Commit Graph

771 Commits

Author SHA1 Message Date
Matthias Mailänder
c6e9b00c8c removed legacy 90mm SHP trails
they are too big
2013-08-17 23:31:23 +02:00
Matthias Mailänder
d1f3ad81a6 remove unused allyrepair
wrong palette anyway
2013-08-17 23:31:23 +02:00
Matthias Mailänder
6e26173f0f remove foreign dependencies from d2k mod entirely 2013-08-17 23:31:23 +02:00
Matthias Mailänder
3025e3cf62 remove dependency on mouse.shp conversions 2013-08-17 23:31:23 +02:00
Matthias Mailänder
e28bbf1f90 load DATA.R8 per default and not mouse.shp 2013-08-17 23:31:23 +02:00
Matthias Mailänder
a831b8984a port map actors to DATA.R8 sequences 2013-08-17 23:31:22 +02:00
Matthias Mailänder
efb55d4cb9 read support power icons from sequences
so that d2k can grab them from DATA.R8
2013-08-17 23:31:22 +02:00
Matthias Mailänder
376a6c7a5d read the production icons from sequences
this allows d2k to read them from DATA.R8 without trouble
2013-08-17 23:31:22 +02:00
Matthias Mailänder
b73ca27a8f move vehicles to load sprites from DATA.R8 directly 2013-08-17 23:31:22 +02:00
Matthias Mailänder
8718a9cb44 load projectiles, muzzles and explosions from DATA.R8 2013-08-17 23:31:22 +02:00
Matthias Mailänder
d0d2c7a49b load Dune 2000 aircraft directly from DATA.R8 2013-08-17 23:31:22 +02:00
Matthias Mailänder
bed3fc2498 replace the infantry sequences with transposed DATA.R8 frames 2013-08-17 23:31:22 +02:00
Matthias Mailänder
341522232e migrate all other buildings to DATA.R8 sequences
4th conyard might be for the Corrino faction
TODO: active animations are yet unused overlays

no need to render build-top for refineries
2013-08-17 23:31:22 +02:00
Matthias Mailänder
03eaf76cd8 moved the towers to DATA.R8 sequences 2013-08-17 23:31:22 +02:00
Matthias Mailänder
a7504b5dd9 load Dune 2000 walls directly from DATA.R8 2013-08-17 23:31:22 +02:00
Matthias Mailänder
0dbee935e7 load the Dune 2000 mouse curser from the native MOUSE.R8 format 2013-08-17 23:31:21 +02:00
Matthias Mailänder
d565413e4d Merge pull request #3687 from pchote/mapoptions
Lobby map option improvements.
2013-08-17 02:42:23 -07:00
Matthias Mailänder
503fdc463f Merge pull request #3684 from pchote/tileset-fixup
TileSet Refactoring
2013-08-17 01:08:42 -07:00
Paul Chote
271ce5275c Add starting cash option. 2013-08-17 14:43:52 +12:00
Paul Chote
7278739e45 Allow tilesets to specify their sheet size.
Decreased the default size from 4096 to 512.
2013-08-15 18:05:34 +12:00
Paul Chote
f83ad88d2a Use Manifest.TileSize everywhere. 2013-08-15 17:43:12 +12:00
Matthias Mailänder
e1f4a9d5b5 adjust the d2k timer position a little 2013-08-14 07:57:23 +02:00
Matthias Mailänder
b4146dea86 adjust the d2k production palette icon width to 60 again 2013-08-14 07:57:23 +02:00
Matthias Mailänder
0393f75729 remove failed experiment with fundaments 2013-08-14 07:57:23 +02:00
Matthias Mailänder
c07dc9d120 remove sandworm test that did not work out 2013-08-14 07:57:23 +02:00
Matthias Mailänder
f7abeddaad give the d2k tower rockets an angle
as the turrets points upwards
2013-08-14 07:57:23 +02:00
Matthias Mailänder
265106d760 remove unused artwork 2013-08-14 07:57:23 +02:00
Matthias Mailänder
3fdf9ddbc9 Merge pull request #3648 from pchote/frozen-fog-rework
Rework frozen actors to support tooltips and orders
2013-08-12 04:19:21 -07:00
Paul Chote
4b51b0c205 Allow custom dropdown group background. Fixes #3584. 2013-08-12 21:48:39 +12:00
Paul Chote
eef941fd42 Track per-player frozen actors. 2013-08-12 21:34:18 +12:00
Paul Chote
59d821b8ef Merge pull request #3647 from Mailaender/ip2geo
Show locations of client and servers using a local GeoIP database
2013-08-11 03:21:23 -07:00
Paul Chote
b02fd0d002 Remove BibLayer and use sequences / RenderSprites instead. 2013-08-11 00:25:53 +12:00
Paul Chote
614d57ac08 Remove BelowUnits from D2K. 2013-08-11 00:25:52 +12:00
Matthias Mailänder
c034715f69 only colorize the LatencyDescription
not together with the prefix
2013-08-10 09:52:13 +02:00
reaperrr
a57b43fb45 Splits D2K sequences.yaml into multiple files, organised the same way as cnc/ra mod. 2013-08-09 20:05:58 +02:00
Matthias Mailänder
51e4d6d4c5 Add location to Dune 2000 lobby tooltip 2013-08-08 13:39:18 +02:00
Paul Chote
04e5edc811 Rewrite bib to match new FrozenUnderFog capabilities. 2013-08-04 19:42:16 +12:00
Paul Chote
87b32fd0b9 Tweak starting unit defaults. 2013-08-04 13:07:47 +12:00
Paul Chote
c08f602661 Add lobby options for Shroud and Fog. 2013-08-04 13:04:09 +12:00
Paul Chote
d867e8200f Reset default state when a dedicated server clears. 2013-08-04 12:06:47 +12:00
Paul Chote
40533918f3 Allow mods to set default lobby options. 2013-08-04 12:03:18 +12:00
Paul Chote
0e37c99521 Use C&C world tooltips in RA and D2K. Fixes #2382. 2013-07-28 19:53:12 +12:00
Paul Chote
b54ffdbabd Add FrozenUnderFog property to BibLayer.
Note: This implements the desired behavior
for FrozenUnderFog, so is still inconsistent
with its current (broken) behavior.
2013-07-25 18:11:53 +12:00
Paul Chote
57adaf46b0 Rewrite Aircraft movement using world coords. 2013-07-21 17:35:47 +12:00
Paul Chote
c3f04cc32e Convert non-aircraft positioning to world coords.
This removes the incomplete and unused hover code
on Mobile, which would be more trouble that it is
currently worth to carry over.
2013-07-21 17:35:47 +12:00
Paul Chote
e23c1ad33e Rewrite husks using world coords. 2013-07-21 17:35:46 +12:00
Paul Chote
a642b8298e Move harvester animation z offset to sequences. 2013-07-15 20:58:24 +12:00
Paul Chote
7376cccf4d Smarter unit spawn logic. Fixes #3496. 2013-07-13 19:18:27 +12:00
Paul Chote
06b06a5dad Merge pull request #3375 from i80and/pathingdomains
Pathingdomains
2013-07-12 23:01:38 -07:00
Andrew Aldridge
ba885907ba Use MobileInfo.GetMovementClass for domain indexing, clearing path for caching and smarter behavior
* Move DomainIndex from being a manual hard-coded hook in World to an IWorldLoaded trait.
2013-07-12 09:40:55 -04:00