Commit Graph

13068 Commits

Author SHA1 Message Date
Pavlos Touboulidis
49ec533481 Better distinction between Widgets using the mod's DefaultRules or the map's Rules 2014-05-17 14:33:16 +03:00
Pavlos Touboulidis
3eefcc69f8 Use proper map rules in ProductionTooltipLogic.cs 2014-05-17 14:33:16 +03:00
Pavlos Touboulidis
d9db1c1854 Revert replacing generic Ui.OpenWindow with static method in MusicPlayerLogic 2014-05-17 14:33:16 +03:00
Pavlos Touboulidis
10b8093d5a Rename ModInformation to ModMetadata 2014-05-17 14:33:16 +03:00
Pavlos Touboulidis
0e15ce1b88 Replace catch(KeyNotFoundException) with TryGetValue() 2014-05-17 14:33:16 +03:00
Pavlos Touboulidis
5bbf442cd0 Remove reference to Game.modData 2014-05-17 14:33:16 +03:00
Pavlos Touboulidis
cb30553000 Remove stray newlines 2014-05-17 14:33:16 +03:00
Pavlos Touboulidis
894db95d58 Move Ruleset.cs from Map/ to GameRules/ 2014-05-17 14:33:16 +03:00
Pavlos Touboulidis
44c01bbaa2 Remove TileSetData and separate TileSet from Sequences 2014-05-17 14:33:16 +03:00
Pavlos Touboulidis
750fc4e02c Merge ModRuleset and MapRuleset into Ruleset 2014-05-17 14:33:16 +03:00
Pavlos Touboulidis
48d1dde8a7 Change comment about delayed actions 2014-05-17 14:32:03 +03:00
Pavlos Touboulidis
63ec6d60e7 Refactoring to remove static Rules & SequenceProvider 2014-05-17 14:32:03 +03:00
Pavlos Touboulidis
c68427eaa6 Less aggressive rules caching
ActorInfo instances depend on the whole set of ActorInfos
2014-05-17 14:26:54 +03:00
Pavlos Touboulidis
693186e1eb Fix caching by making the tileset part of the key 2014-05-17 14:26:54 +03:00
Pavlos Touboulidis
495ad989d8 Add dummy "perf" log channel to Utility 2014-05-17 14:26:54 +03:00
Pavlos Touboulidis
2b3d5f1544 Better caching for Rules and Sequences
Refactored the Rules and SequenceProvider classes to be parts of ModData and
maintain a cache of the instances used in the mod.

The caching reduced the load times a lot, especially after the first load.
Some lazy loading in sequences also helped lower the startup time..

Note: The static classes were left behind to redirect the existing code's
calls.
2014-05-17 14:26:53 +03:00
Pavlos Touboulidis
77d0199384 Convert ActorReference field to Lazy
Makes LoadMaps 40% faster
2014-05-17 14:26:53 +03:00
Paul Chote
2acba2ce47 Merge pull request #5242 from reaperrr/deathsounds-followup
Made DeathSounds and their InfDeath relation fully customizable
2014-05-17 23:24:44 +12:00
Paul Chote
1619df77a8 Merge pull request #5252 from Mailaender/zenity
Added native Gtk+ crash dialogs on Linux
2014-05-17 22:45:05 +12:00
Matthias Mailänder
fcc49b2cf4 clean up old Changelog files 2014-05-17 12:13:59 +02:00
Matthias Mailänder
c17aa2f467 don't ship OpenRA.CrashDialog.exe on Mac/Linux 2014-05-17 12:13:58 +02:00
Matthias Mailänder
991ddf035a put all remaining WinForms targets together
so it is easier to get rid of them
2014-05-17 12:13:58 +02:00
Matthias Mailänder
65829bb58c GitHub URLs have changed
https://developer.github.com/changes/2014-04-25-user-content-security/
2014-05-17 12:13:58 +02:00
Matthias Mailänder
a9664691e6 always spawn the native error dialog 2014-05-17 12:13:58 +02:00
Matthias Mailänder
0a5d78bbf1 fix missing hard-coded native deps after make install 2014-05-17 12:13:58 +02:00
Matthias Mailänder
8dd0c34a56 document the launch scripts 2014-05-17 12:13:58 +02:00
Matthias Mailänder
73704a2a84 copy launch scripts during Linux make install 2014-05-17 12:13:58 +02:00
Matthias Mailänder
46230e2a81 condense into one graphical crash dialog
make it more robust against missing dependencies
2014-05-17 12:13:58 +02:00
Matthias Mailänder
bae47ff3c9 use native Gtk2 crash dialogs on Linux
closes #3872
closes #3849
2014-05-17 12:13:50 +02:00
ForNeVeR
06671c8aa4 Fix encoding problems with ZipFile.
Without setting the DefaultCodePage it may cause problems on systems without 866 code page installed.
2014-05-17 17:11:29 +07:00
Oliver Brakmann
c0610ad1e7 Various fixes to gdi04a
* Remove support for difficulty levels
* Fix victory conditions for the enemy player
* Adjust difficulty due to the recent balance changes
2014-05-17 11:00:33 +02:00
Oliver Brakmann
b1c0a1fb11 Fix gunboat/turret battle in gdi01 2014-05-17 10:17:47 +02:00
Paul Chote
97ac0c494b Merge pull request #5266 from pavlos256/utility-globbing
Fixes #4615: OpenRA.Utility should expand wildcards in paths
2014-05-17 18:42:09 +12:00
Paul Chote
0458b932a0 Merge pull request #5115 from Mailaender/split-lobby-sync
Splitted LobbyInfo updates into smaller chunks
2014-05-17 18:37:36 +12:00
Paul Chote
2c0c56b6b4 Merge pull request #5327 from Mailaender/idle-orderlines
Removed flickering order lines when selecting idle actors
2014-05-17 18:19:44 +12:00
Paul Chote
12767b7f21 Merge pull request #5328 from Mailaender/superpower-cleanup
IronCurtain/ChronoShift code cleanup
2014-05-17 18:05:43 +12:00
Matthias Mailänder
7b90d321a7 don't show order lines when selecting idle (attackmoving) actors
closes #5039
2014-05-17 08:03:48 +02:00
Paul Chote
28c0310357 Merge pull request #5192 from matija-hustic/spawnchoice
Spawnchoice
2014-05-17 17:53:00 +12:00
Paul Chote
ce7fb707b2 Merge pull request #5297 from Saticmotion/betterScrolling
Better scrolling
2014-05-17 17:43:38 +12:00
Paul Chote
e3e7d35812 Merge pull request #5326 from Mailaender/wall-types
Fixed sandbags connecting to concrete walls
2014-05-17 17:36:48 +12:00
WolfGaming
ff313a3886 Added UncloakOnAttack variable to Cloak 2014-05-17 00:42:45 +00:00
Matthias Mailänder
f265201fa8 Merge pull request #5329 from reaperrr/nuke-ion-fix
Closes #5239
2014-05-16 20:35:41 +02:00
reaperrr
d5023e376d Fixes units hunting Advanced Comm. Center after being damaged by Ion Cannon.
Additionally made weapon, effect animation and effect palette customizable.
2014-05-16 18:38:12 +02:00
Pavlos Touboulidis
5fc7ef02bf Fixes #4615: OpenRA.Utility should expand wildcards in paths
The path to be expanded. It can be a relative or an absolute path.
Wildcards can appear as part of the path and as part of the file name/extension.

Example:

	Expand("./mods/*/mod.?aml");
2014-05-16 19:36:05 +03:00
reaperrr
bbf2364bba Fixes AI units hunting down Missile Silo/Temple of Nod after being damaged by nuke 2014-05-16 17:43:22 +02:00
Matthias Mailänder
db77c7b45d code cleanup 2014-05-16 17:27:49 +02:00
Matthias Mailänder
86c0614558 fix neighbored walls connecting to everyhing
closes #5232
2014-05-16 16:39:04 +02:00
Saticmotion
1bf3f3e03e The engine now uses the SDL2.0 scroll events properly.
Scroll speed is now a user preference.
2014-05-16 13:56:22 +02:00
matija-hustic
6eac7a3e05 Smaller spawns+letters. Map dialog width. Unavailable spawns disabled. 2014-05-16 11:23:23 +01:00
Matthias Mailänder
bad6a99caf Merge pull request #5324 from Squiggles211/apc_load_crash
Fixes #4790
Fixes #5270
2014-05-16 09:00:03 +02:00