:42:13 +02:00
Chris Forbes
8cac132e9e
Merge pull request #3132 from Mailaender/configurable-overlay
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Per tileset configurable selection overlays
2013-04-20 16:55:52 -07:00
Matthias Mailänder
b818f85b38
per tileset configurable selection overlays
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don't use a white one for more contrast on snow, closes #2050
2013-04-20 23:00:11 +02:00
Matthias Mailänder
53172d2aa3
remove more of Jes's paintjobs where I don't see the benefit
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we want smaller installation packages
some alignment fixes made things worse
2013-04-20 16:09:24 +02:00
Matthias Mailänder
43997fda19
remove hackjob on the death hand missile
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don't know why Jes did it
it now has the wrong palette applied and looks awful
2013-04-20 15:43:41 +02:00
Matthias Mailänder
32916ee8c5
remove unneccesary hack-jobs on d2k building icons
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now that we have bibs back
2013-04-20 15:39:56 +02:00
Matthias Mailänder
478c54c187
disallow modifiers on the chrome palette
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fixes #3123 when the build palette cycles on RA desert maps
2013-04-20 15:34:01 +02:00
Matthias Mailänder
62962d1039
Merge pull request #3108 from psydev/d2k-balance
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D2K--QuadRockets and Bazooka are no longer "high"
2013-04-18 23:38:53 -07:00
psydev
78b123deb4
QuadRockets and Bazooka are no longer "high"
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Quad spam can be potentially very powerful. Gameplay-wise, one should be able to avoid their powerful missiles by hiding behind a building or a wall.
It doesn't necessarily make much sense that a vehicle low to the ground should be able to shoot over things perfectly. Same for infantry.
The advantage of shooting high should be reserved for units like artillery, so you can put them behind walls or other obstacles. Makes gameplay more interesting and dynamic.
TowerRockets will stay high.
2013-04-18 19:34:19 -07:00
Chris Forbes
fa76526d42
Merge pull request #3101 from psydev/patch-1
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d2k-tanks get increased spread, 3 -> 6
2013-04-18 17:31:33 -07:00
psydev
75b86269cf
added stealth trike to show up in crates
2013-04-18 16:47:54 -07:00
psydev
8178894234
tanks get buff vs. light armor
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Tanks are a little under-performing vs vehicles. They should be able to dish out damage closer to as fast as light vehicles do to each other.
2013-04-18 16:44:34 -07:00
psydev
05e6581a4a
increase turret strenght vs. vehicles a bit
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gun tower should dispatch light vehicles as fast as the heavy.
turret got little buff vs. tanks since it's much weaker than gun.
2013-04-18 16:43:08 -07:00
psydev
fafe723841
tanks get increased spread, 3 -> 6
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Tanks get chewed up pretty good by bazookas, and dont do much damage to infantry. This will help a bit to hurt infantry that are clumped up in the same cell.
2013-04-18 01:47:24 -07:00
Matthias Mailänder
43601cfb7e
update the d2k missing content files readme text
2013-04-17 14:13:26 +02:00
Matthias Mailänder
c35e27e841
add missing d2k sequences
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- removed some hidden ra fallbacks
- added waypoint/spawn for editor
2013-04-17 14:13:26 +02:00
psydev
12814371b1
Ix research now requires Hi-tech-fac as pre-req
2013-04-16 17:26:25 -07:00
Chris Forbes
6fb1c4879a
Merge pull request #3070 from Mailaender/d2k-assets-completion
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Ripped the Dune 2000 assets completely and added some polishing
2013-04-16 12:15:24 -07:00
psydev
456b225c42
map updated & mcv speed 6
2013-04-16 03:10:58 -07:00
psydev
b688b268a0
added Brimstone map by sanedisruption
2013-04-16 03:03:46 -07:00
psydev
ab5082a9cb
updated dune_boogie.oramap
2013-04-16 01:27:32 -07:00
psydev
a66bcad133
changed tank speeds & rotations
2013-04-16 01:19:19 -07:00
psydev
810d995661
weapon balance stick
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quad slightly buffed vs. wood
artillery buffed vs. wood
firedelay removed for artillery
rifle man vs. heavy reduced to 15%
2013-04-16 01:04:24 -07:00
psydev
f3e867c5c7
changed spice regeneration speed.
2013-04-16 00:58:14 -07:00
psydev
d4d627263a
turret gun "high"=yes
2013-04-15 22:03:26 -07:00
psydev
ac5378e41a
modified aircraft & airstrike + misc chgs
2013-04-15 22:01:43 -07:00
psydev
2304f3e6cc
sped up air units
2013-04-15 21:45:52 -07:00
psydev
617d66a5f7
buffed devastator gun
2013-04-15 21:27:41 -07:00
psydev
53e0f52763
reduced atomic damage vs. heavy & concrete
2013-04-15 21:20:03 -07:00
psydev
7157cbdf49
reduced ordos tank spd 10 -> 9
2013-04-15 21:09:57 -07:00
psydev
939cd8a942
fixed devastator prerequisite
2013-04-15 21:09:07 -07:00
psydev
28c1075334
buff nuke some more
2013-04-15 21:04:44 -07:00
psydev
4b4a1a8b86
removed turret from burning turret husk
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This way it's more clear that it's dead.
2013-04-15 20:56:01 -07:00
psydev
255ea6249a
husk burn times shortened
2013-04-15 20:53:15 -07:00
psydev
b0f16b0de6
units do not detect cloaked by default anymore.
2013-04-15 20:45:14 -07:00