Matthias Mailänder
0e96dc75ff
check for .NET 4 Client or Full profile
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fixes #5224
2014-05-01 07:12:54 +02:00
Matthias Mailänder
f28edf9d89
Merge pull request #5226 from pchote/changelog-fix
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Fix changelog url in the packaging script.
2014-05-01 06:55:09 +02:00
Paul Chote
afa194dfb2
Fix ubuntu packages dependencies for .NET4.
2014-05-01 09:56:27 +12:00
Matthias Mailänder
066168fdb9
Merge pull request #5223 from obrakmann/fix5210
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Repaired gdi03 mission. Fixes #5210 .
2014-04-30 21:44:57 +02:00
Paul Chote
6015bbeaf6
Fix changelog url in the packaging script.
2014-04-30 23:51:28 +12:00
Oliver Brakmann
801b38dd52
Repaired gdi03 mission. Fixes #5210 .
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I opted to lower the power consumption for SAM instead of restoring the
original power values for FACT and PROC since those two are available to
the player as well and they would behave slightly different in this
mission than in other ones.
2014-04-30 11:40:46 +02:00
Matthias Mailänder
fa150db4a7
Merge pull request #5221 from reaperrr/ts-camerapitch
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Fix voxel angle of TS units
2014-04-29 21:03:23 +02:00
reaperrr
e885a7195e
Adjusts TS unit CameraPitch to align voxels with perspective.
2014-04-29 19:25:18 +02:00
Matthias Mailänder
cb93e8cb70
Merge pull request #5218 from reaperrr/crateeffect-palette
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Made CrateEffect color palette customizable
2014-04-29 11:17:57 +02:00
Matthias Mailänder
e456368ed5
Merge pull request #5219 from ScottNZ/balance
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Closes #5179
2014-04-29 11:01:01 +02:00
Matthias Mailänder
be5b50abae
Merge pull request #5217 from reaperrr/pip-palette
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Un-hardcoded pip/tag/group palettes
2014-04-29 10:59:08 +02:00
ScottNZ
b0610e39fb
Make ra 4tnk weapons work more similarly to how they did in the original
2014-04-29 17:32:42 +12:00
ScottNZ
d545759ca1
Nerf ra 4tnk a bit; it was too unstoppable
2014-04-29 17:08:50 +12:00
reaperrr
a422f03c0a
Makes CrateEffect color palette customizable.
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CrateAction can now define a custom Palette, levelup effect of GainsExperience uses ChevronPalette.
2014-04-28 21:03:59 +02:00
reaperrr
c8815e1413
Un-hardcodes pip/tag/group palettes.
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-Palette for decorations can now be defined under SelectionDecorations trait.
-Adds pip types Ammo and AmmoEmpty.
-LimitedAmmo PipTypes are now customizable.
-Adds art, sequences and rules entries for TS mod decorations that were missing/using a wrong palette.
-Adds PrimaryBuilding trait to TS weapon factories and helipads.
2014-04-28 20:03:00 +02:00
Matthias Mailänder
0162cac91a
Merge pull request #5207 from reaperrr/ts-weapon-pal-fix1
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Fixed palette of all TS weapons that don't use the effect palette
2014-04-28 08:01:05 +02:00
Matthias Mailänder
41f6318413
Merge pull request #5206 from reaperrr/ts-mechfix1
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Added UseInfantryDeath option to RenderInfantry trait
2014-04-28 07:56:52 +02:00
reaperrr
e0c6ef1030
Fixes palette of all TS weapons that don't use the effect palette.
2014-04-27 23:32:22 +02:00
reaperrr
49b35dca6e
Add UseInfantryDeath option to RenderInfantry trait.
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This allows the use of RenderInfantry for units that do not have a Die voice or die sequences.
Additionally fixed Wolverine stand and shoot sequences.
2014-04-27 22:56:23 +02:00
Matthias Mailänder
7517cbb941
Merge pull request #5197 from pavlos256/minor-cleanup
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Minor cleanup
2014-04-27 18:33:13 +02:00
Matthias Mailänder
34bdb504c6
Merge pull request #5194 from psydev/patch-8
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Certain units can no longer target walls
2014-04-27 18:22:11 +02:00
Matthias Mailänder
c8d9609400
Merge pull request #5198 from reaperrr/tibtree-fix
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Closes #3107
2014-04-27 18:16:00 +02:00
Matthias Mailänder
0da6ab6c20
Merge pull request #5185 from reaperrr/rank-palette
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Makes rank chevron palette customizable
2014-04-27 18:04:20 +02:00
Matthias Mailänder
8da0d3fac8
Merge pull request #5199 from reaperrr/shok-fix
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Closes #5195
2014-04-27 17:46:40 +02:00
reaperrr
8f09a2d6e0
Adds work-in-progress test map to TS mod.
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Creeps-owned units and buildings can be used to test rank signs etc.
2014-04-27 13:49:45 +02:00
reaperrr
ce2809c7a0
Adds die-crushed sequence to Shock Trooper.
2014-04-27 13:37:09 +02:00
reaperrr
b62c43a90f
TD Blossom Trees now emit tiberium from base.
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Dimension set to 1x1, art position fixed via sequence Offsets.
2014-04-27 13:31:54 +02:00
Paul Chote
9cf923343f
Merge pull request #5186 from psydev/patch-7
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balance tweak - make turret armor heavy
2014-04-27 12:57:01 +12:00
Paul Chote
0822d1ce11
Merge pull request #5181 from psydev/maps
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Updated psydev's maps
2014-04-27 12:56:00 +12:00
Paul Chote
cd1fcfabd7
Merge pull request #5188 from obrakmann/buildlimit+shift-click-fix
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Fix build palette showing too many queued items when BuildLimit is reached
2014-04-27 12:52:24 +12:00
Pavlos Touboulidis
45944a053c
Replace (and remove) custom Set<T> with HashSet<T>
2014-04-27 00:01:33 +03:00
Pavlos Touboulidis
c28faffa45
Remove custom Stopwatch wrapper
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Remove the redirection (that doesn't offer any new functionality)
and replace it with the familiar System.Diagnostics.Stopwatch.
2014-04-26 23:58:18 +03:00
Pavlos Touboulidis
275f6683c6
Remove unused and obsolete Cached.cs
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This was similar to Lazy<T>
2014-04-26 23:28:23 +03:00
psydev
b0dcdf81a4
Adjust air strike so it kills turret
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The recent armor change for turrets made airstrike no longer killed it.
Made Napalm do more damage to Heavy (and light); made Vulcan do less damage to Heavy so that airstrikes don't do too much damage to advanced towers, obelisks and SAM sites.
2014-04-26 10:03:45 -07:00
psydev
5867bb3985
Certain units can no longer target walls
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Units which cannot target walls (sandbags, chain-link fence or concrete) any longer:
Minigunner
Flamethrower
Hum-vee/Nod Buggy
Flame Tank (can still run over sand bags and chain-link fences)
Civilian
[sniper--already so]
2014-04-26 09:25:47 -07:00
psydev
a624afe739
Make Wall its own TargetType
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Going to make some units (machineguns, etc.) unable to fire at walls.
2014-04-26 09:19:09 -07:00
Oliver Brakmann
63f4a0646f
Fix build palette showing too many queued items when BuildLimit is reached
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When a BuildLimit on an actor type is set and nearly reached, you could
shift-click the build palette and it would show it had five more items
queued when really less are allowed to be built. This fixes it so that
only the allowed number of items is enqueued, and thus showing the
correct number on the build palette.
2014-04-26 16:27:02 +02:00
Paul Chote
e572c0dcb6
Merge pull request #5184 from pavlos256/loading-perf
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Loading performance measurements
2014-04-26 11:17:21 +12:00
Pavlos Touboulidis
e6dddf3704
Style fixes
2014-04-26 02:05:06 +03:00
Sebastien Kerguen
a7c77d4155
Fixes the speed of the blinking READY text (in RA & TD).
2014-04-24 20:22:22 +02:00
reaperrr
6ae4b74535
Makes rank chevron palette customizable.
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Adds levelup crate-effect and art.
2014-04-24 19:25:30 +02:00
Pavlos Touboulidis
603dd1d866
Style fixes
2014-04-24 13:46:06 +03:00
psydev
db544a6ca9
balance tweak - make turret armor heavy
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Since turrets have wood armor, they can get killed by flame tanks uber fast. It might be best if turrets are a counter to flame tanks, rather than their prey. If they have heavy armor, they will take far less damage, and not die instantly to a flame tank rush, making them able to contribute to some defense.
2014-04-23 18:14:32 -07:00
Psydev
3910e54aa1
fixed tiberium tree in lessons_from_kosovo
2014-04-23 08:55:56 -07:00
Pavlos Touboulidis
c17f706772
Prettier PerfTimer output
2014-04-23 16:52:52 +03:00
Pavlos Touboulidis
36a660385c
Fix OpenRA.Lint throwing because "perf" log channel does not exist
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Slightly modified the Log class to allow dummy channels that don't
write anywhere, then use it on Lint because map loading writes to
the "perf" channel.
2014-04-23 13:22:14 +03:00
Pavlos Touboulidis
9dc2b3cd76
Optimize ComputeHash by removing Concat() and ToArray() calls
2014-04-23 03:48:49 +03:00
Pavlos Touboulidis
2d8cd8299f
Add more perf measurements
2014-04-23 03:43:46 +03:00
Pavlos Touboulidis
c44d73d581
Improve PerfTimer output
2014-04-23 03:42:27 +03:00
Pavlos Touboulidis
60732bd9bd
Repurpose unused Timer.cs and add some loading perf metrics
2014-04-23 01:58:30 +03:00