Hellhake
b6410bc1e0
Fix StyleCop warnings in OpenRA.Mods.RA
2015-01-02 14:39:49 +01:00
penev92
681042caec
Further RA project cleanup
2014-12-23 15:18:07 +02:00
reaperrr
5c5210f5e3
Dissolve Move namespace into Activities & Traits
2014-12-22 17:32:08 +01:00
reaperrr
2d7c1a3394
Rename CommonTraitsInterfaces to TraitsInterfaces, move to Traits namespace
2014-12-19 13:18:36 +01:00
reaperrr
ee8e1f46c1
Move 'Activity' into its own namespace in OpenRA.Game.
2014-12-14 17:12:46 +01:00
reaperrr
ffca040c47
Moves traits from Common and Power namespaces to Common.Traits namespace
2014-12-11 23:21:31 +01:00
reaperrr
7470391c5d
Move RA World traits, FrozenUnderFog Modifier and various other traits into Traits
2014-12-03 12:52:17 +01:00
Matthijs Benschop
2d380c64bd
Implementation of the automated D2k Carryall
...
Closes #2246
2014-11-29 12:17:11 +01:00
Chris Forbes
68309af233
Remove enemy territory avoidance in FindResources.
...
This is called from the inner loop of the pathfinder, so cannot afford
to do actor queries etc. It also didn't have the desired effect --
harvesters still wander through enemy territory even with the bias.
Just rip it out for a perf win.
2014-11-23 15:09:48 +13:00
reaperrr
8b5bd49095
Move ResourceClaim and ResourceClaimLayer to Mods.Common
2014-10-04 18:52:48 +02:00
atlimit8
3f6e1a608a
Added IDisableMove
2014-10-03 08:07:05 -05:00
Alexander Fast
070d00c678
Fixes year numbers in license text in file headers.
2014-08-21 11:27:52 +02:00
Paul Chote
7b52fa52b6
Replace CPos.CenterPosition -> Map.CenterOfCell.
2014-06-27 23:30:40 +12:00
Paul Chote
086ec07eb6
Add World parameter to Target.FromCell.
2014-06-27 23:30:40 +12:00
RoosterDragon
22abf9b4c4
Remove and sort usings.
2014-06-18 21:43:35 +01:00
ScottNZ
90894aa03e
Use var everywhere
2014-06-15 22:17:34 +12:00
Paul Chote
410cd1c7b1
Reorganise ResourceLayer implementation.
2013-12-06 22:24:07 +13:00
ScottNZ
00ec1ca87a
Remove unused usings
2013-11-12 19:39:33 +13:00
Paul Chote
800acdbdf2
Rename FindUnitsInCircle -> FindActorsInCircle.
2013-07-20 15:34:27 +12:00
Paul Chote
e6865c5996
Remove PPos overload of FindUnitsInCircle.
2013-07-20 15:34:27 +12:00
Paul Chote
0029cb8aec
Allow Harvester to define the number of harvestable facings.
2013-06-22 19:25:10 +12:00
Paul Chote
80c3cf479d
Remove harvester dependency on RenderUnit.
2013-06-22 16:58:40 +12:00
James Dunne
ba1a36f26e
Units heading in generally opposite directions are now considered blockers; this fixes pathing deadlocks.
2012-07-05 23:53:31 -05:00
James Dunne
f8a0dd59b7
Fixed null reference bug.
2012-06-27 18:38:12 -05:00
James Dunne
8e602104af
Harvesters - made search radius configurable for both initial search from proc and search from harvest location.
2012-06-27 18:00:42 -05:00
James Dunne
03ec1f08cf
Made ResourceClaimLayer trait optional on World actor to fix cnc and d2k.
2012-06-24 21:41:16 -05:00
James Dunne
b59a0e8c0d
Fixed harvesters for AI to search the entire map when no more resources nearby.
2012-06-24 20:26:01 -05:00
James Dunne
1f0da42a15
Refineries now show which harvesters are linked by holding down ALT key.
2012-06-24 20:26:01 -05:00
James Dunne
845379e577
Harvesters no longer block each other during low-ore contention and wait for a random amount of time while idle to search for more resources.
2012-06-24 20:26:00 -05:00
James Dunne
80123b6aa4
Many harvester behavior improvements; summary below.
...
Implemented Harvester territory marking with a simple resource claim system in ResourceClaimLayer trait added to World.
Added customCost for PathSearch to support new Harvester search preferences.
Explicit delivery order forces harvester to always deliver to that refinery.
Explicit harvest order frees harvester from forced delivery refinery and allows for auto-balancing.
Harvesters auto-balance refinery choice such that no more than 3 harvesters are linked to any one refinery at a time.
Harvesters try very hard to not block the refinery dock location.
Harvesters try to avoid enemy territory when searching for resources.
Group-select harvest order intelligently disperses harvesters around the order location.
Fixed PathFinder caching to not be a sliding window. This is a correctness issue. Sliding window causes no-route paths to be cached permanently in tight move loops and doesn't allow eventual progress to be made. This may have negative performance implications.
2012-06-24 20:26:00 -05:00
James Dunne
9c49143534
New types for cell and pixel coordinate position/vectors.
2012-06-21 15:36:59 -05:00
Chris Forbes
2bc260c833
move Activity from OpenRA.Traits.Activities namespace to OpenRA.Traits
2011-10-06 23:11:58 +13:00
Chris Forbes
55036cd58c
fix trailing whitespace everywhere
2011-09-26 08:40:39 +13:00
Curtis S
c1f522db63
Fix #1157 : Removed HARV minining from cell in front / using MoveAdjacentTo in logic. Was causing harvesters to get stuck - need to revisit this.
2011-09-15 20:49:33 -06:00
Paul Chote
2231940056
Harvesters harvest the cell in front of them; fix harvester target lines; split harvester activities into their own (correctly named) files.
2011-07-25 22:23:21 +12:00